pxmlw6n2f/Gazebo_Distributed_TCP/plugins/AttachLightPlugin.cc

184 lines
5.4 KiB
C++

/*
* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <map>
#include <mutex>
#include <vector>
#include <ignition/math/Pose3.hh>
#include "gazebo/physics/physics.hh"
#include "gazebo/transport/Node.hh"
#include "plugins/AttachLightPlugin.hh"
namespace gazebo
{
/// \brief Private data class for the AttachLightPlugin class
class AttachLightPluginPrivate
{
/// \brief Event connections
public: std::vector<event::ConnectionPtr> connections;
/// \brief Pointer to parent model
public: physics::ModelPtr model;
/// \brief Pointer to the world
public: physics::WorldPtr world;
/// \brief List of link and light pointers and the light pose offset
public: std::map<physics::LinkPtr, std::map<physics::LightPtr,
ignition::math::Pose3d>> linkLights;
/// \brief Mutex to protect linkLights
public: std::mutex mutex;
/// \brief Communication Node
public: transport::NodePtr node;
/// \brief Subscribe to the request topic
public: transport::SubscriberPtr requestSub;
};
}
using namespace gazebo;
GZ_REGISTER_MODEL_PLUGIN(AttachLightPlugin)
/////////////////////////////////////////////////
AttachLightPlugin::AttachLightPlugin()
: dataPtr(new AttachLightPluginPrivate)
{
}
/////////////////////////////////////////////////
void AttachLightPlugin::Load(physics::ModelPtr _model, sdf::ElementPtr _sdf)
{
gzwarn << "The AttachLightPlugin is being deprecated. Consider using the "
<< "new SDF spec that allows <light> to be added as a child of <link> "
<< "elements" << std::endl;
this->dataPtr->model = _model;
this->dataPtr->world = _model->GetWorld();
if (!_sdf->HasElement("link"))
{
gzerr << "No <link> sdf elements found." << std::endl;
return;
}
// load links
sdf::ElementPtr linkElem = _sdf->GetElement("link");
while (linkElem)
{
std::string linkName;
if (linkElem->HasElement("link_name"))
{
linkName = linkElem->Get<std::string>("link_name");
physics::LinkPtr link = this->dataPtr->model->GetLink(linkName);
if (!link)
{
gzerr << "Link: '" << linkName << "' not found." << std::endl;
}
else
{
// load lights
if (linkElem->HasElement("light"))
{
sdf::ElementPtr lightElem = linkElem->GetElement("light");
while (lightElem)
{
std::string lightName = lightElem->Get<std::string>("light_name");
physics::LightPtr light = this->dataPtr->world->Light(lightName);
// lights are loaded before models so we should be able to find them
if (!light)
{
gzerr << "Light: '" << lightName << "' not found." << std::endl;
}
else
{
// pose is optional
ignition::math::Pose3d pose;
if (lightElem->HasElement("pose"))
pose = lightElem->Get<ignition::math::Pose3d>("pose");
auto &lights = this->dataPtr->linkLights[link];
lights[light] = pose;
}
lightElem = lightElem->GetNextElement("light");
}
}
}
}
linkElem = linkElem->GetNextElement("link");
}
if (this->dataPtr->linkLights.empty())
return;
this->dataPtr->node = transport::NodePtr(new transport::Node());
this->dataPtr->node->Init();
// listen for delete events to remove lens flare if light gets deleted.
this->dataPtr->requestSub = this->dataPtr->node->Subscribe("~/request",
&AttachLightPlugin::OnRequest, this);
this->dataPtr->connections.push_back(event::Events::ConnectWorldUpdateEnd(
std::bind(&AttachLightPlugin::OnUpdate, this)));
}
/////////////////////////////////////////////////
void AttachLightPlugin::OnUpdate()
{
std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
// update light pose based on link pose
for (auto &it : this->dataPtr->linkLights)
{
physics::LinkPtr link = it.first;
std::map<physics::LightPtr, ignition::math::Pose3d> &lights = it.second;
for (auto &lightIt : lights)
{
physics::LightPtr light = lightIt.first;
ignition::math::Pose3d pose = lightIt.second;
light->SetWorldPose(pose + link->GetWorldPose().Ign());
}
}
}
//////////////////////////////////////////////////
void AttachLightPlugin::OnRequest(ConstRequestPtr &_msg)
{
std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
if (_msg->request() != "entity_delete")
return;
for (auto &it : this->dataPtr->linkLights)
{
physics::LinkPtr link = it.first;
std::map<physics::LightPtr, ignition::math::Pose3d> &lights = it.second;
for (auto lightIt = lights.begin(); lightIt != lights.end(); ++lightIt)
{
physics::LightPtr light = lightIt->first;
if (light->GetScopedName() == _msg->data())
{
lights.erase(lightIt);
return;
}
}
}
}