76 lines
3.4 KiB
Plaintext
76 lines
3.4 KiB
Plaintext
<!-- Visual -->
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<element name="visual" required="*">
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<description>The visual properties of the link. This element specifies the shape of the object (box, cylinder, etc.) for visualization purposes.</description>
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<attribute name="name" type="string" default="__default__" required="1">
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<description>Unique name for the visual element within the scope of the parent link.</description>
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</attribute>
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<element name="cast_shadows" type="bool" default="true" required="0">
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<description>If true the visual will cast shadows.</description>
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</element>
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<element name="laser_retro" type="double" default="0.0" required="0">
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<description>will be implemented in the future release.</description>
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</element>
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<element name="transparency" type="double" default="0.0" required="0">
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<description>The amount of transparency( 0=opaque, 1 = fully transparent)</description>
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</element>
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<element name="pose" type="pose" default="0 0 0 0 0 0" required="0">
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<description>The reference frame of the visual element, relative to the reference frame of the link.</description>
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</element>
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<element name="material" required="0">
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<description>The material of the visual element.</description>
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<element name="script" required="0">
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<description>Name of material from an installed script file. This will override the color element if the script exists.</description>
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<element name="uri" type="string" default="__default__" required="+">
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<description>URI of the material script file</description>
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</element>
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<element name="name" type="string" default="__default__" required="1">
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<description>Name of the script within the script file</description>
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</element>
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</element>
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<element name="shader" required="0">
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<description></description>
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<attribute name="type" type="string" default="pixel" required="1">
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<description>vertex, pixel, normal_map_objectspace, normal_map_tangentspace</description>
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</attribute>
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<element name="normal_map" type="string" default="__default__" required="0">
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<description>filename of the normal map</description>
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</element>
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</element>
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<element name="lighting" type="bool" default="true" required="0">
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<description>If false, dynamic lighting will be disabled</description>
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</element>
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<element name="ambient" type="color" default="0 0 0 1" required="0">
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<description>The ambient color of a material specified by set of four numbers representing red/green/blue, each in the range of [0,1].</description>
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</element>
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<element name="diffuse" type="color" default="0 0 0 1" required="0">
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<description>The diffuse color of a material specified by set of four numbers representing red/green/blue/alpha, each in the range of [0,1].</description>
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</element>
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<element name="specular" type="color" default="0 0 0 1" required="0">
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<description>The specular color of a material specified by set of four numbers representing red/green/blue/alpha, each in the range of [0,1].</description>
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</element>
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<element name="emissive" type="color" default="0 0 0 1" required="0">
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<description>The emissive color of a material specified by set of four numbers representing red/green/blue, each in the range of [0,1].</description>
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</element>
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</element> <!-- End Material -->
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<include filename="geometry.sdf" required="1"/>
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<include filename="plugin.sdf" required="*"/>
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</element> <!-- End Visual -->
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