pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/PhysicsFactory.cc

100 lines
2.4 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* Desc: Factory for creating physics engine
* Author: Nate Koenig
* Date: 21 May 2009
*/
#include "gazebo/physics/World.hh"
#include "gazebo/physics/PhysicsEngine.hh"
#include "gazebo/physics/PhysicsFactory.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/util/system.hh"
#include "gazebo/gazebo_config.h"
GZ_PHYSICS_VISIBLE
void RegisterODEPhysics();
#ifdef HAVE_SIMBODY
GZ_PHYSICS_VISIBLE
void RegisterSimbodyPhysics();
#endif
#ifdef HAVE_BULLET
GZ_PHYSICS_VISIBLE
void RegisterBulletPhysics();
#endif
#ifdef HAVE_DART
GZ_PHYSICS_VISIBLE
void RegisterDARTPhysics();
#endif
using namespace gazebo;
using namespace physics;
std::map<std::string, PhysicsFactoryFn> PhysicsFactory::engines;
//////////////////////////////////////////////////
void PhysicsFactory::RegisterAll()
{
RegisterODEPhysics();
#ifdef HAVE_SIMBODY
RegisterSimbodyPhysics();
#endif
#ifdef HAVE_BULLET
RegisterBulletPhysics();
#endif
#ifdef HAVE_DART
RegisterDARTPhysics();
#endif
}
//////////////////////////////////////////////////
void PhysicsFactory::RegisterPhysicsEngine(std::string classname,
PhysicsFactoryFn factoryfn)
{
engines[classname] = factoryfn;
}
//////////////////////////////////////////////////
PhysicsEnginePtr PhysicsFactory::NewPhysicsEngine(const std::string &_classname,
WorldPtr _world)
{
PhysicsEnginePtr result;
std::map<std::string, PhysicsFactoryFn>::iterator iter =
engines.find(_classname);
if (iter != engines.end())
result = (iter->second)(_world);
else
gzerr << "Invalid Physics Type[" << _classname << "]\n";
return result;
}
//////////////////////////////////////////////////
bool PhysicsFactory::IsRegistered(const std::string &_name)
{
return (engines.count(_name) > 0);
}