89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "plugins/ForceTorqueModelRemovalTestPlugin.hh"
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#include "gazebo/sensors/ForceTorqueSensor.hh"
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using namespace gazebo;
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GZ_REGISTER_SENSOR_PLUGIN(ForceTorqueModelRemovalTestPlugin)
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/////////////////////////////////////////////////
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ForceTorqueModelRemovalTestPlugin::ForceTorqueModelRemovalTestPlugin()
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: SensorPlugin(), parentSensor(0)
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{
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}
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/////////////////////////////////////////////////
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void ForceTorqueModelRemovalTestPlugin::Init()
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{
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}
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/////////////////////////////////////////////////
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ForceTorqueModelRemovalTestPlugin::~ForceTorqueModelRemovalTestPlugin()
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{
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if (this->updateConnection.get())
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{
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event::Events::DisconnectWorldUpdateBegin(this->updateConnection);
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this->updateConnection = gazebo::event::ConnectionPtr();
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}
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parentSensor = 0;
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}
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void ForceTorqueModelRemovalTestPlugin::Load(sensors::SensorPtr _sensor,
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sdf::ElementPtr /*_sdf*/)
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{
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_sensor->SetActive(true);
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parentSensor =
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(gazebo::sensors::ForceTorqueSensor*) boost::get_pointer(_sensor);
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// Create connection
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this->updateConnection = gazebo::event::Events::ConnectWorldUpdateBegin(
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boost::bind(&ForceTorqueModelRemovalTestPlugin::onUpdate, this, _1));
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}
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void ForceTorqueModelRemovalTestPlugin::onUpdate(
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const gazebo::common::UpdateInfo & /*_info*/)
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{
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ignition::math::Vector3d force;
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ignition::math::Vector3d torque;
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if ( parentSensor )
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{
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force = this->parentSensor->Force();
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torque = this->parentSensor->Torque();
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int i = 0;
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for (i = 0; i < 3; ++i)
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{
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this->forcetorque_data[0+i] = force[i];
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}
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for (i = 0; i < 3; ++i)
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{
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this->forcetorque_data[3+i] = torque[i];
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}
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}
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return;
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}
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