pxmlw6n2f/Gazebo_Distributed_TCP/media/materials/scripts/blur.material

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fragment_program blur_ps glsl
{
source blur.glsl
default_params
{
param_named_auto invSMSize inverse_texture_size 0
param_named map int 0
}
}
material blur
{
technique
{
pass
{
fragment_program_ref blur_ps
{}
texture_unit
{
filtering bilinear
}
}
}
}