197 lines
6.6 KiB
C++
197 lines
6.6 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _ANIMATION_HH_
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#define _ANIMATION_HH_
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#include <string>
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#include <vector>
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#include "gazebo/util/system.hh"
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namespace ignition
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{
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namespace math
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{
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class Spline;
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class RotationSpline;
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}
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}
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namespace gazebo
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{
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/// \ingroup gazebo_common
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/// \brief Common namespace
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namespace common
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{
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class KeyFrame;
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class PoseKeyFrame;
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class NumericKeyFrame;
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/// \addtogroup gazebo_common
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/// \{
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/// \class Animation Animation.hh common/common.hh
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/// \brief Manages an animation, which is a collection of keyframes and
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/// the ability to interpolate between the keyframes
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class GZ_COMMON_VISIBLE Animation
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{
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/// \brief Constructor
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/// \param[in] _name Name of the animation, should be unique
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/// \param[in] _length Duration of the animation in seconds
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/// \param[in] _loop Set to true if the animation should repeat
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public: Animation(const std::string &_name, double _length, bool _loop);
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/// \brief Destructor
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public: virtual ~Animation();
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/// \brief Return the duration of the animation
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/// \return Duration of the animation in seconds
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public: double GetLength() const;
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/// \brief Set the duration of the animation
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/// \param[in] _len The length of the animation in seconds
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public: void SetLength(double _len);
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/// \brief Set the current time position of the animation
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/// \param[in] _time The time position in seconds
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public: void SetTime(double _time);
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/// \brief Add time to the animation
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/// \param[in] _time The amount of time to add in seconds
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public: void AddTime(double _time);
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/// \brief Return the current time position
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/// \return The time position in seconds
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public: double GetTime() const;
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/// \brief Return the number of key frames in the animation
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/// \return The number of keyframes
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public: unsigned int GetKeyFrameCount() const;
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/// \brief Get a key frame using an index value
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/// \param[in] _index The index of the key frame
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/// \return A pointer the keyframe, NULL if the _index is invalid
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public: KeyFrame* GetKeyFrame(unsigned int _index) const;
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/// \brief Get the two key frames that bound a time value
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/// \param[in] _time The time in seconds
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/// \param[out] _kf1 Lower bound keyframe that is returned
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/// \param[out] _kf2 Upper bound keyframe that is returned
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/// \param[out] _firstKeyIndex Index of the lower bound key frame
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/// \return The time between the two keyframe
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protected: double GetKeyFramesAtTime(double _time, KeyFrame **_kf1,
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KeyFrame **_kf2,
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unsigned int &_firstKeyIndex) const;
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/// \brief animation name
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protected: std::string name;
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/// \brief animation duration
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protected: double length;
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/// \brief current time position
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protected: double timePos;
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/// \brief determines if the interpolation splines need building
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protected: mutable bool build;
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/// \brief true if animation repeats
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protected: bool loop;
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/// \brief array of keyframe type alias
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protected: typedef std::vector<KeyFrame*> KeyFrame_V;
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/// \brief array of key frames
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protected: KeyFrame_V keyFrames;
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};
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/// \}
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/// \addtogroup gazebo_common
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/// \{
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/// \brief A pose animation.
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class GZ_COMMON_VISIBLE PoseAnimation : public Animation
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{
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/// \brief Constructor
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/// \param[in] _name String name of the animation. This should be unique.
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/// \param[in] _length Length of the animation in seconds
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/// \param[in] _loop True == loop the animation
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public: PoseAnimation(const std::string &_name,
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double _length, bool _loop);
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/// \brief Destructor
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public: virtual ~PoseAnimation();
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/// \brief Create a pose keyframe at the given time
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/// \param[in] _time Time at which to create the keyframe
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/// \return Pointer to the new keyframe
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public: PoseKeyFrame *CreateKeyFrame(double _time);
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/// \brief Get a keyframe using the animation's current time.
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/// \param[out] _kf PoseKeyFrame reference to hold the interpolated result
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public: void GetInterpolatedKeyFrame(PoseKeyFrame &_kf) const;
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/// \brief Get a keyframe using a passed in time.
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/// \param[in] _time Time in seconds
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/// \param[out] _kf PoseKeyFrame reference to hold the interpolated result
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protected: void GetInterpolatedKeyFrame(double _time,
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PoseKeyFrame &_kf) const;
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/// \brief Update the pose splines
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protected: void BuildInterpolationSplines() const;
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/// \brief smooth interpolation for position
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private: mutable ignition::math::Spline *positionSpline;
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/// \brief smooth interpolation for rotation
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private: mutable ignition::math::RotationSpline *rotationSpline;
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};
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/// \}
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/// \addtogroup gazebo_common
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/// \{
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/// \brief A numeric animation.
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class GZ_COMMON_VISIBLE NumericAnimation : public Animation
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{
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/// \brief Constructor
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/// \param[in] _name String name of the animation. This should be unique.
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/// \param[in] _length Length of the animation in seconds
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/// \param[in] _loop True == loop the animation
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public: NumericAnimation(const std::string &_name,
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double _length, bool _loop);
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/// \brief Destructor
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public: virtual ~NumericAnimation();
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/// \brief Create a numeric keyframe at the given time
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/// \param[in] _time Time at which to create the keyframe
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/// \return Pointer to the new keyframe
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public: NumericKeyFrame *CreateKeyFrame(double _time);
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/// \brief Get a keyframe using the animation's current time.
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/// \param[out] _kf NumericKeyFrame reference to hold the
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/// interpolated result
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public: void GetInterpolatedKeyFrame(NumericKeyFrame &_kf) const;
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};
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/// \}
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}
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}
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#endif
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