pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/ContactManager.hh

185 lines
6.8 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _CONTACTMANAGER_HH_
#define _CONTACTMANAGER_HH_
#include <vector>
#include <string>
#include <map>
#include <boost/unordered/unordered_set.hpp>
#include <boost/unordered/unordered_map.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/physics/Contact.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \brief A custom contact publisher created for each contact filter
/// in the Contact Manager.
class GZ_PHYSICS_VISIBLE ContactPublisher
{
/// \brief Contact message publisher
public: transport::PublisherPtr publisher;
/// \brief Pointers of collisions monitored by contact manager for
/// contacts.
public: boost::unordered_set<Collision *> collisions;
/// \internal
/// \brief Names of collisions passed in by CreateFilter. Cleared
/// once converted to pointers.
public: std::vector<std::string> collisionNames;
/// \brief A list of contacts associated to the collisions.
public: std::vector<Contact *> contacts;
};
/// \addtogroup gazebo_physics
/// \{
/// \class ContactManager ContactManager.hh physics/physics.hh
/// \brief Aggregates all the contact information generated by the
/// collision detection engine.
class GZ_PHYSICS_VISIBLE ContactManager
{
/// \brief Constructor.
public: ContactManager();
/// \brief Destructor.
public: virtual ~ContactManager();
/// \brief Initialize the ContactManager. This is required in order to
/// publish contact messages via the ContactManager::PublishContacts
/// method.
/// \param[in] _world Pointer to the world that is initializing the
/// contact manager.
public: void Init(WorldPtr _world);
/// \brief Add a new contact.
///
/// Noramlly this is only used by a Physics/Collision engine when
/// a new contact is generated. All other users should just make use
/// of the accessor functions.
///
/// If no one is listening, then the return value will be NULL.
/// This is a signal to the Physics engine that it can skip the extra
/// processing necessary to get back contact information.
/// \return The new contact. The physics engine should populate the
/// contact's parameters. NULL will be returned if there are no
/// subscribers to the contact topic.
public: Contact *NewContact(Collision *_collision1,
Collision *_collision2,
const common::Time &_time);
/// \brief Return the number of valid contacts.
public: unsigned int GetContactCount() const;
/// \brief Get a single contact by index. The index must be between
/// 0 and ContactManager::GetContactCount.
/// \param[in] _index Index of the Contact to return.
/// \return Pointer to a contact, NULL If index is invalid.
public: Contact *GetContact(unsigned int _index) const;
/// \brief Get all the contacts.
///
/// The return vector may have invalid contacts. Only use contents of
/// the vector between 0 and ContactManager::GetContactCount
/// \return Vector of contact pointers.
public: const std::vector<Contact *> &GetContacts() const;
/// \brief Clear all stored contacts.
public: void Clear();
/// \brief Publish all contacts in a msgs::Contacts message.
public: void PublishContacts();
/// \brief Set the contact count to zero.
public: void ResetCount();
/// \brief Create a filter for contacts. A new publisher will be created
/// that publishes contacts associated to the input collisions.
/// param[in] _name Filter name.
/// param[in] _collisions A list of collision names used for filtering.
/// \return New topic where filtered messages will be published to.
public: std::string CreateFilter(const std::string &_topic,
const std::vector<std::string> &_collisions);
/// \brief Create a filter for contacts. A new publisher will be created
/// that publishes contacts associated to the input collision.
/// param[in] _name Filter name.
/// param[in] _collision A collision name used for filtering.
/// \return New topic where filtered messages will be published to.
public: std::string CreateFilter(const std::string &_topic,
const std::string &_collision);
/// \brief Create a filter for contacts. A new publisher will be created
/// that publishes contacts associated to the input collision.
/// param[in] _name Filter name.
/// param[in] _collisions A map of collision name to collision
/// object.
/// \return New topic where filtered messages will be published to.
public: std::string CreateFilter(const std::string &_name,
const std::map<std::string, physics::CollisionPtr>
&_collisions);
/// \brief Remove a contacts filter and the associated custom publisher
/// param[in] _name Filter name.
public: void RemoveFilter(const std::string &_name);
/// \brief Get the number of filters in the contact manager.
/// return Number of filters
public: unsigned int GetFilterCount();
/// \brief Check if a filter with the specified name exists.
/// param[in] _name Name of filter.
/// return True if the filter exists.
public: bool HasFilter(const std::string &_name);
private: std::vector<Contact*> contacts;
private: unsigned int contactIndex;
/// \brief Node for communication.
private: transport::NodePtr node;
/// \brief Contact publisher.
private: transport::PublisherPtr contactPub;
/// \brief Pointer to the world.
private: WorldPtr world;
/// \brief A list of custom publishers that publish filtered contact
/// messages to the specified topic
private: boost::unordered_map<std::string, ContactPublisher *>
customContactPublishers;
/// \brief Mutex to protect the list of custom publishers.
private: boost::recursive_mutex *customMutex;
};
/// \}
}
}
#endif