pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/bullet/BulletJoint.hh

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6.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: The base Bullet joint class
* Author: Nate Koenig, Andrew Howard
* Date: 21 May 2003
*/
#ifndef _BULLETJOINT_HH_
#define _BULLETJOINT_HH_
#include <boost/any.hpp>
#include <string>
#include "gazebo/physics/bullet/BulletPhysics.hh"
#include "gazebo/physics/Joint.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \ingroup gazebo_physics
/// \addtogroup gazebo_physics_bullet Bullet Physics
/// \{
/// \brief Base class for all joints
class GZ_PHYSICS_VISIBLE BulletJoint : public Joint
{
/// \brief Constructor
public: BulletJoint(BasePtr _parent);
/// \brief Destructor
public: virtual ~BulletJoint();
/// \brief Load a BulletJoint
public: virtual void Load(sdf::ElementPtr _sdf);
// Documentation inherited.
public: virtual void Fini();
/// \brief Reset the joint
public: virtual void Reset();
/// \brief Get the body to which the joint is attached
/// according the _index
public: LinkPtr GetJointLink(unsigned int _index) const;
/// \brief Determines of the two bodies are connected by a joint
public: bool AreConnected(LinkPtr _one, LinkPtr _two) const;
/// \brief Detach this joint from all bodies
public: virtual void Detach();
/// \brief Set the anchor point
public: virtual void SetAnchor(unsigned int _index,
const gazebo::math::Vector3 &_anchor);
// Documentation inherited
public: virtual void SetDamping(unsigned int _index, double _damping);
// Documentation inherited.
public: virtual bool SetPosition(unsigned int _index, double _position);
// Documentation inherited.
public: virtual void SetStiffness(unsigned int _index,
const double _stiffness);
// Documentation inherited.
public: virtual void SetStiffnessDamping(unsigned int _index,
double _stiffness, double _damping, double _reference = 0);
/// \brief Get the anchor point
public: virtual math::Vector3 GetAnchor(unsigned int _index) const;
/// \brief Get the force the joint applies to the first body
/// \param index The index of the body(0 or 1)
public: virtual math::Vector3 GetLinkForce(unsigned int _index) const;
/// \brief Get the torque the joint applies to the first body
/// \param index The index of the body(0 or 1)
public: virtual math::Vector3 GetLinkTorque(unsigned int _index) const;
// Documentation inherited.
public: virtual bool SetParam(const std::string &_key,
unsigned int _index,
const boost::any &_value);
// Documentation inherited.
public: virtual double GetParam(const std::string &_key,
unsigned int _index);
// Documentation inherited.
public: virtual math::Angle GetHighStop(unsigned int _index);
// Documentation inherited.
public: virtual math::Angle GetLowStop(unsigned int _index);
// Documentation inherited.
public: virtual void SetProvideFeedback(bool _enable);
// Documentation inherited.
public: virtual void CacheForceTorque();
// Documentation inherited.
public: virtual JointWrench GetForceTorque(unsigned int _index);
// Documentation inherited.
public: virtual void SetForce(unsigned int _index, double _force);
// Documentation inherited.
public: virtual double GetForce(unsigned int _index);
// Documentation inherited.
public: virtual void Init();
// Documentation inherited.
public: virtual void ApplyStiffnessDamping();
/// \brief Set the force applied to this physics::Joint.
/// Note that the unit of force should be consistent with the rest
/// of the simulation scales.
/// Force is additive (multiple calls
/// to SetForceImpl to the same joint in the same time
/// step will accumulate forces on that Joint).
/// \param[in] _index Index of the axis.
/// \param[in] _force Force value.
/// internal force, e.g. damping forces. This way, Joint::appliedForce
/// keep track of external forces only.
protected: virtual void SetForceImpl(unsigned int _index,
double _force) = 0;
/// \brief: Setup joint feedback datatructure.
/// This is called after Joint::constraint is setup in Init.
protected: void SetupJointFeedback();
/// \brief Save external forces applied to this Joint.
/// \param[in] _index Index of the axis.
/// \param[in] _force Force value.
private: void SaveForce(unsigned int _index, double _force);
/// \brief Pointer to a contraint object in Bullet.
protected: btTypedConstraint *constraint;
/// \brief Pointer to Bullet's btDynamicsWorld.
protected: btDynamicsWorld *bulletWorld;
/// \brief Feedback data for this joint
private: btJointFeedback *feedback;
/// \brief internal variable to keep track if ConnectJointUpdate
/// has been called on a damping method
private: bool stiffnessDampingInitialized;
/// \brief Save force applied by user
/// This plus the joint feedback (joint contstraint forces) is the
/// equivalent of simulated force torque sensor reading
/// Allocate a 2 vector in case hinge2 joint is used.
/// This is used by Bullet to store external force applied by the user.
private: double forceApplied[MAX_JOINT_AXIS];
/// \brief Save time at which force is applied by user
/// This will let us know if it's time to clean up forceApplied.
private: common::Time forceAppliedTime;
};
/// \}
}
}
#endif