pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/ModelManipulator.cc

1041 lines
31 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include "gazebo/transport/transport.hh"
#include "gazebo/rendering/RenderEvents.hh"
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/UserCamera.hh"
#include "gazebo/rendering/SelectionObj.hh"
#include "gazebo/gui/qt.h"
#include "gazebo/gui/GuiEvents.hh"
#include "gazebo/gui/MouseEventHandler.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/ModelManipulatorPrivate.hh"
#include "gazebo/gui/ModelManipulator.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
ModelManipulator::ModelManipulator()
: dataPtr(new ModelManipulatorPrivate)
{
this->dataPtr->manipMode = "";
this->dataPtr->globalManip = false;
this->dataPtr->initialized = false;
}
/////////////////////////////////////////////////
ModelManipulator::~ModelManipulator()
{
this->Clear();
delete this->dataPtr;
this->dataPtr = NULL;
}
/////////////////////////////////////////////////
void ModelManipulator::Clear()
{
this->dataPtr->userCmdPub.reset();
this->dataPtr->selectionObj.reset();
this->dataPtr->userCamera.reset();
this->dataPtr->scene.reset();
this->dataPtr->node.reset();
this->dataPtr->mouseMoveVis.reset();
this->dataPtr->mouseChildVisualScale.clear();
this->dataPtr->manipMode = "";
this->dataPtr->globalManip = false;
this->dataPtr->initialized = false;
}
/////////////////////////////////////////////////
void ModelManipulator::Init()
{
if (this->dataPtr->initialized)
return;
rendering::UserCameraPtr cam = gui::get_active_camera();
if (!cam)
return;
if (!cam->GetScene())
return;
this->dataPtr->userCamera = cam;
this->dataPtr->scene = cam->GetScene();
this->dataPtr->node = transport::NodePtr(new transport::Node());
this->dataPtr->node->TryInit(common::Time::Maximum());
this->dataPtr->userCmdPub =
this->dataPtr->node->Advertise<msgs::UserCmd>("~/user_cmd");
this->dataPtr->selectionObj.reset(new rendering::SelectionObj("__GL_MANIP__",
this->dataPtr->scene->WorldVisual()));
this->dataPtr->selectionObj->Load();
this->dataPtr->initialized = true;
}
/////////////////////////////////////////////////
void ModelManipulator::Detach()
{
this->dataPtr->selectionObj->SetMode(
rendering::SelectionObj::SELECTION_NONE);
this->dataPtr->selectionObj->Detach();
}
/////////////////////////////////////////////////
void ModelManipulator::RotateEntity(rendering::VisualPtr &_vis,
const math::Vector3 &_axis, bool _local)
{
ignition::math::Vector3d normal;
if (_local)
{
if (_axis.x > 0)
normal = this->dataPtr->mouseMoveVisStartPose.rot.GetXAxis().Ign();
else if (_axis.y > 0)
normal = this->dataPtr->mouseMoveVisStartPose.rot.GetYAxis().Ign();
else if (_axis.z > 0)
normal = this->dataPtr->mouseMoveVisStartPose.rot.GetZAxis().Ign();
}
else
normal = _axis.Ign();
double offset = this->dataPtr->mouseMoveVisStartPose.pos.Dot(normal);
ignition::math::Vector3d pressPoint;
this->dataPtr->userCamera->WorldPointOnPlane(
this->dataPtr->mouseEvent.PressPos().X(),
this->dataPtr->mouseEvent.PressPos().Y(),
ignition::math::Planed(normal, offset), pressPoint);
ignition::math::Vector3d newPoint;
this->dataPtr->userCamera->WorldPointOnPlane(
this->dataPtr->mouseEvent.Pos().X(),
this->dataPtr->mouseEvent.Pos().Y(),
ignition::math::Planed(normal, offset), newPoint);
ignition::math::Vector3d v1 = pressPoint -
this->dataPtr->mouseMoveVisStartPose.pos.Ign();
ignition::math::Vector3d v2 = newPoint -
this->dataPtr->mouseMoveVisStartPose.pos.Ign();
v1 = v1.Normalize();
v2 = v2.Normalize();
double signTest = v1.Cross(v2).Dot(normal);
double angle = atan2((v1.Cross(v2)).Length(), v1.Dot(v2));
if (signTest < 0 )
angle *= -1;
// Using Qt control modifier instead of Gazebo's for now.
// See GLWidget::keyPressEvent
if (QApplication::keyboardModifiers() & Qt::ControlModifier)
angle = rint(angle / (M_PI * 0.25)) * (M_PI * 0.25);
math::Quaternion rot(_axis, angle);
if (_local)
rot = this->dataPtr->mouseMoveVisStartPose.rot * rot;
else
rot = rot * this->dataPtr->mouseMoveVisStartPose.rot;
_vis->SetWorldRotation(rot);
}
/////////////////////////////////////////////////
math::Vector3 ModelManipulator::GetMousePositionOnPlane(
rendering::CameraPtr _camera,
const common::MouseEvent &_event)
{
ignition::math::Vector3d origin1, dir1, p1;
// Cast ray from the camera into the world
_camera->CameraToViewportRay(_event.Pos().X(), _event.Pos().Y(),
origin1, dir1);
// Compute the distance from the camera to plane of translation
ignition::math::Planed plane(ignition::math::Vector3d(0, 0, 1), 0);
double dist1 = plane.Distance(origin1, dir1);
p1 = origin1 + dir1 * dist1;
return p1;
}
/////////////////////////////////////////////////
math::Vector3 ModelManipulator::SnapPoint(const math::Vector3 &_point,
double _interval, double _sensitivity)
{
if (_interval < 0)
{
gzerr << "Interval distance must be greater than or equal to 0"
<< std::endl;
return math::Vector3::Zero;
}
if (_sensitivity < 0 || _sensitivity > 1.0)
{
gzerr << "Sensitivity must be between 0 and 1" << std::endl;
return math::Vector3::Zero;
}
math::Vector3 point = _point;
double snap = _interval * _sensitivity;
double remainder = fmod(point.x, _interval);
int sign = remainder >= 0 ? 1 : -1;
if (fabs(remainder) < snap)
point.x -= remainder;
else if (fabs(remainder) > (_interval - snap))
point.x = point.x - remainder + _interval * sign;
remainder = fmod(point.y, _interval);
sign = remainder >= 0 ? 1 : -1;
if (fabs(remainder) < snap)
point.y -= remainder;
else if (fabs(remainder) > (_interval - snap))
point.y = point.y - remainder + _interval * sign;
remainder = fmod(point.z, _interval);
sign = remainder >= 0 ? 1 : -1;
if (fabs(remainder) < snap)
point.z -= remainder;
else if (fabs(remainder) > (_interval - snap))
point.z = point.z - remainder + _interval * sign;
return point;
}
/////////////////////////////////////////////////
math::Vector3 ModelManipulator::GetMouseMoveDistance(
rendering::CameraPtr _camera,
const math::Vector2i &_start, const math::Vector2i &_end,
const math::Pose &_pose, const math::Vector3 &_axis, bool _local)
{
ignition::math::Pose3d pose = _pose.Ign();
ignition::math::Vector3d origin1, dir1, p1;
ignition::math::Vector3d origin2, dir2, p2;
// Cast two rays from the camera into the world
_camera->CameraToViewportRay(_end.x, _end.y, origin1, dir1);
_camera->CameraToViewportRay(_start.x, _start.y, origin2, dir2);
ignition::math::Vector3d planeNorm(0, 0, 0);
ignition::math::Vector3d projNorm(0, 0, 0);
ignition::math::Vector3d planeNormOther(0, 0, 0);
if (_axis.x > 0 && _axis.y > 0)
{
planeNorm.Z(1);
projNorm.Z(1);
}
else if (_axis.z > 0)
{
planeNorm.Y(1);
projNorm.X(1);
planeNormOther.X(1);
}
else if (_axis.x > 0)
{
planeNorm.Z(1);
projNorm.Y(1);
planeNormOther.Y(1);
}
else if (_axis.y > 0)
{
planeNorm.Z(1);
projNorm.X(1);
planeNormOther.X(1);
}
if (_local)
{
planeNorm = pose.Rot().RotateVector(planeNorm);
projNorm = pose.Rot().RotateVector(projNorm);
}
// Fine tune ray casting: cast a second ray and compare the two rays' angle
// to plane. Use the one that is less parallel to plane for better results.
double angle = dir1.Dot(planeNorm);
if (_local)
planeNormOther = pose.Rot().RotateVector(planeNormOther);
double angleOther = dir1.Dot(planeNormOther);
if (fabs(angleOther) > fabs(angle))
{
projNorm = planeNorm;
planeNorm = planeNormOther;
}
// Compute the distance from the camera to plane
double d = pose.Pos().Dot(planeNorm);
ignition::math::Planed plane(planeNorm, d);
double dist1 = plane.Distance(origin1, dir1);
double dist2 = plane.Distance(origin2, dir2);
// Compute two points on the plane. The first point is the current
// mouse position, the second is the previous mouse position
p1 = origin1 + dir1 * dist1;
p2 = origin2 + dir2 * dist2;
if (_local)
p1 = p1 - (p1-p2).Dot(projNorm) * projNorm;
ignition::math::Vector3d distance = p1 - p2;
if (!_local)
distance *= _axis.Ign();
return distance;
}
/////////////////////////////////////////////////
math::Vector3 ModelManipulator::GetMouseMoveDistance(const math::Pose &_pose,
const math::Vector3 &_axis, bool _local) const
{
return GetMouseMoveDistance(this->dataPtr->userCamera,
this->dataPtr->mouseStart,
math::Vector2i(this->dataPtr->mouseEvent.Pos().X(),
this->dataPtr->mouseEvent.Pos().Y()), _pose, _axis, _local);
}
/////////////////////////////////////////////////
void ModelManipulator::ScaleEntity(rendering::VisualPtr &_vis,
const math::Vector3 &_axis, bool _local)
{
math::Box bbox = this->dataPtr->mouseVisualBbox;
math::Pose pose = _vis->GetWorldPose();
math::Vector3 distance = this->GetMouseMoveDistance(pose, _axis, _local);
math::Vector3 bboxSize = bbox.GetSize();
math::Vector3 scale = (bboxSize + pose.rot.RotateVectorReverse(distance))
/ bboxSize;
// extended scaling to work in model editor mode by checking geometry
// type of first visual child.
std::string geomType;
if (_vis == _vis->GetRootVisual())
{
// link-level visuals
for (unsigned int i = 0; i < _vis->GetChildCount(); ++i)
{
rendering::VisualPtr childVis = _vis->GetChild(i);
if (childVis->GetPose().pos != math::Vector3::Zero)
{
gzwarn << "Scaling is currently limited to simple shapes with their "
<< "origin in the centroid." << std::endl;
return;
}
// visual/collision level visuals
for (unsigned int j = 0; j < childVis->GetChildCount(); ++j)
{
rendering::VisualPtr grandChildVis = childVis->GetChild(j);
std::string thisGeomType = grandChildVis->GetGeometryType();
if (grandChildVis->GetPose().pos != math::Vector3::Zero)
{
gzwarn << "Scaling is currently limited to simple shapes with their "
<< "origin in the centroid." << std::endl;
return;
}
if (thisGeomType == "")
continue;
if (geomType == "")
{
geomType = thisGeomType;
}
else if (thisGeomType != geomType)
{
gzwarn << "Scaling is currently limited to models consisting of a " <<
"single simple geometry type." << std::endl;
return;
}
}
}
if (QApplication::keyboardModifiers() & Qt::ShiftModifier ||
geomType == "sphere")
{
scale = this->UpdateScale(_axis, scale, "sphere");
}
else if (geomType == "cylinder")
{
scale = this->UpdateScale(_axis, scale, "cylinder");
}
else if (geomType == "box")
{
// keep new scale as it is
}
else
{
// TODO scaling for complex models are not yet functional.
// Limit scaling to simple shapes for now.
gzwarn << " Scaling is currently limited to simple shapes." << std::endl;
return;
}
math::Vector3 newScale = this->dataPtr->mouseVisualScale * scale.GetAbs();
if (QApplication::keyboardModifiers() & Qt::ControlModifier)
{
newScale = SnapPoint(newScale);
// prevent setting zero scale
newScale.x = std::max(1e-4, newScale.x);
newScale.y = std::max(1e-4, newScale.y);
newScale.z = std::max(1e-4, newScale.z);
}
_vis->SetScale(newScale);
Events::scaleEntity(_vis->GetName(), newScale);
}
else
{
// model editor mode -> apply scaling to individual visuals
if (this->dataPtr->mouseChildVisualScale.size() != _vis->GetChildCount())
{
gzerr << "Incorrect number of child visuals to be scaled. " <<
"This should not happen" << std::endl;
return;
}
for (unsigned int i = 0; i < _vis->GetChildCount(); ++i)
{
rendering::VisualPtr childVis = _vis->GetChild(i);
geomType = childVis->GetGeometryType();
if (childVis != this->dataPtr->selectionObj &&
geomType != "" && geomType != "mesh")
{
math::Vector3 geomScale;
if (QApplication::keyboardModifiers() & Qt::ShiftModifier)
{
geomScale = this->UpdateScale(_axis, scale, "sphere");
}
else
{
geomScale = this->UpdateScale(_axis, scale, geomType);
}
math::Vector3 newScale = this->dataPtr->mouseChildVisualScale[i]
* geomScale.GetAbs();
if (QApplication::keyboardModifiers() & Qt::ControlModifier)
{
newScale = SnapPoint(newScale);
// prevent setting zero scale
newScale.x = std::max(1e-4, newScale.x);
newScale.y = std::max(1e-4, newScale.y);
newScale.z = std::max(1e-4, newScale.z);
}
childVis->SetScale(newScale);
Events::scaleEntity(childVis->GetName(), newScale);
}
}
}
}
/////////////////////////////////////////////////
math::Vector3 ModelManipulator::UpdateScale(const math::Vector3 &_axis,
const math::Vector3 &_scale, const std::string &_geom)
{
math::Vector3 scale = _scale;
if (_geom == "sphere")
{
if (_axis.x > 0)
{
scale.y = scale.x;
scale.z = scale.x;
}
else if (_axis.y > 0)
{
scale.x = scale.y;
scale.z = scale.y;
}
else if (_axis.z > 0)
{
scale.x = scale.z;
scale.y = scale.z;
}
}
else if (_geom == "cylinder")
{
if (_axis.x > 0)
{
scale.y = scale.x;
}
else if (_axis.y > 0)
{
scale.x = scale.y;
}
}
return scale;
}
/////////////////////////////////////////////////
void ModelManipulator::TranslateEntity(rendering::VisualPtr &_vis,
const math::Vector3 &_axis, bool _local)
{
math::Pose pose = _vis->GetWorldPose();
math::Vector3 distance = this->GetMouseMoveDistance(pose, _axis, _local);
pose.pos = this->dataPtr->mouseMoveVisStartPose.pos + distance;
if (QApplication::keyboardModifiers() & Qt::ControlModifier)
{
pose.pos = SnapPoint(pose.pos);
}
if (!(_axis.z > 0) && !_local)
pose.pos.z = _vis->GetWorldPose().pos.z;
_vis->SetWorldPose(pose);
}
/////////////////////////////////////////////////
void ModelManipulator::PublishVisualPose(rendering::VisualPtr _vis)
{
if (!_vis)
return;
// Register user command on server
std::string description;
if (this->dataPtr->manipMode == "translate")
{
description = "Translate [";
}
else if (this->dataPtr->manipMode == "rotate")
{
description = "Rotate [";
}
else
{
gzerr << "Unknown mode [" << this->dataPtr->manipMode << "]. " <<
"Not sending user command." << std::endl;
return;
}
msgs::UserCmd userCmdMsg;
userCmdMsg.set_description(description + _vis->GetName() + "]");
userCmdMsg.set_type(msgs::UserCmd::MOVING);
// Only publish for models
if (_vis->GetType() == gazebo::rendering::Visual::VT_MODEL)
{
msgs::Model msg;
auto id = gui::get_entity_id(_vis->GetName());
if (id)
msg.set_id(id);
msg.set_name(_vis->GetName());
msgs::Set(msg.mutable_pose(), _vis->GetWorldPose().Ign());
auto modelMsg = userCmdMsg.add_model();
modelMsg->CopyFrom(msg);
}
// Otherwise, check to see if the visual is a light
else if (this->dataPtr->scene->GetLight(_vis->GetName()))
{
msgs::Light msg;
msg.set_name(_vis->GetName());
msgs::Set(msg.mutable_pose(), _vis->GetWorldPose().Ign());
auto lightMsg = userCmdMsg.add_light();
lightMsg->CopyFrom(msg);
}
else
{
// We get here in the model editor for example
return;
}
this->dataPtr->userCmdPub->Publish(userCmdMsg);
}
/////////////////////////////////////////////////
void ModelManipulator::PublishVisualScale(rendering::VisualPtr _vis)
{
if (!_vis || this->dataPtr->manipMode != "scale" ||
_vis->GetType() != gazebo::rendering::Visual::VT_MODEL)
{
return;
}
// Register user command on server
msgs::UserCmd userCmdMsg;
userCmdMsg.set_description("Scale [" + _vis->GetName() + "]");
userCmdMsg.set_type(msgs::UserCmd::SCALING);
msgs::Model msg;
auto id = gui::get_entity_id(_vis->GetName());
if (id)
msg.set_id(id);
msg.set_name(_vis->GetName());
msgs::Set(msg.mutable_scale(), _vis->GetScale().Ign());
auto modelMsg = userCmdMsg.add_model();
modelMsg->CopyFrom(msg);
this->dataPtr->userCmdPub->Publish(userCmdMsg);
_vis->SetScale(this->dataPtr->mouseVisualScale);
}
/////////////////////////////////////////////////
void ModelManipulator::OnMousePressEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
this->dataPtr->mouseStart = _event.PressPos();
this->SetMouseMoveVisual(rendering::VisualPtr());
rendering::VisualPtr vis;
std::string manipState;
rendering::VisualPtr mouseVis
= this->dataPtr->userCamera->GetVisual(this->dataPtr->mouseStart,
manipState);
this->dataPtr->selectionObj->SetState(manipState);
// See issue #1510
bool keyIsPressed = (QApplication::keyboardModifiers() != Qt::NoModifier);
// set the new mouse vis only if there are no modifier keys pressed and the
// entity was different from the previously selected one.
if (!keyIsPressed && (this->dataPtr->selectionObj->GetMode() ==
rendering::SelectionObj::SELECTION_NONE
|| (mouseVis && mouseVis != this->dataPtr->selectionObj->GetParent())))
{
vis = mouseVis;
}
else
{
vis = this->dataPtr->selectionObj->GetParent();
}
if (vis && !vis->IsPlane() &&
this->dataPtr->mouseEvent.Button() == common::MouseEvent::LEFT)
{
// Root visual
rendering::VisualPtr rootVis = vis->GetRootVisual();
// If the root visual's ID can be found, it is a model in simulation mode,
// so we select it instead of a child link/visual/collision.
// If the visual's depth is less than 2, it is a root visual already. This
// is the case of lights in simulation mode for example.
// TODO gui::get_entity_id always return 0 in QTestFixture due to nullptr
// g_main_win
if (gui::get_entity_id(rootVis->GetName()) || vis->GetDepth() < 2)
{
// select model
vis = rootVis;
}
// Otherwise, we assume we're in the model editor and get the first child
// visual after the root, which may be a link or a nested model.
else
{
vis = vis->GetNthAncestor(2);
}
this->dataPtr->mouseMoveVisStartPose = vis->GetWorldPose();
this->SetMouseMoveVisual(vis);
event::Events::setSelectedEntity(
this->dataPtr->mouseMoveVis->GetName(), "move");
QApplication::setOverrideCursor(Qt::ClosedHandCursor);
if (this->dataPtr->mouseMoveVis && !this->dataPtr->mouseMoveVis->IsPlane())
{
this->dataPtr->selectionObj->Attach(this->dataPtr->mouseMoveVis);
this->dataPtr->selectionObj->SetMode(this->dataPtr->manipMode);
}
else
{
this->dataPtr->selectionObj->SetMode(
rendering::SelectionObj::SELECTION_NONE);
this->dataPtr->selectionObj->Detach();
}
}
else
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
/////////////////////////////////////////////////
void ModelManipulator::OnMouseMoveEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
if (this->dataPtr->mouseEvent.Dragging())
{
if (this->dataPtr->mouseMoveVis &&
this->dataPtr->mouseEvent.Button() == common::MouseEvent::LEFT)
{
math::Vector3 axis = math::Vector3::Zero;
if (this->dataPtr->keyEvent.key == Qt::Key_X)
axis.x = 1;
else if (this->dataPtr->keyEvent.key == Qt::Key_Y)
axis.y = 1;
else if (this->dataPtr->keyEvent.key == Qt::Key_Z)
axis.z = 1;
if (this->dataPtr->selectionObj->GetMode() ==
rendering::SelectionObj::TRANS)
{
if (axis != math::Vector3::Zero)
{
this->TranslateEntity(this->dataPtr->mouseMoveVis, axis, false);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::TRANS_X)
{
this->TranslateEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitX, !this->dataPtr->globalManip);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::TRANS_Y)
{
this->TranslateEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitY, !this->dataPtr->globalManip);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::TRANS_Z)
{
this->TranslateEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitZ, !this->dataPtr->globalManip);
}
else
{
this->TranslateEntity(
this->dataPtr->mouseMoveVis, math::Vector3(1, 1, 0));
}
}
else if (this->dataPtr->selectionObj->GetMode()
== rendering::SelectionObj::ROT)
{
if (axis != math::Vector3::Zero)
{
this->RotateEntity(this->dataPtr->mouseMoveVis, axis, false);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::ROT_X
|| this->dataPtr->keyEvent.key == Qt::Key_X)
{
this->RotateEntity(this->dataPtr->mouseMoveVis, math::Vector3::UnitX,
!this->dataPtr->globalManip);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::ROT_Y
|| this->dataPtr->keyEvent.key == Qt::Key_Y)
{
this->RotateEntity(this->dataPtr->mouseMoveVis, math::Vector3::UnitY,
!this->dataPtr->globalManip);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::ROT_Z
|| this->dataPtr->keyEvent.key == Qt::Key_Z)
{
this->RotateEntity(this->dataPtr->mouseMoveVis, math::Vector3::UnitZ,
!this->dataPtr->globalManip);
}
}
else if (this->dataPtr->selectionObj->GetMode()
== rendering::SelectionObj::SCALE)
{
if (axis != math::Vector3::Zero)
{
this->ScaleEntity(this->dataPtr->mouseMoveVis, axis, false);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::SCALE_X
|| this->dataPtr->keyEvent.key == Qt::Key_X)
{
this->ScaleEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitX, true);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::SCALE_Y
|| this->dataPtr->keyEvent.key == Qt::Key_Y)
{
this->ScaleEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitY, true);
}
else if (this->dataPtr->selectionObj->GetState()
== rendering::SelectionObj::SCALE_Z
|| this->dataPtr->keyEvent.key == Qt::Key_Z)
{
this->ScaleEntity(this->dataPtr->mouseMoveVis,
math::Vector3::UnitZ, true);
}
}
}
else
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
else
{
std::string manipState;
this->dataPtr->userCamera->GetVisual(this->dataPtr->mouseEvent.Pos(),
manipState);
this->dataPtr->selectionObj->SetState(manipState);
if (!manipState.empty())
QApplication::setOverrideCursor(Qt::OpenHandCursor);
else
{
rendering::VisualPtr vis = this->dataPtr->userCamera->GetVisual(
this->dataPtr->mouseEvent.Pos());
if (vis && !vis->IsPlane())
QApplication::setOverrideCursor(Qt::OpenHandCursor);
else
QApplication::setOverrideCursor(Qt::ArrowCursor);
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
}
}
//////////////////////////////////////////////////
void ModelManipulator::OnMouseReleaseEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
if (this->dataPtr->mouseEvent.Dragging())
{
// If we were dragging a visual around, then publish its new pose to the
// server
if (this->dataPtr->mouseMoveVis)
{
if (this->dataPtr->manipMode == "scale")
{
this->dataPtr->selectionObj->UpdateSize();
this->PublishVisualScale(this->dataPtr->mouseMoveVis);
}
else
this->PublishVisualPose(this->dataPtr->mouseMoveVis);
this->SetMouseMoveVisual(rendering::VisualPtr());
QApplication::setOverrideCursor(Qt::OpenHandCursor);
}
event::Events::setSelectedEntity("", "normal");
}
else
{
if (this->dataPtr->mouseEvent.Button() == common::MouseEvent::LEFT)
{
rendering::VisualPtr vis =
this->dataPtr->userCamera->GetVisual(this->dataPtr->mouseEvent.Pos());
if (vis && vis->IsPlane())
{
this->dataPtr->selectionObj->SetMode(
rendering::SelectionObj::SELECTION_NONE);
this->dataPtr->selectionObj->Detach();
}
}
}
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
//////////////////////////////////////////////////
void ModelManipulator::SetManipulationMode(const std::string &_mode)
{
this->dataPtr->manipMode = _mode;
if (this->dataPtr->selectionObj->GetMode() !=
rendering::SelectionObj::SELECTION_NONE || this->dataPtr->mouseMoveVis)
{
this->dataPtr->selectionObj->SetMode(this->dataPtr->manipMode);
if (this->dataPtr->manipMode != "translate"
&& this->dataPtr->manipMode != "rotate"
&& this->dataPtr->manipMode != "scale")
this->SetMouseMoveVisual(rendering::VisualPtr());
}
}
/////////////////////////////////////////////////
void ModelManipulator::SetAttachedVisual(rendering::VisualPtr _vis)
{
rendering::VisualPtr vis = _vis;
if (gui::get_entity_id(vis->GetRootVisual()->GetName()))
vis = vis->GetRootVisual();
this->dataPtr->mouseMoveVisStartPose = vis->GetWorldPose();
this->SetMouseMoveVisual(vis);
if (this->dataPtr->mouseMoveVis && !this->dataPtr->mouseMoveVis->IsPlane())
this->dataPtr->selectionObj->Attach(this->dataPtr->mouseMoveVis);
}
/////////////////////////////////////////////////
void ModelManipulator::SetMouseMoveVisual(rendering::VisualPtr _vis)
{
this->dataPtr->mouseMoveVis = _vis;
if (_vis)
{
this->dataPtr->mouseVisualScale = _vis->GetScale();
this->dataPtr->mouseChildVisualScale.clear();
// keep track of all child visual scale for scaling to work in
// model editor mode.
for (unsigned int i = 0; i < _vis->GetChildCount(); ++i)
{
rendering::VisualPtr childVis = _vis->GetChild(i);
this->dataPtr->mouseChildVisualScale.push_back(childVis->GetScale());
}
this->dataPtr->mouseVisualBbox = _vis->GetBoundingBox();
}
else
this->dataPtr->mouseVisualScale = math::Vector3::One;
}
//////////////////////////////////////////////////
void ModelManipulator::OnKeyPressEvent(const common::KeyEvent &_event)
{
this->dataPtr->keyEvent = _event;
// reset mouseMoveVisStartPose if in manipulation mode.
if (this->dataPtr->manipMode == "translate"
|| this->dataPtr->manipMode == "rotate"
|| this->dataPtr->manipMode == "scale")
{
if (_event.key == Qt::Key_X || _event.key == Qt::Key_Y
|| _event.key == Qt::Key_Z)
{
this->dataPtr->mouseStart = this->dataPtr->mouseEvent.Pos();
if (this->dataPtr->mouseMoveVis)
{
this->dataPtr->mouseMoveVisStartPose =
this->dataPtr->mouseMoveVis->GetWorldPose();
}
}
else if (QApplication::keyboardModifiers() & Qt::ShiftModifier)
{
this->dataPtr->globalManip = true;
this->dataPtr->selectionObj->SetGlobal(this->dataPtr->globalManip);
}
}
}
//////////////////////////////////////////////////
void ModelManipulator::OnKeyReleaseEvent(const common::KeyEvent &_event)
{
this->dataPtr->keyEvent = _event;
// reset mouseMoveVisStartPose if in manipulation mode.
if (this->dataPtr->manipMode == "translate"
|| this->dataPtr->manipMode == "rotate"
|| this->dataPtr->manipMode == "scale")
{
if (_event.key == Qt::Key_X || _event.key == Qt::Key_Y
|| _event.key == Qt::Key_Z)
{
this->dataPtr->mouseStart = this->dataPtr->mouseEvent.Pos();
if (this->dataPtr->mouseMoveVis)
{
this->dataPtr->mouseMoveVisStartPose =
this->dataPtr->mouseMoveVis->GetWorldPose();
}
}
else if (this->dataPtr->keyEvent.key == Qt::Key_Shift)
{
this->dataPtr->globalManip = false;
this->dataPtr->selectionObj->SetGlobal(this->dataPtr->globalManip);
}
}
this->dataPtr->keyEvent.key = 0;
}
// Function migrated here from GLWidget.cc and commented out since it doesn't
// seem like it's currently used. Kept here for future references
/////////////////////////////////////////////////
/*void GLWidget::SmartMoveVisual(rendering::VisualPtr _vis)
{
if (!this->dataPtr->mouseEvent.dragging)
return;
// Get the point on the plane which correspoinds to the mouse
math::Vector3 pp;
// Rotate the visual using the middle mouse button
if (this->dataPtr->mouseEvent.buttons == common::MouseEvent::MIDDLE)
{
math::Vector3 rpy = this->dataPtr->mouseMoveVisStartPose.rot.GetAsEuler();
math::Vector2i delta = this->dataPtr->mouseEvent.pos -
this->dataPtr->mouseEvent.pressPos;
double yaw = (delta.x * 0.01) + rpy.z;
if (!this->dataPtr->mouseEvent.shift)
{
double snap = rint(yaw / (M_PI * .25)) * (M_PI * 0.25);
if (fabs(yaw - snap) < GZ_DTOR(10))
yaw = snap;
}
_vis->SetWorldRotation(math::Quaternion(rpy.x, rpy.y, yaw));
}
else if (this->dataPtr->mouseEvent.buttons == common::MouseEvent::RIGHT)
{
math::Vector3 rpy = this->dataPtr->mouseMoveVisStartPose.rot.GetAsEuler();
math::Vector2i delta = this->dataPtr->mouseEvent.pos -
this->dataPtr->mouseEvent.pressPos;
double pitch = (delta.y * 0.01) + rpy.y;
if (!this->dataPtr->mouseEvent.shift)
{
double snap = rint(pitch / (M_PI * .25)) * (M_PI * 0.25);
if (fabs(pitch - snap) < GZ_DTOR(10))
pitch = snap;
}
_vis->SetWorldRotation(math::Quaternion(rpy.x, pitch, rpy.z));
}
else if (this->dataPtr->mouseEvent.buttons & common::MouseEvent::LEFT &&
this->dataPtr->mouseEvent.buttons & common::MouseEvent::RIGHT)
{
math::Vector3 rpy = this->dataPtr->mouseMoveVisStartPose.rot.GetAsEuler();
math::Vector2i delta = this->dataPtr->mouseEvent.pos -
this->dataPtr->mouseEvent.pressPos;
double roll = (delta.x * 0.01) + rpy.x;
if (!this->dataPtr->mouseEvent.shift)
{
double snap = rint(roll / (M_PI * .25)) * (M_PI * 0.25);
if (fabs(roll - snap) < GZ_DTOR(10))
roll = snap;
}
_vis->SetWorldRotation(math::Quaternion(roll, rpy.y, rpy.z));
}
else
{
this->TranslateEntity(_vis);
}
}*/