185 lines
6.8 KiB
C++
185 lines
6.8 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _CONTACTMANAGER_HH_
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#define _CONTACTMANAGER_HH_
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#include <vector>
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#include <string>
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#include <map>
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#include <boost/unordered/unordered_set.hpp>
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#include <boost/unordered/unordered_map.hpp>
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#include <boost/thread/recursive_mutex.hpp>
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#include "gazebo/transport/TransportTypes.hh"
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#include "gazebo/physics/PhysicsTypes.hh"
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#include "gazebo/physics/Contact.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \brief A custom contact publisher created for each contact filter
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/// in the Contact Manager.
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class GZ_PHYSICS_VISIBLE ContactPublisher
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{
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/// \brief Contact message publisher
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public: transport::PublisherPtr publisher;
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/// \brief Pointers of collisions monitored by contact manager for
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/// contacts.
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public: boost::unordered_set<Collision *> collisions;
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/// \internal
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/// \brief Names of collisions passed in by CreateFilter. Cleared
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/// once converted to pointers.
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public: std::vector<std::string> collisionNames;
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/// \brief A list of contacts associated to the collisions.
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public: std::vector<Contact *> contacts;
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};
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/// \addtogroup gazebo_physics
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/// \{
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/// \class ContactManager ContactManager.hh physics/physics.hh
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/// \brief Aggregates all the contact information generated by the
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/// collision detection engine.
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class GZ_PHYSICS_VISIBLE ContactManager
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{
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/// \brief Constructor.
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public: ContactManager();
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/// \brief Destructor.
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public: virtual ~ContactManager();
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/// \brief Initialize the ContactManager. This is required in order to
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/// publish contact messages via the ContactManager::PublishContacts
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/// method.
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/// \param[in] _world Pointer to the world that is initializing the
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/// contact manager.
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public: void Init(WorldPtr _world);
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/// \brief Add a new contact.
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///
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/// Noramlly this is only used by a Physics/Collision engine when
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/// a new contact is generated. All other users should just make use
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/// of the accessor functions.
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///
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/// If no one is listening, then the return value will be NULL.
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/// This is a signal to the Physics engine that it can skip the extra
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/// processing necessary to get back contact information.
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/// \return The new contact. The physics engine should populate the
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/// contact's parameters. NULL will be returned if there are no
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/// subscribers to the contact topic.
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public: Contact *NewContact(Collision *_collision1,
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Collision *_collision2,
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const common::Time &_time);
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/// \brief Return the number of valid contacts.
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public: unsigned int GetContactCount() const;
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/// \brief Get a single contact by index. The index must be between
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/// 0 and ContactManager::GetContactCount.
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/// \param[in] _index Index of the Contact to return.
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/// \return Pointer to a contact, NULL If index is invalid.
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public: Contact *GetContact(unsigned int _index) const;
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/// \brief Get all the contacts.
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///
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/// The return vector may have invalid contacts. Only use contents of
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/// the vector between 0 and ContactManager::GetContactCount
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/// \return Vector of contact pointers.
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public: const std::vector<Contact *> &GetContacts() const;
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/// \brief Clear all stored contacts.
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public: void Clear();
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/// \brief Publish all contacts in a msgs::Contacts message.
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public: void PublishContacts();
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/// \brief Set the contact count to zero.
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public: void ResetCount();
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/// \brief Create a filter for contacts. A new publisher will be created
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/// that publishes contacts associated to the input collisions.
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/// param[in] _name Filter name.
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/// param[in] _collisions A list of collision names used for filtering.
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/// \return New topic where filtered messages will be published to.
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public: std::string CreateFilter(const std::string &_topic,
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const std::vector<std::string> &_collisions);
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/// \brief Create a filter for contacts. A new publisher will be created
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/// that publishes contacts associated to the input collision.
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/// param[in] _name Filter name.
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/// param[in] _collision A collision name used for filtering.
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/// \return New topic where filtered messages will be published to.
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public: std::string CreateFilter(const std::string &_topic,
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const std::string &_collision);
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/// \brief Create a filter for contacts. A new publisher will be created
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/// that publishes contacts associated to the input collision.
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/// param[in] _name Filter name.
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/// param[in] _collisions A map of collision name to collision
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/// object.
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/// \return New topic where filtered messages will be published to.
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public: std::string CreateFilter(const std::string &_name,
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const std::map<std::string, physics::CollisionPtr>
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&_collisions);
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/// \brief Remove a contacts filter and the associated custom publisher
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/// param[in] _name Filter name.
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public: void RemoveFilter(const std::string &_name);
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/// \brief Get the number of filters in the contact manager.
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/// return Number of filters
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public: unsigned int GetFilterCount();
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/// \brief Check if a filter with the specified name exists.
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/// param[in] _name Name of filter.
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/// return True if the filter exists.
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public: bool HasFilter(const std::string &_name);
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private: std::vector<Contact*> contacts;
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private: unsigned int contactIndex;
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/// \brief Node for communication.
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private: transport::NodePtr node;
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/// \brief Contact publisher.
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private: transport::PublisherPtr contactPub;
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/// \brief Pointer to the world.
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private: WorldPtr world;
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/// \brief A list of custom publishers that publish filtered contact
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/// messages to the specified topic
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private: boost::unordered_map<std::string, ContactPublisher *>
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customContactPublishers;
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/// \brief Mutex to protect the list of custom publishers.
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private: boost::recursive_mutex *customMutex;
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};
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/// \}
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}
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}
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#endif
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