61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_BVHLOADER_HH_
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#define _GAZEBO_BVHLOADER_HH_
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#include <string>
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#include "gazebo/util/system.hh"
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#define X_POSITION 0
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#define Y_POSITION 1
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#define Z_POSITION 2
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#define X_ROTATION 3
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#define Y_ROTATION 4
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#define Z_ROTATION 5
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namespace gazebo
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{
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namespace common
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{
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class Skeleton;
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/// \addtogroup gazebo_common
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/// \{
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/// \class BVHLoader BVHLoader.hh common/common.hh
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/// \brief Handles loading BVH animation files
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class GZ_COMMON_VISIBLE BVHLoader
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{
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/// \brief Constructor
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public: BVHLoader();
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/// \brief Desutrctor
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public: ~BVHLoader();
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/// \brief Load a BVH file
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/// \param[in] _filename BVH file to load
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/// \param[in] _scale Scaling factor to apply to the skeleton
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/// \return A pointer to a new Skeleton
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public: Skeleton* Load(const std::string &_filename, double _scale);
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};
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/// \}
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}
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}
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#endif
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