183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: The base Bullet joint class
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* Author: Nate Koenig, Andrew Howard
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* Date: 21 May 2003
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*/
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#ifndef _BULLETJOINT_HH_
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#define _BULLETJOINT_HH_
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#include <boost/any.hpp>
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#include <string>
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#include "gazebo/physics/bullet/BulletPhysics.hh"
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#include "gazebo/physics/Joint.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \ingroup gazebo_physics
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/// \addtogroup gazebo_physics_bullet Bullet Physics
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/// \{
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/// \brief Base class for all joints
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class GZ_PHYSICS_VISIBLE BulletJoint : public Joint
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{
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/// \brief Constructor
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public: BulletJoint(BasePtr _parent);
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/// \brief Destructor
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public: virtual ~BulletJoint();
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/// \brief Load a BulletJoint
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public: virtual void Load(sdf::ElementPtr _sdf);
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// Documentation inherited.
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public: virtual void Fini();
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/// \brief Reset the joint
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public: virtual void Reset();
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/// \brief Get the body to which the joint is attached
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/// according the _index
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public: LinkPtr GetJointLink(unsigned int _index) const;
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/// \brief Determines of the two bodies are connected by a joint
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public: bool AreConnected(LinkPtr _one, LinkPtr _two) const;
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/// \brief Detach this joint from all bodies
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public: virtual void Detach();
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/// \brief Set the anchor point
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public: virtual void SetAnchor(unsigned int _index,
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const gazebo::math::Vector3 &_anchor);
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// Documentation inherited
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public: virtual void SetDamping(unsigned int _index, double _damping);
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// Documentation inherited.
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public: virtual bool SetPosition(unsigned int _index, double _position);
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// Documentation inherited.
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public: virtual void SetStiffness(unsigned int _index,
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const double _stiffness);
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// Documentation inherited.
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public: virtual void SetStiffnessDamping(unsigned int _index,
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double _stiffness, double _damping, double _reference = 0);
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/// \brief Get the anchor point
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public: virtual math::Vector3 GetAnchor(unsigned int _index) const;
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/// \brief Get the force the joint applies to the first body
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/// \param index The index of the body(0 or 1)
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public: virtual math::Vector3 GetLinkForce(unsigned int _index) const;
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/// \brief Get the torque the joint applies to the first body
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/// \param index The index of the body(0 or 1)
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public: virtual math::Vector3 GetLinkTorque(unsigned int _index) const;
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// Documentation inherited.
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public: virtual bool SetParam(const std::string &_key,
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unsigned int _index,
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const boost::any &_value);
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// Documentation inherited.
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public: virtual double GetParam(const std::string &_key,
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unsigned int _index);
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// Documentation inherited.
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public: virtual math::Angle GetHighStop(unsigned int _index);
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// Documentation inherited.
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public: virtual math::Angle GetLowStop(unsigned int _index);
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// Documentation inherited.
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public: virtual void SetProvideFeedback(bool _enable);
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// Documentation inherited.
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public: virtual void CacheForceTorque();
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// Documentation inherited.
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public: virtual JointWrench GetForceTorque(unsigned int _index);
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// Documentation inherited.
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public: virtual void SetForce(unsigned int _index, double _force);
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// Documentation inherited.
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public: virtual double GetForce(unsigned int _index);
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// Documentation inherited.
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public: virtual void Init();
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// Documentation inherited.
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public: virtual void ApplyStiffnessDamping();
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/// \brief Set the force applied to this physics::Joint.
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/// Note that the unit of force should be consistent with the rest
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/// of the simulation scales.
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/// Force is additive (multiple calls
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/// to SetForceImpl to the same joint in the same time
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/// step will accumulate forces on that Joint).
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/// \param[in] _index Index of the axis.
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/// \param[in] _force Force value.
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/// internal force, e.g. damping forces. This way, Joint::appliedForce
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/// keep track of external forces only.
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protected: virtual void SetForceImpl(unsigned int _index,
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double _force) = 0;
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/// \brief: Setup joint feedback datatructure.
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/// This is called after Joint::constraint is setup in Init.
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protected: void SetupJointFeedback();
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/// \brief Save external forces applied to this Joint.
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/// \param[in] _index Index of the axis.
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/// \param[in] _force Force value.
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private: void SaveForce(unsigned int _index, double _force);
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/// \brief Pointer to a contraint object in Bullet.
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protected: btTypedConstraint *constraint;
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/// \brief Pointer to Bullet's btDynamicsWorld.
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protected: btDynamicsWorld *bulletWorld;
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/// \brief Feedback data for this joint
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private: btJointFeedback *feedback;
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/// \brief internal variable to keep track if ConnectJointUpdate
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/// has been called on a damping method
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private: bool stiffnessDampingInitialized;
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/// \brief Save force applied by user
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/// This plus the joint feedback (joint contstraint forces) is the
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/// equivalent of simulated force torque sensor reading
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/// Allocate a 2 vector in case hinge2 joint is used.
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/// This is used by Bullet to store external force applied by the user.
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private: double forceApplied[MAX_JOINT_AXIS];
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/// \brief Save time at which force is applied by user
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/// This will let us know if it's time to clean up forceApplied.
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private: common::Time forceAppliedTime;
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};
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/// \}
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}
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}
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#endif
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