pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/ContactManager.cc

392 lines
11 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/algorithm/string.hpp>
#include "gazebo/transport/Node.hh"
#include "gazebo/transport/Publisher.hh"
#include "gazebo/transport/TransportIface.hh"
#include "gazebo/common/Time.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/physics/Collision.hh"
#include "gazebo/physics/Contact.hh"
#include "gazebo/physics/ContactManager.hh"
using namespace gazebo;
using namespace physics;
/////////////////////////////////////////////////
ContactManager::ContactManager()
{
this->contactIndex = 0;
this->customMutex = new boost::recursive_mutex();
}
/////////////////////////////////////////////////
ContactManager::~ContactManager()
{
this->Clear();
this->node.reset();
this->contactPub.reset();
boost::unordered_map<std::string, ContactPublisher *>::iterator iter;
for (iter = this->customContactPublishers.begin();
iter != this->customContactPublishers.end(); ++iter)
{
if (iter->second)
{
iter->second->collisions.clear();
iter->second->collisionNames.clear();
iter->second->publisher.reset();
delete iter->second;
iter->second = NULL;
}
}
this->customContactPublishers.clear();
delete this->customMutex;
this->customMutex = NULL;
this->world.reset();
}
/////////////////////////////////////////////////
void ContactManager::Init(WorldPtr _world)
{
this->world = _world;
this->node = transport::NodePtr(new transport::Node());
this->node->Init(this->world->GetName());
this->contactPub =
this->node->Advertise<msgs::Contacts>("~/physics/contacts", 50);
}
/////////////////////////////////////////////////
Contact *ContactManager::NewContact(Collision *_collision1,
Collision *_collision2,
const common::Time &_time)
{
Contact *result = NULL;
if (!_collision1 || !_collision2)
return result;
// If no one is listening to the default topic, or there are no
// custom contact publishers then don't create any contact information.
// This is a signal to the Physics engine that it can skip the extra
// processing necessary to get back contact information.
std::vector<ContactPublisher *> publishers;
{
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
boost::unordered_map<std::string, ContactPublisher *>::iterator iter;
for (iter = this->customContactPublishers.begin();
iter != this->customContactPublishers.end(); ++iter)
{
// A model can simply be loaded later, so convert ones that are not yet
// found
if (!iter->second->collisionNames.empty())
{
std::vector<std::string>::iterator it;
for (it = iter->second->collisionNames.begin();
it != iter->second->collisionNames.end();)
{
Collision *col = boost::dynamic_pointer_cast<Collision>(
this->world->GetByName(*it)).get();
if (!col)
{
++it;
continue;
}
else
it = iter->second->collisionNames.erase(it);
iter->second->collisions.insert(col);
}
}
if (iter->second->collisions.find(_collision1) !=
iter->second->collisions.end() ||
iter->second->collisions.find(_collision2) !=
iter->second->collisions.end())
{
publishers.push_back(iter->second);
}
}
}
if (this->contactPub->HasConnections() || !publishers.empty())
{
// Get or create a contact feedback object.
if (this->contactIndex < this->contacts.size())
result = this->contacts[this->contactIndex++];
else
{
result = new Contact();
this->contacts.push_back(result);
this->contactIndex = this->contacts.size();
}
for (unsigned int i = 0; i < publishers.size(); ++i)
{
publishers[i]->contacts.push_back(result);
}
}
if (!result)
return result;
result->count = 0;
result->collision1 = _collision1;
result->collision2 = _collision2;
result->time = _time;
result->world = this->world;
return result;
}
/////////////////////////////////////////////////
unsigned int ContactManager::GetContactCount() const
{
return this->contactIndex;
}
/////////////////////////////////////////////////
Contact *ContactManager::GetContact(unsigned int _index) const
{
if (_index < this->contactIndex)
return this->contacts[_index];
else
return NULL;
}
/////////////////////////////////////////////////
const std::vector<Contact*> &ContactManager::GetContacts() const
{
return this->contacts;
}
/////////////////////////////////////////////////
void ContactManager::ResetCount()
{
this->contactIndex = 0;
}
/////////////////////////////////////////////////
void ContactManager::Clear()
{
// Delete all the contacts.
for (unsigned int i = 0; i < this->contacts.size(); ++i)
delete this->contacts[i];
this->contacts.clear();
boost::unordered_map<std::string, ContactPublisher *>::iterator iter;
for (iter = this->customContactPublishers.begin();
iter != this->customContactPublishers.end(); ++iter)
iter->second->contacts.clear();
// Reset the contact count to zero.
this->contactIndex = 0;
}
/////////////////////////////////////////////////
void ContactManager::PublishContacts()
{
// if (this->contacts.size() == 0)
// return;
if (!this->contactPub)
{
gzerr << "ContactManager has not been initialized. "
<< "Unable to publish contacts.\n";
return;
}
// publish to default topic, ~/physics/contacts
if (!transport::getMinimalComms())
{
msgs::Contacts msg;
for (unsigned int i = 0; i < this->contactIndex; ++i)
{
if (this->contacts[i]->count == 0)
continue;
msgs::Contact *contactMsg = msg.add_contact();
this->contacts[i]->FillMsg(*contactMsg);
}
msgs::Set(msg.mutable_time(), this->world->GetSimTime());
this->contactPub->Publish(msg);
}
// publish to other custom topics
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
boost::unordered_map<std::string, ContactPublisher *>::iterator iter;
for (iter = this->customContactPublishers.begin();
iter != this->customContactPublishers.end(); ++iter)
{
ContactPublisher *contactPublisher = iter->second;
msgs::Contacts msg2;
for (unsigned int j = 0;
j < contactPublisher->contacts.size(); ++j)
{
if (contactPublisher->contacts[j]->count == 0)
continue;
msgs::Contact *contactMsg = msg2.add_contact();
contactPublisher->contacts[j]->FillMsg(*contactMsg);
}
msgs::Set(msg2.mutable_time(), this->world->GetSimTime());
contactPublisher->publisher->Publish(msg2);
contactPublisher->contacts.clear();
}
}
/////////////////////////////////////////////////
std::string ContactManager::CreateFilter(const std::string &_name,
const std::string &_collision)
{
std::vector<std::string> collisions;
collisions.push_back(_collision);
return this->CreateFilter(_name, collisions);
}
/////////////////////////////////////////////////
std::string ContactManager::CreateFilter(const std::string &_name,
const std::map<std::string, physics::CollisionPtr> &_collisions)
{
std::string name = _name;
boost::replace_all(name, "::", "/");
if (this->customContactPublishers.find(name) !=
this->customContactPublishers.end())
{
gzerr << "Filter with the same name already exists! Aborting" << std::endl;
return "";
}
// Contact sensors make use of this filter
std::string topic = "~/" + name + "/contacts";
ContactPublisher *contactPublisher = new ContactPublisher;
contactPublisher->publisher = this->node->Advertise<msgs::Contacts>(topic);
std::map<std::string, physics::CollisionPtr>::const_iterator iter;
for (iter = _collisions.begin(); iter != _collisions.end(); ++iter)
{
Collision *col = iter->second.get();
if (col)
contactPublisher->collisions.insert(col);
}
{
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
this->customContactPublishers[name] = contactPublisher;
}
return topic;
}
/////////////////////////////////////////////////
std::string ContactManager::CreateFilter(const std::string &_name,
const std::vector<std::string> &_collisions)
{
if (_collisions.empty())
return "";
std::map<std::string, physics::CollisionPtr> collisionMap;
// some collisions may not be loaded yet, so store their names in
// collisionNames and try to find them later.
std::vector<std::string> collisionNames;
for (unsigned int i = 0; i < _collisions.size(); ++i)
{
CollisionPtr colPtr = boost::dynamic_pointer_cast<Collision>(
this->world->GetByName(_collisions[i]));
if (colPtr)
{
collisionMap[_collisions[i]] = colPtr;
}
else
{
collisionNames.push_back(_collisions[i]);
}
}
std::string topic = this->CreateFilter(_name, collisionMap);
// The filter should be created in the last call.
std::string name = _name;
boost::replace_all(name, "::", "/");
{
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
GZ_ASSERT(this->customContactPublishers.count(name) > 0,
"Failed to create a custom filter");
// Let it know about collisions not yet found.
this->customContactPublishers[name]->collisionNames = collisionNames;
}
return topic;
}
/////////////////////////////////////////////////
void ContactManager::RemoveFilter(const std::string &_name)
{
std::string name = _name;
boost::replace_all(name, "::", "/");
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
boost::unordered_map<std::string, ContactPublisher *>::iterator iter
= this->customContactPublishers.find(name);
if (iter != customContactPublishers.end())
{
ContactPublisher *contactPublisher = iter->second;
contactPublisher->contacts.clear();
contactPublisher->collisionNames.clear();
contactPublisher->collisions.clear();
contactPublisher->publisher->Fini();
contactPublisher->publisher.reset();
this->customContactPublishers.erase(iter);
}
}
/////////////////////////////////////////////////
unsigned int ContactManager::GetFilterCount()
{
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
return this->customContactPublishers.size();
}
/////////////////////////////////////////////////
bool ContactManager::HasFilter(const std::string &_name)
{
std::string name = _name;
boost::replace_all(name, "::", "/");
boost::recursive_mutex::scoped_lock lock(*this->customMutex);
return this->customContactPublishers.find(name) !=
this->customContactPublishers.end();
}