pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/Population.hh

247 lines
10 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_POPULATION_HH_
#define _GAZEBO_POPULATION_HH_
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
#include <sdf/sdf.hh>
#include "gazebo/common/Console.hh"
#include "gazebo/math/Pose.hh"
#include "gazebo/math/Vector3.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \addtogroup gazebo_physics
/// \{
/// \brief Forward declaration of the private data class.
class PopulationPrivate;
/// \brief Stores all the posible parameters that define a population.
class GZ_PHYSICS_VISIBLE PopulationParams
{
/// \brief The three side lengths of the box.
public: math::Vector3 size;
/// \brief Number of rows used when models are distributed as a grid.
public: int rows;
/// \brief Number of columns used when models are distributed as a grid.
public: int cols;
/// \brief Distance between models when they are distributed as a grid.
public: math::Vector3 step;
/// The reference frame of the population's region.
public: math::Pose pose;
/// \brief Radius of the cylinder's base containing the models.
public: double radius;
/// \brief Length of the cylinder containing the models.
public: double length;
/// \brief Name of the model.
public: std::string modelName;
/// \brief Contains the sdf representation of the model.
public: std::string modelSdf;
/// \brief Number of models to spawn.
public: int modelCount;
/// \brief Object distribution. E.g.: random, grid.
public: std::string distribution;
/// \brief Type region in which the objects will be spawned. E.g.: box.
public: std::string region;
};
/// \class Population Population.hh physics/physics.hh
/// \brief Class that automatically populates an environment with multiple
/// objects based on several parameters to define the number of objects,
/// shape of the object distribution or type of distribution.
class GZ_PHYSICS_VISIBLE Population
{
/// \brief Constructor. Load an sdf file containing a population element.
/// \param[in] _sdf SDF parameters.
/// \param[in] _world Pointer to the world.
public: Population(sdf::ElementPtr _sdf, boost::shared_ptr<World> _world);
/// \brief Destructor.
public: virtual ~Population();
/// \brief Generate and spawn multiple populations into the world.
/// \return True when the populations were successfully spawned or false
/// otherwise.
public: bool PopulateAll();
/// \brief Generate and spawn one model population into the world.
/// \param[in] _population SDF parameter containing the population details
/// \return True when the population was successfully spawned or false
/// otherwise.
private: bool PopulateOne(const sdf::ElementPtr _population);
/// \brief Read a value from an SDF element. Before reading the value, it
/// checks if the element exists and print an error message if not found.
/// \param[in] _sdfElement SDF element containing the value to read.
/// \param[in] _element SDF label to read. Ex: "model_count", "min".
/// \param[out] _value Requested value.
/// \return True if the element was found or false otherwise.
private: template<typename T> bool ValueFromSdf(
const sdf::ElementPtr &_sdfElement, const std::string &_element,
T &_value)
{
if (_sdfElement->HasElement(_element))
{
_value = _sdfElement->Get<T>(_element);
return true;
}
gzerr << "Unable to find <" << _element << "> inside the population tag"
<< std::endl;
return false;
}
/// \brief Get a requested SDF element from a SDF. Before returning, it
/// checks if the element exists and print an error message if not found.
/// \param[in] _sdfElement SDF element containing the requested SDF.
/// \param[in] _element SDF label to read. Ex: "model", "box".
/// \param[out] _value Requested SDF element.
/// \return True if the element was found or false otherwise.
private: bool ElementFromSdf(const sdf::ElementPtr &_sdfElement,
const std::string &_element, sdf::ElementPtr &_value);
/// \brief Parse the sdf file. Some of the output parameters should be
/// ignored depending on the region's population. For example, if the
/// region is a box, the parameters '_center', 'radius', and 'height'
/// should not be used.
/// \param[in] _population SDF element containing the Population
/// description.
/// \param[out] _params Population parameters parsed from the SDF.
/// \return True when the function succeed or false otherwise.
private: bool ParseSdf(sdf::ElementPtr _population,
PopulationParams &_params);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// randomly distributed within a box.
/// \param[in] _modelCount Number of poses.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _max Maximum corner of the box containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxRandom(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// uniformly distributed within a box. We use k-means to split the
/// box in similar subregions.
/// \param[in] _modelCount Number of poses.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _max Maximum corner of the box containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxUniform(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses evenly placed in a 2D grid pattern.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _rows Number of rows used when the models are
/// distributed as a 2D grid.
/// \param[in] _cols Number of columns used when the models are
/// distributed as a 2D grid.
/// \param[in] _step Distance between the models when the objects are
/// distributed as a 2D grid.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxGrid(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// evenly placed in a row along the global x-axis.
/// \param[in] _modelCount Number of poses.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _max Maximum corner of the box containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxLinearX(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// evenly placed in a row along the global y-axis.
/// \param[in] _modelCount Number of poses.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _max Maximum corner of the box containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxLinearY(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// evenly placed in a row along the global z-axis.
/// \param[in] _modelCount Number of poses.
/// \param[in] _min Minimum corner of the box containing the models.
/// \param[in] _max Maximum corner of the box containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesBoxLinearZ(const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// randomly distributed within a cylinder.
/// \param[in] _modelCount Number of poses.
/// \param[in] _center Center of the cylinder's base containing
/// the models.
/// \param[in] _radius Radius of the cylinder's base containing
/// the models
/// \param[in] _height Height of the cylinder containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesCylinderRandom(
const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \brief Populate a vector of poses with '_modelCount' elements,
/// uniformly distributed within a cylinder. We use k-means to split the
/// cylinder in similar subregions.
/// \param[in] _modelCount Number of poses.
/// \param[in] _center Center of the cylinder's base containing
/// the models.
/// \param[in] _radius Radius of the cylinder's base containing
/// the models
/// \param[in] _height Height of the cylinder containing the models.
/// \param[out] _poses Vector containing the poses that will be used to
/// populate models.
private: void CreatePosesCylinderUniform(
const PopulationParams &_populParams,
std::vector<math::Vector3> &_poses);
/// \internal
/// \brief Pointer to private data.
private: boost::scoped_ptr<PopulationPrivate> dataPtr;
};
/// \}
}
}
#endif