pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/common/KeyFrame.cc

97 lines
2.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "KeyFrame.hh"
using namespace gazebo;
using namespace common;
/////////////////////////////////////////////////
KeyFrame::KeyFrame(double _time)
: time(_time)
{
}
/////////////////////////////////////////////////
KeyFrame::~KeyFrame()
{
}
/////////////////////////////////////////////////
double KeyFrame::GetTime() const
{
return this->time;
}
/////////////////////////////////////////////////
PoseKeyFrame::PoseKeyFrame(double _time)
: KeyFrame(_time)
{
}
/////////////////////////////////////////////////
PoseKeyFrame::~PoseKeyFrame()
{
}
/////////////////////////////////////////////////
void PoseKeyFrame::Translation(const ignition::math::Vector3d &_trans)
{
this->translate = _trans;
}
/////////////////////////////////////////////////
ignition::math::Vector3d PoseKeyFrame::Translation() const
{
return this->translate;
}
/////////////////////////////////////////////////
void PoseKeyFrame::Rotation(const ignition::math::Quaterniond &_rot)
{
this->rotate = _rot;
}
/////////////////////////////////////////////////
ignition::math::Quaterniond PoseKeyFrame::Rotation() const
{
return this->rotate;
}
/////////////////////////////////////////////////
NumericKeyFrame::NumericKeyFrame(double _time)
: KeyFrame(_time)
{
}
/////////////////////////////////////////////////
NumericKeyFrame::~NumericKeyFrame()
{
}
/////////////////////////////////////////////////
void NumericKeyFrame::SetValue(const double &_value)
{
this->value = _value;
}
/////////////////////////////////////////////////
const double &NumericKeyFrame::GetValue() const
{
return this->value;
}