pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/Model.hh

502 lines
20 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Base class for all models
* Author: Nathan Koenig and Andrew Howard
* Date: 8 May 2003
*/
#ifndef _MODEL_HH_
#define _MODEL_HH_
#include <string>
#include <map>
#include <vector>
#include <boost/function.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/physics/ModelState.hh"
#include "gazebo/physics/Entity.hh"
#include "gazebo/util/system.hh"
namespace boost
{
class recursive_mutex;
}
namespace gazebo
{
namespace physics
{
class Gripper;
/// \addtogroup gazebo_physics
/// \{
/// \class Model Model.hh physics/physics.hh
/// \brief A model is a collection of links, joints, and plugins.
class GZ_PHYSICS_VISIBLE Model : public Entity
{
/// \brief Constructor.
/// \param[in] _parent Parent object.
public: explicit Model(BasePtr _parent);
/// \brief Destructor.
public: virtual ~Model();
/// \brief Load the model.
/// \param[in] _sdf SDF parameters to load from.
public: void Load(sdf::ElementPtr _sdf);
/// \brief Load all the joints.
public: void LoadJoints();
/// \brief Initialize the model.
public: virtual void Init();
/// \brief Update the model.
public: void Update();
/// \brief Finalize the model.
public: virtual void Fini();
/// \brief Update the parameters using new sdf values.
/// \param[in] _sdf SDF values to update from.
public: virtual void UpdateParameters(sdf::ElementPtr _sdf);
/// \brief Get the SDF values for the model.
/// \return The SDF value for this model.
public: virtual const sdf::ElementPtr GetSDF();
/// \internal
/// \brief Get the SDF element for the model, without all effects of
/// scaling. This is useful in cases when the scale will be applied
/// afterwards by, for example, states.
/// \return The SDF element.
public: virtual const sdf::ElementPtr UnscaledSDF();
/// \brief Remove a child.
/// \param[in] _child Remove a child entity.
public: virtual void RemoveChild(EntityPtr _child);
using Base::RemoveChild;
/// \brief Reset the model.
public: void Reset();
/// \brief Reset the velocity, acceleration, force and torque of
/// all child links.
public: void ResetPhysicsStates();
/// \brief Set the linear velocity of the model, and all its links.
/// \param[in] _vel The new linear velocity.
public: void SetLinearVel(const math::Vector3 &_vel);
/// \brief Set the angular velocity of the model, and all its links.
/// \param[in] _vel The new angular velocity.
public: void SetAngularVel(const math::Vector3 &_vel);
/// \brief Set the linear acceleration of the model, and all its
/// links.
/// \param[in] _vel The new linear acceleration.
public: void SetLinearAccel(const math::Vector3 &_vel);
/// \brief Set the angular acceleration of the model, and all its
/// links.
/// \param[in] _vel The new angular acceleration
public: void SetAngularAccel(const math::Vector3 &_vel);
/// \brief Get the linear velocity of the entity.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetRelativeLinearVel() const;
/// \brief Get the linear velocity of the entity in the world frame.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetWorldLinearVel() const;
/// \brief Get the angular velocity of the entity.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetRelativeAngularVel() const;
/// \brief Get the angular velocity of the entity in the world frame.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetWorldAngularVel() const;
/// \brief Get the linear acceleration of the entity.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetRelativeLinearAccel() const;
/// \brief Get the linear acceleration of the entity in the world frame.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetWorldLinearAccel() const;
/// \brief Get the angular acceleration of the entity.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetRelativeAngularAccel() const;
/// \brief Get the angular acceleration of the entity in the world frame.
/// \return math::Vector3, set to 0, 0, 0 if the model has no body.
public: virtual math::Vector3 GetWorldAngularAccel() const;
/// \brief Get the size of the bounding box.
/// \return The bounding box.
public: virtual math::Box GetBoundingBox() const;
/// \brief Get the number of joints.
/// \return Get the number of joints.
public: unsigned int GetJointCount() const;
/// \brief Get a nested model that is a direct child of this model.
/// \param[in] _name Name of the child model to get.
/// \return Pointer to the model, NULL if the name is invalid.
public: ModelPtr NestedModel(const std::string &_name) const;
/// \brief Get all the nested models.
/// \return a vector of Model's in this model
public: const Model_V &NestedModels() const;
/// \brief Construct and return a vector of Link's in this model
/// Note this constructs the vector of Link's on the fly, could be costly
/// \return a vector of Link's in this model
public: const Link_V &GetLinks() const;
/// \brief Get the joints.
/// \return Vector of joints.
public: const Joint_V &GetJoints() const;
/// \brief Get a joint
/// \param name The name of the joint, specified in the world file
/// \return Pointer to the joint
public: JointPtr GetJoint(const std::string &name);
/// \cond
/// This is an internal function
/// \brief Get a link by id.
/// \return Pointer to the link, NULL if the id is invalid.
public: LinkPtr GetLinkById(unsigned int _id) const;
/// \endcond
/// \brief Get a link by name.
/// \param[in] _name Name of the link to get.
/// \return Pointer to the link, NULL if the name is invalid.
public: LinkPtr GetLink(const std::string &_name ="canonical") const;
/// \brief If true, all links within the model will collide by default.
/// Two links within the same model will not collide if both have
/// link.self_collide == false.
/// link 1 and link2 collide = link1.self_collide || link2.self_collide
/// Bodies connected by a joint are exempt from this, and will
/// never collide.
/// \return True if self-collide enabled for this model, false otherwise.
public: bool GetSelfCollide() const;
/// \brief Set this model's self_collide property
/// \sa GetSelfCollide
/// \param[in] _self_collide True if self-collisions enabled by default.
public: void SetSelfCollide(bool _self_collide);
/// \brief Set the gravity mode of the model.
/// \param[in] _value True to enable gravity.
public: void SetGravityMode(const bool &_value);
/// \TODO This is not implemented in Link, which means this function
/// doesn't do anything.
/// \brief Set the collide mode of the model.
/// \param[in] _mode The collision mode
public: void SetCollideMode(const std::string &_mode);
/// \brief Set the laser retro reflectiveness of the model.
/// \param[in] _retro Retro reflectance value.
public: void SetLaserRetro(const float _retro);
/// \brief Fill a model message.
/// \param[in] _msg Message to fill using this model's data.
public: virtual void FillMsg(msgs::Model &_msg);
/// \brief Update parameters from a model message.
/// \param[in] _msg Message to process.
public: void ProcessMsg(const msgs::Model &_msg);
/// \brief Set the positions of a Joint by name.
/// \sa JointController::SetJointPosition
/// \param[in] _jointName Name of the joint to set.
/// \param[in] _position Position to set the joint to.
public: void SetJointPosition(const std::string &_jointName,
double _position, int _index = 0);
/// \brief Set the positions of a set of joints.
/// \sa JointController::SetJointPositions.
/// \param[in] _jointPositions Map of joint names to their positions.
public: void SetJointPositions(
const std::map<std::string, double> &_jointPositions);
/// \brief Joint Animation.
/// \param[in] _anim Map of joint names to their position animation.
/// \param[in] _onComplete Callback function for when the animation
/// completes.
public: void SetJointAnimation(
const std::map<std::string, common::NumericAnimationPtr> &_anims,
boost::function<void()> _onComplete = NULL);
/// \brief Stop the current animations.
public: virtual void StopAnimation();
/// \brief Attach a static model to this model
///
/// This function takes as input a static Model, which is a Model that
/// has been marked as static (no physics simulation), and attaches it
/// to this Model with a given offset.
///
/// This function is useful when you want to simulate a grasp of a
/// static object, or move a static object around using a dynamic
/// model.
///
/// If you are in doubt, do not use this function.
///
/// \param[in] _model Pointer to the static model.
/// \param[in] _offset Offset, relative to this Model, to place _model.
public: void AttachStaticModel(ModelPtr &_model, math::Pose _offset);
/// \brief Detach a static model from this model.
/// \param[in] _model Name of an attached static model to remove.
/// \sa Model::AttachStaticModel.
public: void DetachStaticModel(const std::string &_model);
/// \brief Set the current model state.
/// \param[in] _state State to set the model to.
public: void SetState(const ModelState &_state);
/// \brief Set the scale of model.
/// \param[in] _scale Scale to set the model to.
/// \deprecated See function that accepts ignition::math parameters
public: void SetScale(const math::Vector3 &_scale)
GAZEBO_DEPRECATED(7.0);
/// \brief Set the scale of model.
/// \param[in] _scale Scale to set the model to.
/// \param[in] _publish True to publish a message for the client with the
/// new scale.
/// \sa ignition::math::Vector3d Scale() const
public: void SetScale(const ignition::math::Vector3d &_scale,
const bool _publish = false);
/// \brief Get the scale of model.
/// \return Scale of the model.
/// \sa void SetScale(const ignition::math::Vector3d &_scale,
/// const bool _publish = false)
public: ignition::math::Vector3d Scale() const;
/// \brief Enable all the links in all the models.
/// \param[in] _enabled True to enable all the links.
public: void SetEnabled(bool _enabled);
/// \brief Set the Pose of the entire Model by specifying
/// desired Pose of a Link within the Model. Doing so, keeps
/// the configuration of the Model unchanged, i.e. all Joint angles
/// are unchanged.
/// \param[in] _pose Pose to set the link to.
/// \param[in] _linkName Name of the link to set.
public: void SetLinkWorldPose(const math::Pose &_pose,
std::string _linkName);
/// \brief Set the Pose of the entire Model by specifying
/// desired Pose of a Link within the Model. Doing so, keeps
/// the configuration of the Model unchanged, i.e. all Joint angles
/// are unchanged.
/// \param[in] _pose Pose to set the link to.
/// \param[in] _link Pointer to the link to set.
public: void SetLinkWorldPose(const math::Pose &_pose,
const LinkPtr &_link);
/// \brief Allow the model the auto disable. This is ignored if the
/// model has joints.
/// \param[in] _disable If true, the model is allowed to auto disable.
public: void SetAutoDisable(bool _disable);
/// \brief Return the value of the SDF <allow_auto_disable> element.
/// \return True if auto disable is allowed for this model.
public: bool GetAutoDisable() const;
/// \brief Load all plugins
///
/// Load all plugins specified in the SDF for the model.
public: void LoadPlugins();
/// \brief Get the number of plugins this model has.
/// \return Number of plugins associated with this model.
public: unsigned int GetPluginCount() const;
/// \brief Get the number of sensors attached to this model.
/// This will count all the sensors attached to all the links.
/// \return Number of sensors.
public: unsigned int GetSensorCount() const;
/// \brief Get scoped sensor name(s) in the model that matches
/// sensor name.
///
/// Get the names of sensors in the model where sensor
/// name matches the user provided argument.
/// \note A Model does not manage or maintain a pointer to a
/// sensors::Sensor. Access to a Sensor object
/// is accomplished through the sensors::SensorManager. This was done to
/// separate the physics engine from the sensor engine.
/// \param[in] _name Unscoped sensor name.
/// \return The scoped name of the sensor(s),
/// or empty list if not found.
public: std::vector<std::string> SensorScopedName(
const std::string &_name) const;
/// \brief Get a handle to the Controller for the joints in this model.
/// \return A handle to the Controller for the joints in this model.
public: JointControllerPtr GetJointController();
/// \brief Get a gripper based on an index.
/// \return A pointer to a Gripper. Null if the _index is invalid.
public: GripperPtr GetGripper(size_t _index) const;
/// \brief Get the number of grippers in this model.
/// \return Size of this->grippers array.
/// \sa Model::GetGripper()
public: size_t GetGripperCount() const;
/// \brief Returns the potential energy of all links
/// and joint springs in the model.
/// \return this link's potential energy,
public: double GetWorldEnergyPotential() const;
/// \brief Returns sum of the kinetic energies of all links
/// in this model. Computed using link's CoG velocity in
/// the inertial (world) frame.
/// \return this link's kinetic energy
public: double GetWorldEnergyKinetic() const;
/// \brief Returns this model's total energy, or
/// sum of Model::GetWorldEnergyPotential() and
/// Model::GetWorldEnergyKinetic().
/// \return this link's total energy
public: double GetWorldEnergy() const;
/// \brief Create a joint for this model
/// \param[in] _name name of joint
/// \param[in] _type type of joint
/// \param[in] _parent parent link of joint
/// \param[in] _child child link of joint
/// \return a JointPtr to the new joint created,
/// returns NULL JointPtr() if joint by name _name
/// already exists.
/// \throws common::Exception When _type is not recognized
public: gazebo::physics::JointPtr CreateJoint(
const std::string &_name, const std::string &_type,
physics::LinkPtr _parent, physics::LinkPtr _child);
/// \brief Create a joint for this model
/// \param[in] _sdf SDF parameters for <joint>
/// \return a JointPtr to the new joint created,
/// returns NULL JointPtr() if joint by name _name
/// already exists.
/// \throws common::Exception When _type is not recognized
public: gazebo::physics::JointPtr CreateJoint(sdf::ElementPtr _sdf);
/// \brief Remove a joint for this model
/// \param[in] _name name of joint
/// \return true if successful, false if not.
public: bool RemoveJoint(const std::string &_name);
/// \brief Allow Model class to share itself as a boost shared_ptr
/// \return a shared pointer to itself
public: boost::shared_ptr<Model> shared_from_this();
/// \brief Create a new link for this model
/// \param[in] _name name of the new link
/// \return a LinkPtr to the new link created,
/// returns NULL if link _name already exists.
public: LinkPtr CreateLink(const std::string &_name);
/// \brief Callback when the pose of the model has been changed.
protected: virtual void OnPoseChange();
/// \brief Load all the links.
private: void LoadLinks();
/// \brief Load all the nested models.
private: void LoadModels();
/// \brief Load a joint helper function.
/// \param[in] _sdf SDF parameter.
private: void LoadJoint(sdf::ElementPtr _sdf);
/// \brief Load a plugin helper function.
/// \param[in] _sdf SDF parameter.
private: void LoadPlugin(sdf::ElementPtr _sdf);
/// \brief Load a gripper helper function.
/// \param[in] _sdf SDF parameter.
private: void LoadGripper(sdf::ElementPtr _sdf);
/// \brief Remove a link from the model's cached list of links.
/// This does not delete the link.
/// \param[in] _name Name of the link to remove.
private: void RemoveLink(const std::string &_name);
/// \brief Publish the scale.
private: virtual void PublishScale();
/// used by Model::AttachStaticModel
protected: std::vector<ModelPtr> attachedModels;
/// used by Model::AttachStaticModel
protected: std::vector<math::Pose> attachedModelsOffset;
/// \brief Publisher for joint info.
protected: transport::PublisherPtr jointPub;
/// \brief The canonical link of the model.
private: LinkPtr canonicalLink;
/// \brief All the joints in the model.
private: Joint_V joints;
/// \brief Cached list of links. This is here for performance.
private: Link_V links;
/// \brief Cached list of nested models.
private: Model_V models;
/// \brief All the grippers in the model.
private: std::vector<GripperPtr> grippers;
/// \brief All the model plugins.
private: std::vector<ModelPluginPtr> plugins;
/// \brief The joint animations.
private: std::map<std::string, common::NumericAnimationPtr>
jointAnimations;
/// \brief Callback used when a joint animation completes.
private: boost::function<void()> onJointAnimationComplete;
/// \brief Mutex used during the update cycle.
private: mutable boost::recursive_mutex updateMutex;
/// \brief Controller for the joints.
private: JointControllerPtr jointController;
};
/// \}
}
}
#endif