pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/ModelSnap.cc

504 lines
16 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/bind.hpp>
#include "gazebo/transport/transport.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/rendering/RenderEvents.hh"
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/rendering/DynamicLines.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/UserCamera.hh"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/RayQuery.hh"
#include "gazebo/gui/qt.h"
#include "gazebo/gui/MouseEventHandler.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/GuiEvents.hh"
#include "gazebo/gui/ModelSnapPrivate.hh"
#include "gazebo/gui/ModelSnap.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
ModelSnap::ModelSnap()
: dataPtr(new ModelSnapPrivate)
{
this->dataPtr->initialized = false;
this->dataPtr->selectedTriangleDirty = false;
this->dataPtr->hoverTriangleDirty = false;
this->dataPtr->snapLines = nullptr;
this->dataPtr->snapHighlight = nullptr;
}
/////////////////////////////////////////////////
ModelSnap::~ModelSnap()
{
this->Clear();
delete this->dataPtr;
this->dataPtr = NULL;
}
/////////////////////////////////////////////////
void ModelSnap::Fini()
{
this->Clear();
}
/////////////////////////////////////////////////
void ModelSnap::Clear()
{
this->dataPtr->selectedTriangleDirty = false;
this->dataPtr->hoverTriangleDirty = false;
this->dataPtr->selectedTriangle.clear();
this->dataPtr->hoverTriangle.clear();
this->dataPtr->selectedVis.reset();
this->dataPtr->hoverVis.reset();
this->dataPtr->node.reset();
this->dataPtr->userCmdPub.reset();
if (this->dataPtr->renderConnection)
{
event::Events::DisconnectRender(this->dataPtr->renderConnection);
this->dataPtr->renderConnection.reset();
}
if (this->dataPtr->snapVisual)
{
this->dataPtr->snapVisual->DeleteDynamicLine(this->dataPtr->snapLines);
this->dataPtr->snapLines = nullptr;
this->dataPtr->snapVisual->Fini();
this->dataPtr->snapVisual.reset();
}
if (this->dataPtr->highlightVisual)
{
this->dataPtr->highlightVisual->DeleteDynamicLine(
this->dataPtr->snapHighlight);
this->dataPtr->snapHighlight = nullptr;
this->dataPtr->highlightVisual->Fini();
this->dataPtr->highlightVisual.reset();
}
delete this->dataPtr->updateMutex;
this->dataPtr->updateMutex = NULL;
this->dataPtr->scene.reset();
this->dataPtr->userCamera.reset();
this->dataPtr->rayQuery.reset();
this->dataPtr->initialized = false;
}
/////////////////////////////////////////////////
void ModelSnap::Init()
{
if (this->dataPtr->initialized)
return;
rendering::UserCameraPtr cam = gui::get_active_camera();
if (!cam)
return;
if (!cam->GetScene())
return;
this->dataPtr->userCamera = cam;
this->dataPtr->scene = cam->GetScene();
this->dataPtr->updateMutex = new boost::recursive_mutex();
this->dataPtr->node = transport::NodePtr(new transport::Node());
this->dataPtr->node->TryInit(common::Time::Maximum());
this->dataPtr->userCmdPub =
this->dataPtr->node->Advertise<msgs::UserCmd>("~/user_cmd");
this->dataPtr->rayQuery.reset(
new rendering::RayQuery(this->dataPtr->userCamera));
this->dataPtr->initialized = true;
}
/////////////////////////////////////////////////
void ModelSnap::Reset()
{
boost::recursive_mutex::scoped_lock lock(*this->dataPtr->updateMutex);
this->dataPtr->selectedVis.reset();
this->dataPtr->selectedTriangle.clear();
this->dataPtr->hoverVis.reset();
this->dataPtr->hoverTriangle.clear();
this->dataPtr->hoverTriangleDirty = false;
this->dataPtr->selectedTriangleDirty = false;
if (this->dataPtr->snapVisual)
{
if (this->dataPtr->snapVisual->GetVisible())
this->dataPtr->snapVisual->SetVisible(false);
}
if (this->dataPtr->highlightVisual)
{
if (this->dataPtr->highlightVisual->GetVisible())
this->dataPtr->highlightVisual->SetVisible(false);
}
if (this->dataPtr->renderConnection)
{
event::Events::DisconnectRender(this->dataPtr->renderConnection);
this->dataPtr->renderConnection.reset();
}
}
/////////////////////////////////////////////////
void ModelSnap::OnMousePressEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
/////////////////////////////////////////////////
void ModelSnap::OnMouseMoveEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
rendering::VisualPtr vis = this->dataPtr->userCamera->GetVisual(
this->dataPtr->mouseEvent.Pos());
if (vis && !vis->IsPlane())
{
// get the triangle being hovered so that it can be highlighted
math::Vector3 intersect;
std::vector<math::Vector3> hoverTriangle;
this->dataPtr->rayQuery->SelectMeshTriangle(_event.Pos().X(),
_event.Pos().Y(), vis->GetRootVisual(), intersect, hoverTriangle);
if (!hoverTriangle.empty())
{
boost::recursive_mutex::scoped_lock lock(*this->dataPtr->updateMutex);
this->dataPtr->hoverVis = vis;
this->dataPtr->hoverTriangle = hoverTriangle;
this->dataPtr->hoverTriangleDirty = true;
if (!this->dataPtr->renderConnection)
{
this->dataPtr->renderConnection = event::Events::ConnectRender(
boost::bind(&ModelSnap::Update, this));
}
}
}
else
{
boost::recursive_mutex::scoped_lock lock(*this->dataPtr->updateMutex);
this->dataPtr->hoverVis.reset();
this->dataPtr->hoverTriangle.clear();
this->dataPtr->hoverTriangleDirty = true;
}
this->dataPtr->mouseEvent = _event;
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
//////////////////////////////////////////////////
void ModelSnap::OnMouseReleaseEvent(const common::MouseEvent &_event)
{
this->dataPtr->mouseEvent = _event;
rendering::VisualPtr vis = this->dataPtr->userCamera->GetVisual(
this->dataPtr->mouseEvent.Pos());
if (vis && !vis->IsPlane() &&
this->dataPtr->mouseEvent.Button() == common::MouseEvent::LEFT)
{
// Parent model or parent link
rendering::VisualPtr currentParent = vis->GetRootVisual();
rendering::VisualPtr previousParent;
rendering::VisualPtr topLevelVis = vis->GetNthAncestor(2);
if (gui::get_entity_id(currentParent->GetName()))
{
if (this->dataPtr->selectedVis)
previousParent = this->dataPtr->selectedVis->GetRootVisual();
}
else
{
currentParent = topLevelVis;
if (this->dataPtr->selectedVis)
{
previousParent = this->dataPtr->selectedVis->GetNthAncestor(2);
}
}
// Select first triangle on any mesh
// Update triangle if the new triangle is on the same model/link
if (!this->dataPtr->selectedVis || (currentParent == previousParent))
{
math::Vector3 intersect;
this->dataPtr->rayQuery->SelectMeshTriangle(_event.Pos().X(),
_event.Pos().Y(), currentParent, intersect,
this->dataPtr->selectedTriangle);
if (!this->dataPtr->selectedTriangle.empty())
{
this->dataPtr->selectedVis = vis;
this->dataPtr->selectedTriangleDirty = true;
}
if (!this->dataPtr->renderConnection)
{
this->dataPtr->renderConnection = event::Events::ConnectRender(
boost::bind(&ModelSnap::Update, this));
}
}
else
{
// select triangle on the target
math::Vector3 intersect;
std::vector<math::Vector3> vertices;
this->dataPtr->rayQuery->SelectMeshTriangle(_event.Pos().X(),
_event.Pos().Y(), currentParent, intersect, vertices);
if (!vertices.empty())
{
this->Snap(this->dataPtr->selectedTriangle, vertices, previousParent);
this->Reset();
gui::Events::manipMode("select");
}
}
}
else
this->dataPtr->userCamera->HandleMouseEvent(this->dataPtr->mouseEvent);
}
//////////////////////////////////////////////////
void ModelSnap::Snap(const std::vector<math::Vector3> &_triangleSrc,
const std::vector<math::Vector3> &_triangleDest,
rendering::VisualPtr _visualSrc)
{
math::Vector3 translation;
math::Quaternion rotation;
this->GetSnapTransform(_triangleSrc, _triangleDest,
_visualSrc->GetWorldPose(), translation, rotation);
_visualSrc->SetWorldPose(
math::Pose(_visualSrc->GetWorldPose().pos + translation,
rotation * _visualSrc->GetWorldPose().rot));
this->PublishVisualPose(_visualSrc);
}
//////////////////////////////////////////////////
void ModelSnap::GetSnapTransform(const std::vector<math::Vector3> &_triangleSrc,
const std::vector<math::Vector3> &_triangleDest,
const math::Pose &_poseSrc, math::Vector3 &_trans,
math::Quaternion &_rot)
{
// snap the centroid of one triangle to another
math::Vector3 centroidSrc = (_triangleSrc[0] + _triangleSrc[1] +
_triangleSrc[2]) / 3.0;
math::Vector3 centroidDest =
(_triangleDest[0] + _triangleDest[1] + _triangleDest[2]) / 3.0;
math::Vector3 normalSrc = math::Vector3::GetNormal(
_triangleSrc[0], _triangleSrc[1], _triangleSrc[2]);
math::Vector3 normalDest = math::Vector3::GetNormal(
_triangleDest[0], _triangleDest[1], _triangleDest[2]);
math::Vector3 u = normalDest.Normalize() * -1;
math::Vector3 v = normalSrc.Normalize();
double cosTheta = v.Dot(u);
double angle = acos(cosTheta);
// check the parallel case
if (math::equal(angle, M_PI))
_rot.SetFromAxis(u.GetPerpendicular(), angle);
else
_rot.SetFromAxis((v.Cross(u)).Normalize(), angle);
// Get translation needed for alignment
// taking into account the rotated position of the mesh
_trans = centroidDest - (_rot * (centroidSrc - _poseSrc.pos) + _poseSrc.pos);
}
/////////////////////////////////////////////////
void ModelSnap::PublishVisualPose(rendering::VisualPtr _vis)
{
if (!_vis)
return;
// Only publish for models
if (_vis->GetType() == gazebo::rendering::Visual::VT_MODEL)
{
// Register user command on server
msgs::UserCmd userCmdMsg;
userCmdMsg.set_description("Snap [" + _vis->GetName() + "]");
userCmdMsg.set_type(msgs::UserCmd::MOVING);
msgs::Model msg;
auto id = gui::get_entity_id(_vis->GetName());
if (id)
msg.set_id(id);
msg.set_name(_vis->GetName());
msgs::Set(msg.mutable_pose(), _vis->GetWorldPose().Ign());
auto modelMsg = userCmdMsg.add_model();
modelMsg->CopyFrom(msg);
this->dataPtr->userCmdPub->Publish(userCmdMsg);
}
}
/////////////////////////////////////////////////
void ModelSnap::Update()
{
boost::recursive_mutex::scoped_lock lock(*this->dataPtr->updateMutex);
if (this->dataPtr->hoverTriangleDirty)
{
if (!this->dataPtr->hoverTriangle.empty())
{
// convert triangle to local coordinates relative to parent visual
std::vector<math::Vector3> hoverTriangle;
for (unsigned int i = 0; i < this->dataPtr->hoverTriangle.size(); ++i)
{
hoverTriangle.push_back(
this->dataPtr->hoverVis->GetWorldPose().rot.GetInverse() *
(this->dataPtr->hoverTriangle[i] -
this->dataPtr->hoverVis->GetWorldPose().pos));
}
if (!this->dataPtr->highlightVisual)
{
// create the highlight
std::string highlightVisName = "_SNAP_HIGHLIGHT_";
this->dataPtr->highlightVisual.reset(new rendering::Visual(
highlightVisName, this->dataPtr->hoverVis, false));
this->dataPtr->highlightVisual->Load();
this->dataPtr->snapHighlight =
this->dataPtr->highlightVisual->CreateDynamicLine(
rendering::RENDERING_TRIANGLE_FAN);
this->dataPtr->snapHighlight->setMaterial("Gazebo/RedTransparent");
this->dataPtr->snapHighlight->AddPoint(hoverTriangle[0].Ign());
this->dataPtr->snapHighlight->AddPoint(hoverTriangle[1].Ign());
this->dataPtr->snapHighlight->AddPoint(hoverTriangle[2].Ign());
this->dataPtr->snapHighlight->AddPoint(hoverTriangle[0].Ign());
this->dataPtr->highlightVisual->SetVisible(true);
this->dataPtr->highlightVisual->GetSceneNode()->setInheritScale(false);
this->dataPtr->highlightVisual->SetVisibilityFlags(
GZ_VISIBILITY_GUI & ~GZ_VISIBILITY_SELECTABLE);
}
else
{
// set new highlight position
if (!this->dataPtr->highlightVisual->GetVisible())
this->dataPtr->highlightVisual->SetVisible(true);
if (this->dataPtr->hoverVis !=
this->dataPtr->highlightVisual->GetParent())
{
if (this->dataPtr->highlightVisual->GetParent())
{
this->dataPtr->highlightVisual->GetParent()->DetachVisual(
this->dataPtr->highlightVisual);
}
this->dataPtr->hoverVis->AttachVisual(this->dataPtr->highlightVisual);
}
this->dataPtr->snapHighlight->SetPoint(0, hoverTriangle[0].Ign());
this->dataPtr->snapHighlight->SetPoint(1, hoverTriangle[1].Ign());
this->dataPtr->snapHighlight->SetPoint(2, hoverTriangle[2].Ign());
this->dataPtr->snapHighlight->SetPoint(3, hoverTriangle[0].Ign());
}
}
else
{
// turn of visualization if no mesh triangles are hovered
this->dataPtr->highlightVisual->SetVisible(false);
}
this->dataPtr->hoverTriangleDirty = false;
}
if (this->dataPtr->selectedTriangleDirty &&
!this->dataPtr->selectedTriangle.empty())
{
// convert triangle to local coordinates relative to parent visual
std::vector<math::Vector3> triangle;
for (unsigned int i = 0; i < this->dataPtr->selectedTriangle.size(); ++i)
{
triangle.push_back(
this->dataPtr->selectedVis->GetWorldPose().rot.GetInverse() *
(this->dataPtr->selectedTriangle[i] -
this->dataPtr->selectedVis->GetWorldPose().pos));
}
if (!this->dataPtr->snapVisual)
{
// draw a border around selected triangle
rendering::UserCameraPtr camera = gui::get_active_camera();
std::string snapVisName = "_SNAP_";
this->dataPtr->snapVisual.reset(new rendering::Visual(
snapVisName, this->dataPtr->selectedVis, false));
this->dataPtr->snapVisual->Load();
this->dataPtr->snapLines =
this->dataPtr->snapVisual->CreateDynamicLine(
rendering::RENDERING_LINE_STRIP);
this->dataPtr->snapLines->setMaterial("Gazebo/RedGlow");
this->dataPtr->snapLines->AddPoint(triangle[0].Ign());
this->dataPtr->snapLines->AddPoint(triangle[1].Ign());
this->dataPtr->snapLines->AddPoint(triangle[2].Ign());
this->dataPtr->snapLines->AddPoint(triangle[0].Ign());
this->dataPtr->snapVisual->SetVisible(true);
this->dataPtr->snapVisual->GetSceneNode()->setInheritScale(false);
this->dataPtr->snapVisual->SetVisibilityFlags(
GZ_VISIBILITY_GUI & ~GZ_VISIBILITY_SELECTABLE);
}
else
{
// update border if the selected triangle changes
if (!this->dataPtr->snapVisual->GetVisible())
this->dataPtr->snapVisual->SetVisible(true);
if (this->dataPtr->selectedVis != this->dataPtr->snapVisual->GetParent())
{
if (this->dataPtr->snapVisual->GetParent())
{
this->dataPtr->snapVisual->GetParent()->DetachVisual(
this->dataPtr->snapVisual);
}
this->dataPtr->selectedVis->AttachVisual(this->dataPtr->snapVisual);
}
this->dataPtr->snapLines->SetPoint(0, triangle[0].Ign());
this->dataPtr->snapLines->SetPoint(1, triangle[1].Ign());
this->dataPtr->snapLines->SetPoint(2, triangle[2].Ign());
this->dataPtr->snapLines->SetPoint(3, triangle[0].Ign());
}
this->dataPtr->selectedTriangleDirty = false;
}
}