208 lines
5.8 KiB
C++
208 lines
5.8 KiB
C++
/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <mutex>
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#include <gazebo/common/Color.hh>
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#include <gazebo/common/Events.hh>
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#include <gazebo/common/Time.hh>
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#include <gazebo/msgs/msgs.hh>
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#include <gazebo/rendering/Visual.hh>
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#include <gazebo/transport/Node.hh>
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#include "BlinkVisualPlugin.hh"
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namespace gazebo
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{
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/// \internal
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/// \class BlinkVisualPlugin BlinkVisualPlugin.hh
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/// \brief Private data for the BlinkVisualPlugin class.
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class BlinkVisualPluginPrivate
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{
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/// \brief Visual whose color will be changed.
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public: rendering::VisualPtr visual;
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/// \brief Connects to rendering update event.
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public: event::ConnectionPtr updateConnection;
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/// \brief First color.
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public: common::Color colorA;
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/// \brief Second color.
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public: common::Color colorB;
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/// \brief Time taken by a full cycle.
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public: common::Time period;
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/// \brief Time the current cycle started.
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public: common::Time cycleStartTime;
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/// \brief The current simulation time.
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public: common::Time currentSimTime;
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/// \brief Node used for communication.
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public: transport::NodePtr node;
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/// \brief Node used for communication.
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public: std::mutex mutex;
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/// \brief True to use wall time, false to use sim time.
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public: bool useWallTime;
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/// \brief Subscriber to world info.
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public: transport::SubscriberPtr infoSub;
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};
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}
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using namespace gazebo;
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GZ_REGISTER_VISUAL_PLUGIN(BlinkVisualPlugin)
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/////////////////////////////////////////////////
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BlinkVisualPlugin::BlinkVisualPlugin() : dataPtr(new BlinkVisualPluginPrivate)
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{
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}
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/////////////////////////////////////////////////
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BlinkVisualPlugin::~BlinkVisualPlugin()
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{
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this->dataPtr->infoSub.reset();
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if (this->dataPtr->node)
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this->dataPtr->node->Fini();
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}
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/////////////////////////////////////////////////
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void BlinkVisualPlugin::Load(rendering::VisualPtr _visual, sdf::ElementPtr _sdf)
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{
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if (!_visual || !_sdf)
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{
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gzerr << "No visual or SDF element specified. Plugin won't load." <<
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std::endl;
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return;
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}
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this->dataPtr->visual = _visual;
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// Get color A
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this->dataPtr->colorA.Set(1, 0, 0, 1);
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if (_sdf->HasElement("color_a"))
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this->dataPtr->colorA = _sdf->Get<common::Color>("color_a");
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// Get color B
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this->dataPtr->colorB.Set(0, 0, 0, 1);
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if (_sdf->HasElement("color_b"))
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this->dataPtr->colorB = _sdf->Get<common::Color>("color_b");
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// Get the period
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this->dataPtr->period.Set(1);
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if (_sdf->HasElement("period"))
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this->dataPtr->period = _sdf->Get<double>("period");
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if (this->dataPtr->period <= 0)
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{
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gzerr << "Period can't be lower than zero." << std::endl;
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return;
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}
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// Get whether to use wall time or sim time
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this->dataPtr->useWallTime = false;
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if (_sdf->HasElement("use_wall_time"))
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this->dataPtr->useWallTime = _sdf->Get<bool>("use_wall_time");
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// Connect to the world update signal
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this->dataPtr->updateConnection = event::Events::ConnectPreRender(
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std::bind(&BlinkVisualPlugin::Update, this));
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// Subscribe to world statistics to get sim time
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// Warning: topic ~/pose/local/info is meant for high-bandwidth local
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// network access. It will kill the system if a remote gzclient tries to
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// subscribe.
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if (!this->dataPtr->useWallTime)
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{
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this->dataPtr->node = transport::NodePtr(new transport::Node());
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this->dataPtr->node->Init();
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this->dataPtr->infoSub = this->dataPtr->node->Subscribe(
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"~/pose/local/info", &BlinkVisualPlugin::OnInfo, this);
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}
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}
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/////////////////////////////////////////////////
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void BlinkVisualPlugin::Update()
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
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if (!this->dataPtr->visual)
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{
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gzerr << "The visual is null." << std::endl;
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return;
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}
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common::Time currentTime;
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if (this->dataPtr->useWallTime)
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currentTime = common::Time::GetWallTime();
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else
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currentTime = this->dataPtr->currentSimTime;
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if (this->dataPtr->cycleStartTime == common::Time::Zero ||
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this->dataPtr->cycleStartTime > currentTime)
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{
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this->dataPtr->cycleStartTime = currentTime;
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}
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auto elapsed = currentTime - this->dataPtr->cycleStartTime;
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// Restart cycle
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if (elapsed >= this->dataPtr->period)
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this->dataPtr->cycleStartTime = currentTime;
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common::Color from;
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common::Color to;
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// Color A -> B
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if (elapsed < this->dataPtr->period*0.5)
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{
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from = this->dataPtr->colorA;
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to = this->dataPtr->colorB;
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}
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// Color B -> A
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else if (elapsed >= this->dataPtr->period*0.5)
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{
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from = this->dataPtr->colorB;
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to = this->dataPtr->colorA;
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elapsed -= this->dataPtr->period*0.5;
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}
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// interpolate each color component
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double pos = (elapsed/(this->dataPtr->period*0.5)).Double();
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double red = from.r + (to.r - from.r) * pos;
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double green = from.g + (to.g - from.g) * pos;
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double blue = from.b + (to.b - from.b) * pos;
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double alpha = from.a + (to.a - from.a) * pos;
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common::Color color(red, green, blue, alpha);
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this->dataPtr->visual->SetDiffuse(color);
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this->dataPtr->visual->SetAmbient(color);
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this->dataPtr->visual->SetTransparency(1-color.a);
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}
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/////////////////////////////////////////////////
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void BlinkVisualPlugin::OnInfo(ConstPosesStampedPtr &_msg)
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
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this->dataPtr->currentSimTime = msgs::Convert(_msg->time());
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}
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