56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _RENDERING_MATERIAL_HH_
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#define _RENDERING_MATERIAL_HH_
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#include <string>
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#include "gazebo/common/Material.hh"
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#include "gazebo/util/system.hh"
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/// \cond
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namespace gazebo
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{
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namespace rendering
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{
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/// \class Material Material.hh rendering/rendering.hh
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/// \brief An internal class used by Visuals to add materials to Ogre.
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class GZ_RENDERING_VISIBLE Material
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{
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/// \brief Create all the default materials
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public: static void CreateMaterials();
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/// \brief Update the Ogre materials from a Gazebo material.
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/// \param[in] _mat The Gazebo material to add to the Ogre system.
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public: static void Update(const gazebo::common::Material *_mat);
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/// \brief Get the color of the material.
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/// \param[in] _materialName Name of the material.
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/// \param[out] _ambient Ambient color of the material.
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/// \param[out] _diffuse Diffuse color of the material.
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/// \param[out] _specular Specular color of the material.
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/// \param[out] _emissive Emissive color of the material.
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/// \return True if the material found, false otherwise.
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public: static bool GetMaterialAsColor(const std::string &_materialName,
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common::Color &_ambient, common::Color &_diffuse,
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common::Color &_specular, common::Color &_emissive);
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};
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}
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}
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/// \endcond
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#endif
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