pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/common/ColladaExporter.hh

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3.8 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_COLLADAEXPORTER_HH_
#define _GAZEBO_COLLADAEXPORTER_HH_
#include <map>
#include <string>
#include <vector>
#include "gazebo/common/MeshExporter.hh"
#include "gazebo/util/system.hh"
class TiXmlElement;
namespace gazebo
{
namespace common
{
class Material;
class ColladaExporterPrivate;
/// \addtogroup gazebo_common Common
/// \{
/// \class ColladaExporter ColladaExporter.hh common/common.hh
/// \brief Class used to export Collada mesh files
class GZ_COMMON_VISIBLE ColladaExporter : public MeshExporter
{
/// \brief Geometry types
public: enum GeometryType {POSITION, NORMAL, UVMAP};
/// \brief Constructor
public: ColladaExporter();
/// \brief Destructor
public: virtual ~ColladaExporter();
/// \brief Export a mesh to a file
/// \param[in] _mesh Pointer to the mesh to be exported
/// \param[in] _filename Exported file's path and name
/// \param[in] _exportTextures True to export texture images to
/// '../materials/textures' folder
public: virtual void Export(const Mesh *_mesh,
const std::string &_filename, bool _exportTextures);
/// \brief Export asset element
/// \param[in] _assetXml Pointer to the asset XML instance
private: void ExportAsset(TiXmlElement *_assetXml);
/// \brief Export geometry source
/// \param[in] _subMesh Pointer to a submesh
/// \param[in] _meshXml Pointer to the mesh XML instance
/// \param[in] _type POSITION, NORMAL or UVMAP
/// \param[in] _meshID Mesh ID (mesh_<number>)
private: void ExportGeometrySource(
const gazebo::common::SubMesh *_subMesh,
TiXmlElement *_meshXml, GeometryType _type, const char *_meshID);
/// \brief Export library geometries element
/// \param[in] libraryGeometriesXml Pointer to the library geometries
/// XML instance
private: void ExportGeometries(TiXmlElement *_libraryGeometriesXml);
/// \brief Export library images element
/// \param[in] _libraryImagesXml Pointer to the library images XML
/// instance
/// \return integer, number of images
private: int ExportImages(TiXmlElement *_libraryImagesXml);
/// \brief Export library materials element
/// \param[in] _libraryMaterialsXml Pointer to the library materials XML
/// instance
private: void ExportMaterials(TiXmlElement *_libraryMaterialsXml);
/// \brief Export library effects element
/// \param[in] _libraryEffectsXml Pointer to the library effects XML
/// instance
private: void ExportEffects(TiXmlElement *_libraryEffectsXml);
/// \brief Export library visual scenes element
/// \param[in] _libraryVisualScenesXml Pointer to the library visual
/// scenes XML instance
private: void ExportVisualScenes(TiXmlElement *_libraryVisualScenesXml);
/// \brief Export scene element
/// \param[in] _sceneXml Pointer to the scene XML instance
private: void ExportScene(TiXmlElement *_sceneXml);
/// \internal
/// \brief Pointer to private data.
private: ColladaExporterPrivate *dataPtr;
};
/// \}
}
}
#endif