pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/JointWrench.hh

96 lines
2.9 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Specification of a contact
* Author: Nate Koenig
* Date: 10 Nov 2009
*/
#ifndef _JOINT_WRENCH_HH_
#define _JOINT_WRENCH_HH_
#include "gazebo/math/Vector3.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \addtogroup gazebo_physics
/// \{
/// \class JointWrench JointWrench.hh physics/physics.hh
/// \brief Wrench information from a joint. These are
/// forces and torques on parent and child Links, relative to
/// the Joint frame immediately after rotation.
class GZ_PHYSICS_VISIBLE JointWrench
{
/// \brief Operator =
/// \param[in] _wrench Joint wrench to set from.
/// \return *this
public: JointWrench &operator =(const JointWrench &_wrench)
{
this->body1Force = _wrench.body1Force;
this->body2Force = _wrench.body2Force;
this->body1Torque = _wrench.body1Torque;
this->body2Torque = _wrench.body2Torque;
return *this;
}
/// \brief Operator +
/// \param[in] _wrench Joint wrench to add
/// \return *this
public: inline JointWrench &operator +(const JointWrench &_wrench)
{
this->body1Force += _wrench.body1Force;
this->body2Force += _wrench.body2Force;
this->body1Torque += _wrench.body1Torque;
this->body2Torque += _wrench.body2Torque;
return *this;
}
/// \brief Operator -
/// \param[in] _wrench Joint wrench to subtract
/// \return *this
public: inline JointWrench &operator -(const JointWrench &_wrench)
{
this->body1Force -= _wrench.body1Force;
this->body2Force -= _wrench.body2Force;
this->body1Torque -= _wrench.body1Torque;
this->body2Torque -= _wrench.body2Torque;
return *this;
}
/// \brief Force on the first link.
public: math::Vector3 body1Force;
/// \brief Force on the second link.
public: math::Vector3 body2Force;
/// \brief Torque on the first link.
public: math::Vector3 body1Torque;
/// \brief Torque on the second link.
public: math::Vector3 body2Torque;
};
/// \}
}
}
#endif