250 lines
6.7 KiB
C++
250 lines
6.7 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <mutex>
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#include <boost/algorithm/string.hpp>
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#include "gazebo/common/Events.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/common/Image.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/physics/World.hh"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/WideAngleCamera.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/RenderingIface.hh"
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#include "gazebo/sensors/SensorFactory.hh"
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#include "gazebo/sensors/CameraSensor.hh"
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#include "gazebo/sensors/Noise.hh"
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#include "gazebo/sensors/WideAngleCameraSensorPrivate.hh"
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#include "gazebo/sensors/WideAngleCameraSensor.hh"
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using namespace gazebo;
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using namespace sensors;
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GZ_REGISTER_STATIC_SENSOR("wideanglecamera", WideAngleCameraSensor)
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//////////////////////////////////////////////////
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WideAngleCameraSensor::WideAngleCameraSensor()
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: CameraSensor(),
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dataPtr(new WideAngleCameraSensorPrivate)
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{
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}
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//////////////////////////////////////////////////
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void WideAngleCameraSensor::Init()
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{
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if (rendering::RenderEngine::Instance()->GetRenderPathType() ==
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rendering::RenderEngine::NONE)
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{
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gzerr << "Unable to create WideAngleCameraSensor. Rendering is disabled."
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<< std::endl;
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return;
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}
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std::string worldName = this->world->GetName();
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if (!worldName.empty())
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{
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this->scene = rendering::get_scene(worldName);
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if (!this->scene)
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{
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this->scene = rendering::create_scene(worldName, false, true);
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// This usually means rendering is not available
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if (!this->scene)
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{
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gzerr << "Unable to create WideAngleCameraSensor." << std::endl;
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return;
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}
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}
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this->camera = this->scene->CreateWideAngleCamera(
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this->sdf->Get<std::string>("name"), false);
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if (!this->camera)
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{
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gzerr << "Unable to create wide angle camera sensor[mono_camera]"
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<< std::endl;
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return;
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}
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this->camera->SetCaptureData(true);
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sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
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this->camera->Load(cameraSdf);
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// Do some sanity checks
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if (this->camera->ImageWidth() == 0 ||
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this->camera->ImageHeight() == 0)
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{
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gzerr << "image has zero size" << std::endl;
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return;
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}
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this->camera->Init();
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this->camera->CreateRenderTexture(this->Name() + "_RttTex");
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ignition::math::Pose3d cameraPose = this->pose;
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if (cameraSdf->HasElement("pose"))
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cameraPose = cameraSdf->Get<ignition::math::Pose3d>("pose") + cameraPose;
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this->camera->SetWorldPose(cameraPose);
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this->camera->AttachToVisual(this->ParentId(), true);
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if (cameraSdf->HasElement("noise"))
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{
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this->noises[CAMERA_NOISE] =
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NoiseFactory::NewNoiseModel(cameraSdf->GetElement("noise"),
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this->Type());
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this->noises[CAMERA_NOISE]->SetCamera(this->camera);
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}
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}
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else
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gzerr << "No world name" << std::endl;
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// Disable clouds and moon on server side until fixed and also to improve
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// performance
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this->scene->SetSkyXMode(rendering::Scene::GZ_SKYX_ALL &
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~rendering::Scene::GZ_SKYX_CLOUDS &
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~rendering::Scene::GZ_SKYX_MOON);
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Sensor::Init();
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}
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//////////////////////////////////////////////////
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void WideAngleCameraSensor::Load(const std::string &_worldName)
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{
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Sensor::Load(_worldName);
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this->imagePub = this->node->Advertise<msgs::ImageStamped>(
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this->Topic(), 50);
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std::string lensTopicName = "~/";
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lensTopicName += this->ParentName() + "/" + this->Name() + "/lens/";
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boost::replace_all(lensTopicName, "::", "/");
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sdf::ElementPtr lensSdf =
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this->sdf->GetElement("camera")->GetElement("lens");
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// create a topic that publishes lens states
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this->dataPtr->lensPub = this->node->Advertise<msgs::CameraLens>(
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lensTopicName+"info", 1);
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this->dataPtr->lensSub =
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this->node->Subscribe(lensTopicName + "control",
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&WideAngleCameraSensor::OnCtrlMessage, this);
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}
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//////////////////////////////////////////////////
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void WideAngleCameraSensor::Fini()
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{
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this->dataPtr->lensPub.reset();
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this->dataPtr->lensSub.reset();
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CameraSensor::Fini();
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}
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//////////////////////////////////////////////////
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bool WideAngleCameraSensor::UpdateImpl(const bool _force)
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{
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if (!CameraSensor::UpdateImpl(_force))
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return false;
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if (this->dataPtr->lensPub && this->dataPtr->lensPub->HasConnections())
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->lensCmdMutex);
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for (; !this->dataPtr->hfovCmdQueue.empty();
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this->dataPtr->hfovCmdQueue.pop())
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{
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this->camera->SetHFOV(ignition::math::Angle(
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this->dataPtr->hfovCmdQueue.front()));
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}
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msgs::CameraLens msg;
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rendering::WideAngleCameraPtr wcamera =
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boost::dynamic_pointer_cast<rendering::WideAngleCamera>(
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this->camera);
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const rendering::CameraLens *lens = wcamera->Lens();
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msg.set_type(lens->Type());
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msg.set_c1(lens->C1());
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msg.set_c2(lens->C2());
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msg.set_c3(lens->C3());
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msg.set_f(lens->F());
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msg.set_fun(lens->Fun());
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msg.set_scale_to_hfov(lens->ScaleToHFOV());
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msg.set_cutoff_angle(lens->CutOffAngle());
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msg.set_hfov(wcamera->HFOV().Radian());
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msg.set_env_texture_size(wcamera->EnvTextureSize());
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this->dataPtr->lensPub->Publish(msg);
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}
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return true;
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}
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//////////////////////////////////////////////////
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void WideAngleCameraSensor::OnCtrlMessage(ConstCameraLensPtr &_msg)
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->lensCmdMutex);
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rendering::WideAngleCameraPtr wcamera =
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boost::dynamic_pointer_cast<rendering::WideAngleCamera>(
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this->camera);
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rendering::CameraLens *lens = (wcamera->Lens());
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if (_msg->has_type())
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lens->SetType(_msg->type());
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if (_msg->has_c1())
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lens->SetC1(_msg->c1());
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if (_msg->has_c2())
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lens->SetC2(_msg->c2());
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if (_msg->has_c3())
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lens->SetC3(_msg->c3());
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if (_msg->has_f())
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lens->SetF(_msg->f());
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if (_msg->has_cutoff_angle())
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lens->SetCutOffAngle(_msg->cutoff_angle());
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if (_msg->has_hfov())
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this->dataPtr->hfovCmdQueue.push(_msg->hfov());
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if (_msg->has_fun())
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lens->SetFun(_msg->fun());
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if (_msg->has_scale_to_hfov())
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lens->SetScaleToHFOV(_msg->scale_to_hfov());
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}
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