124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_MODEL_EDITOR_HH_
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#define _GAZEBO_GUI_MODEL_EDITOR_HH_
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#include <memory>
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#include <string>
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#include <sdf/sdf.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/gui/Editor.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace gui
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{
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class TopToolbar;
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class ModelEditorPrivate;
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/// \class ModelEditor ModelEditor.hh gui/gui.hh
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/// \brief Interface to the terrain editor.
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class GZ_GUI_VISIBLE ModelEditor : public Editor
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{
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Q_OBJECT
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/// \brief Constuctor.
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/// \param[in] _mainWindow Pointer to the mainwindow.
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public: ModelEditor(MainWindow *_mainWindow);
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/// \brief Destuctor.
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public: virtual ~ModelEditor();
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/// \brief Add an item to palette.
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/// \param[in] _Item item to add.
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/// \param[in] _category Category to add the item too.
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public: void AddItemToPalette(QWidget *_item,
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const std::string &_category = "");
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/// \brief Add an entity to the editor
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/// \param[in] _sdf SDF describing the entity.
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public: void AddEntity(sdf::ElementPtr _sdf);
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/// \brief Qt callback when the model editor's save action is
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/// triggered.
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private slots: void Save();
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/// \brief Qt callback when the model editor's save as action is
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/// triggered.
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private slots: void SaveAs();
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/// \brief Qt callback when the model editor's new action is
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/// triggered.
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private slots: void New();
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/// \brief Qt callback when the model editor's exit action is
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/// triggered.
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private slots: void Exit();
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/// \brief QT callback when entering model edit mode
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/// \param[in] _checked True if the menu item is checked
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private slots: void OnEdit(bool _checked);
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/// \brief QT callback when the joint button is clicked.
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private slots: void OnAddSelectedJoint();
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/// \brief QT callback when a joint menu is selected
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/// \param[in] _type Type of joint.
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private slots: void OnAddJoint(const QString &_type);
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/// \brief Qt callback when a joint is added.
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private slots: void OnJointAdded();
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/// \brief Show the schematic view widget
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/// \param[in] _show True to show the widget, false to hide it.
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private slots: void OnSchematicView(bool _show);
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/// \brief Callback when the model has been completed.
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private: void OnFinish();
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/// \brief Toggle the model material scheme. This greys out all
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/// non-editable models when the user enters the model editor mode.
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private: void ToggleMaterialScheme();
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/// \brief Toggle main window's toolbar to display model editor icons.
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private: void ToggleToolbar();
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/// \brief Toggle the Insert tab on and off in model editor mode.
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/// This takes the main window Insert tab and adds it to the editor
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/// Note that ToggleToolbar restores the Insert tab in the main window
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private: void ToggleInsertWidget();
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/// \brief Create menus
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private: void CreateMenus();
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/// \brief Event callback used for inserting models into the editor
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/// \param[in] _type Type of entity to be inserted
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/// \param[in] _data Event data (e.g. name of model).
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private: void OnCreateEntity(const std::string &_type,
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const std::string &_data);
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<ModelEditorPrivate> dataPtr;
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};
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}
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}
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#endif
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