pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/ModelManipulator_TEST.cc

94 lines
2.9 KiB
C++

/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/ModelManipulator.hh"
#include "gazebo/rendering/RenderEvents.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/gui/ModelManipulator_TEST.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void ModelManipulator_TEST::Attach()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::rendering::VisualPtr vis1;
vis1.reset(new gazebo::rendering::Visual("vis1", scene->WorldVisual()));
vis1->Load();
gazebo::rendering::VisualPtr vis2;
vis2.reset(new gazebo::rendering::Visual("vis2", scene->WorldVisual()));
vis2->Load();
// initialize the model manipulator
gazebo::gui::ModelManipulator::Instance()->Init();
// attach to visual and verify the visual has one extra child
QCOMPARE(vis1->GetChildCount(), 0u);
gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(vis1);
QCOMPARE(vis1->GetChildCount(), 1u);
// detach and verify the child is gone
gazebo::gui::ModelManipulator::Instance()->Detach();
QCOMPARE(vis1->GetChildCount(), 0u);
// attach again to different visual
QCOMPARE(vis2->GetChildCount(), 0u);
gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(vis2);
QCOMPARE(vis2->GetChildCount(), 1u);
// attach to another visual without explicitly detaching
gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(vis1);
QCOMPARE(vis1->GetChildCount(), 1u);
QCOMPARE(vis2->GetChildCount(), 0u);
// remove vis1 while model manipulator is attached.
scene->RemoveVisual(vis1);
vis1.reset();
QVERIFY(scene->GetVisual("vis1") == NULL);
// verify we can still attach to vis2
gazebo::gui::ModelManipulator::Instance()->SetAttachedVisual(vis2);
QCOMPARE(vis2->GetChildCount(), 1u);
mainWindow->close();
delete mainWindow;
mainWindow = NULL;
}
// Generate a main function for the test
QTEST_MAIN(ModelManipulator_TEST)