pxmlw6n2f/Gazebo_Distributed_TCP/plugins/events/SimEventsPlugin.cc

179 lines
5.0 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "InRegionEventSource.hh"
#include "ExistenceEventSource.hh"
#include "OccupiedEventSource.hh"
#include "JointEventSource.hh"
#include "SimEventsPlugin.hh"
using namespace gazebo;
using namespace sdf;
using namespace physics;
////////////////////////////////////////////////////////////////////////////////
void SimEventsPlugin::OnModelInfo(ConstModelPtr &_msg)
{
std::string modelName = _msg->name();
// only if the model is not already in the set...
if (models.insert(modelName).second)
{
// notify everyone!
SimEventConnector::spawnModel(modelName, true);
}
}
////////////////////////////////////////////////////////////////////////////////
SimEventsPlugin::~SimEventsPlugin()
{
this->events.clear();
}
////////////////////////////////////////////////////////////////////////////////
void SimEventsPlugin::OnRequest(ConstRequestPtr &_msg)
{
if (_msg->request() == "entity_delete")
{
std::string modelName = _msg->data();
if (models.erase(modelName) == 1)
{
// notify everyone!
SimEventConnector::spawnModel(modelName, false);
}
}
}
////////////////////////////////////////////////////////////////////////////////
void SimEventsPlugin::Load(physics::WorldPtr _parent, sdf::ElementPtr _sdf)
{
this->world = _parent;
this->sdf = _sdf;
// Create a new transport node
this->node = transport::NodePtr(new transport::Node());
// Initialize the node with the world name
this->node->Init(_parent->GetName());
// Read topic, if specified
std::string topic ="/gazebo/sim_events";
if (this->sdf->HasElement("topic"))
{
topic = this->sdf->Get<std::string>("topic");
}
// Create a publisher on the Rest plugin topic
this->pub = this->node->Advertise<gazebo::msgs::SimEvent>(topic);
// Subscribe to model spawning
this->spawnSub = this->node->Subscribe("~/model/info",
&SimEventsPlugin::OnModelInfo, this);
// detect model deletion
this->requestSub = this->node->Subscribe("~/request",
&SimEventsPlugin::OnRequest, this);
// read regions, if any
if (this->sdf->HasElement("region"))
{
// regions are defined outside of events, so that they can be shared
// between events....
// and we read them first
sdf::ElementPtr child = this->sdf->GetElement("region");
while (child)
{
Region *r = new Region;
r->Load(child);
RegionPtr region;
region.reset(r);
this->regions[region->name] = region;
child = child->GetNextElement("region");
}
}
// Reading events
sdf::ElementPtr child = this->sdf->GetElement("event");
while (child)
{
// get name and type of each event
std::string eventName = child->GetElement("name")->Get<std::string>();
std::string eventType = child->GetElement("type")->Get<std::string>();
// this is more or less a factory for event loading, dispatching
// the correct ctor based on the type of the event
EventSourcePtr event;
if (eventType == "sim_state")
{
event.reset(new SimStateEventSource(this->pub, this->world));
}
else if (eventType == "inclusion")
{
event.reset(new InRegionEventSource(this->pub,
this->world,
this->regions));
}
else if (eventType == "occupied")
{
event.reset(new OccupiedEventSource(this->pub,
this->world, this->regions));
}
else if (eventType == "existence" )
{
event.reset(new ExistenceEventSource(this->pub, this->world) );
}
else if (eventType == "joint")
{
event.reset(new JointEventSource(this->pub, this->world));
}
else
{
std::string m;
m = "Event \"" + eventName;
m += "\" is of unknown type: \"" + eventType + "\" in SimEvents plugin";
throw SimEventsException(m.c_str());
}
if (event)
{
event->Load(child);
events.push_back(event);
}
child = child->GetNextElement("event");
}
// Sim events are now loaded
}
////////////////////////////////////////////////////////////////////////////////
void SimEventsPlugin::Init()
{
for (unsigned int i = 0; i < events.size(); ++i)
{
events[i]->Init();
}
// seed the map with the initial models
for (unsigned int i = 0; i < world->GetModelCount(); ++i)
{
std::string name = world->GetModel(i)->GetName();
models.insert(name);
}
}
// Register this plugin with the simulator
GZ_REGISTER_WORLD_PLUGIN(SimEventsPlugin)