pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/rayshape.cc

89 lines
2.8 KiB
C++

/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/physics/physics.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
class RayShapeTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
public: void Standalone(const std::string &_physicsEngine);
};
/////////////////////////////////////////////////
void RayShapeTest::Standalone(const std::string &_physicsEngine)
{
// Load the shapes world
Load("worlds/shapes.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
gazebo::physics::RayShapePtr ray =
boost::dynamic_pointer_cast<gazebo::physics::RayShape>(
world->GetPhysicsEngine()->CreateShape("ray",
gazebo::physics::CollisionPtr()));
ASSERT_TRUE(ray != NULL);
double dist;
std::string entity;
ray->SetPoints(ignition::math::Vector3d(-1, 0, 0.5),
ignition::math::Vector3d(10, 0, 0.5));
ray->GetIntersection(dist, entity);
EXPECT_NEAR(dist, 0.5, 1e-4);
EXPECT_EQ(entity, "box::link::collision");
ray->SetPoints(ignition::math::Vector3d(-1, 1.5, 0.5),
ignition::math::Vector3d(10, 1.5, 0.5));
ray->GetIntersection(dist, entity);
EXPECT_NEAR(dist, 0.5, 1e-4);
EXPECT_EQ(entity, "sphere::link::collision");
ray->SetPoints(ignition::math::Vector3d(-1, -1.5, 0.5),
ignition::math::Vector3d(10, -1.5, 0.5));
ray->GetIntersection(dist, entity);
EXPECT_NEAR(dist, 0.5, 1e-4);
EXPECT_EQ(entity, "cylinder::link::collision");
ray->SetPoints(ignition::math::Vector3d(-1, -10.5, 0.5),
ignition::math::Vector3d(10, -10.5, 0.5));
ray->GetIntersection(dist, entity);
EXPECT_NEAR(dist, 1000, 1e-4);
EXPECT_TRUE(entity.empty());
}
/////////////////////////////////////////////////
TEST_P(RayShapeTest, Standalone)
{
Standalone(GetParam());
}
/////////////////////////////////////////////////
INSTANTIATE_TEST_CASE_P(PhysicsEngines, RayShapeTest,
::testing::Values("ode"));
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}