pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/model/EditorMaterialSwitcher_TEST.cc

65 lines
2.2 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/model/ModelEditorTypes.hh"
#include "gazebo/gui/model/EditorMaterialSwitcher.hh"
#include "gazebo/gui/model/EditorMaterialSwitcher_TEST.hh"
using namespace gazebo;
/////////////////////////////////////////////////
void EditorMaterialSwitcher_TEST::CreateMaterialSwitcher()
{
// set NULL camera - should not work and the material scheme should be empty
gui::EditorMaterialSwitcherPtr emptyMaterialSwitcher(
new gui::EditorMaterialSwitcher(NULL));
QCOMPARE(emptyMaterialSwitcher->MaterialScheme(), std::string(""));
std::string scheme = "material_scheme";
emptyMaterialSwitcher->SetMaterialScheme(scheme);
QCOMPARE(emptyMaterialSwitcher->MaterialScheme(), std::string(""));
// create a material swticher with a camera
this->Load("test/worlds/box.world", false, false, true);
rendering::ScenePtr scene =
gazebo::rendering::get_scene(gazebo::physics::get_world()->GetName());
rendering::CameraPtr camera = scene->CreateCamera("test_camera", false);
camera->Load();
camera->Init();
camera->CreateRenderTexture("test_render_target");
// constructor
gui::EditorMaterialSwitcherPtr materialSwitcher(
new gui::EditorMaterialSwitcher(camera));
QVERIFY(materialSwitcher != NULL);
// verify scheme
materialSwitcher->SetMaterialScheme(scheme);
QCOMPARE(materialSwitcher->MaterialScheme(), scheme);
scene->RemoveCamera(camera->Name());
}
// Generate a main function for the test
QTEST_MAIN(EditorMaterialSwitcher_TEST)