179 lines
5.0 KiB
C++
179 lines
5.0 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "InRegionEventSource.hh"
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#include "ExistenceEventSource.hh"
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#include "OccupiedEventSource.hh"
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#include "JointEventSource.hh"
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#include "SimEventsPlugin.hh"
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using namespace gazebo;
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using namespace sdf;
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using namespace physics;
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////////////////////////////////////////////////////////////////////////////////
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void SimEventsPlugin::OnModelInfo(ConstModelPtr &_msg)
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{
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std::string modelName = _msg->name();
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// only if the model is not already in the set...
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if (models.insert(modelName).second)
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{
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// notify everyone!
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SimEventConnector::spawnModel(modelName, true);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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SimEventsPlugin::~SimEventsPlugin()
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{
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this->events.clear();
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}
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////////////////////////////////////////////////////////////////////////////////
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void SimEventsPlugin::OnRequest(ConstRequestPtr &_msg)
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{
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if (_msg->request() == "entity_delete")
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{
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std::string modelName = _msg->data();
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if (models.erase(modelName) == 1)
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{
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// notify everyone!
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SimEventConnector::spawnModel(modelName, false);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void SimEventsPlugin::Load(physics::WorldPtr _parent, sdf::ElementPtr _sdf)
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{
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this->world = _parent;
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this->sdf = _sdf;
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// Create a new transport node
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this->node = transport::NodePtr(new transport::Node());
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// Initialize the node with the world name
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this->node->Init(_parent->GetName());
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// Read topic, if specified
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std::string topic ="/gazebo/sim_events";
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if (this->sdf->HasElement("topic"))
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{
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topic = this->sdf->Get<std::string>("topic");
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}
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// Create a publisher on the Rest plugin topic
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this->pub = this->node->Advertise<gazebo::msgs::SimEvent>(topic);
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// Subscribe to model spawning
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this->spawnSub = this->node->Subscribe("~/model/info",
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&SimEventsPlugin::OnModelInfo, this);
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// detect model deletion
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this->requestSub = this->node->Subscribe("~/request",
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&SimEventsPlugin::OnRequest, this);
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// read regions, if any
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if (this->sdf->HasElement("region"))
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{
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// regions are defined outside of events, so that they can be shared
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// between events....
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// and we read them first
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sdf::ElementPtr child = this->sdf->GetElement("region");
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while (child)
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{
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Region *r = new Region;
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r->Load(child);
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RegionPtr region;
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region.reset(r);
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this->regions[region->name] = region;
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child = child->GetNextElement("region");
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}
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}
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// Reading events
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sdf::ElementPtr child = this->sdf->GetElement("event");
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while (child)
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{
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// get name and type of each event
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std::string eventName = child->GetElement("name")->Get<std::string>();
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std::string eventType = child->GetElement("type")->Get<std::string>();
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// this is more or less a factory for event loading, dispatching
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// the correct ctor based on the type of the event
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EventSourcePtr event;
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if (eventType == "sim_state")
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{
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event.reset(new SimStateEventSource(this->pub, this->world));
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}
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else if (eventType == "inclusion")
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{
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event.reset(new InRegionEventSource(this->pub,
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this->world,
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this->regions));
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}
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else if (eventType == "occupied")
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{
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event.reset(new OccupiedEventSource(this->pub,
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this->world, this->regions));
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}
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else if (eventType == "existence" )
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{
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event.reset(new ExistenceEventSource(this->pub, this->world) );
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}
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else if (eventType == "joint")
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{
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event.reset(new JointEventSource(this->pub, this->world));
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}
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else
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{
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std::string m;
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m = "Event \"" + eventName;
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m += "\" is of unknown type: \"" + eventType + "\" in SimEvents plugin";
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throw SimEventsException(m.c_str());
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}
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if (event)
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{
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event->Load(child);
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events.push_back(event);
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}
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child = child->GetNextElement("event");
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}
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// Sim events are now loaded
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}
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////////////////////////////////////////////////////////////////////////////////
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void SimEventsPlugin::Init()
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{
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for (unsigned int i = 0; i < events.size(); ++i)
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{
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events[i]->Init();
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}
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// seed the map with the initial models
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for (unsigned int i = 0; i < world->GetModelCount(); ++i)
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{
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std::string name = world->GetModel(i)->GetName();
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models.insert(name);
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}
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}
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// Register this plugin with the simulator
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GZ_REGISTER_WORLD_PLUGIN(SimEventsPlugin)
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