pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/bullet/BulletMeshShape.cc

67 lines
1.8 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Mesh.hh"
#include "gazebo/physics/bullet/BulletMesh.hh"
#include "gazebo/physics/bullet/BulletTypes.hh"
#include "gazebo/physics/bullet/BulletCollision.hh"
#include "gazebo/physics/bullet/BulletPhysics.hh"
#include "gazebo/physics/bullet/BulletMeshShape.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
BulletMeshShape::BulletMeshShape(CollisionPtr _parent)
: MeshShape(_parent)
{
this->bulletMesh = new BulletMesh();
}
//////////////////////////////////////////////////
BulletMeshShape::~BulletMeshShape()
{
delete this->bulletMesh;
}
//////////////////////////////////////////////////
void BulletMeshShape::Load(sdf::ElementPtr _sdf)
{
MeshShape::Load(_sdf);
}
//////////////////////////////////////////////////
void BulletMeshShape::Init()
{
MeshShape::Init();
BulletCollisionPtr bParent =
boost::static_pointer_cast<BulletCollision>(this->collisionParent);
if (this->submesh)
{
this->bulletMesh->Init(this->submesh, bParent,
this->sdf->Get<math::Vector3>("scale"));
}
else
{
this->bulletMesh->Init(this->mesh, bParent,
this->sdf->Get<math::Vector3>("scale"));
}
}