pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/sensors/WideAngleCameraSensor.cc

250 lines
6.7 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <mutex>
#include <boost/algorithm/string.hpp>
#include "gazebo/common/Events.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/common/Image.hh"
#include "gazebo/transport/transport.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/WideAngleCamera.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/sensors/SensorFactory.hh"
#include "gazebo/sensors/CameraSensor.hh"
#include "gazebo/sensors/Noise.hh"
#include "gazebo/sensors/WideAngleCameraSensorPrivate.hh"
#include "gazebo/sensors/WideAngleCameraSensor.hh"
using namespace gazebo;
using namespace sensors;
GZ_REGISTER_STATIC_SENSOR("wideanglecamera", WideAngleCameraSensor)
//////////////////////////////////////////////////
WideAngleCameraSensor::WideAngleCameraSensor()
: CameraSensor(),
dataPtr(new WideAngleCameraSensorPrivate)
{
}
//////////////////////////////////////////////////
void WideAngleCameraSensor::Init()
{
if (rendering::RenderEngine::Instance()->GetRenderPathType() ==
rendering::RenderEngine::NONE)
{
gzerr << "Unable to create WideAngleCameraSensor. Rendering is disabled."
<< std::endl;
return;
}
std::string worldName = this->world->GetName();
if (!worldName.empty())
{
this->scene = rendering::get_scene(worldName);
if (!this->scene)
{
this->scene = rendering::create_scene(worldName, false, true);
// This usually means rendering is not available
if (!this->scene)
{
gzerr << "Unable to create WideAngleCameraSensor." << std::endl;
return;
}
}
this->camera = this->scene->CreateWideAngleCamera(
this->sdf->Get<std::string>("name"), false);
if (!this->camera)
{
gzerr << "Unable to create wide angle camera sensor[mono_camera]"
<< std::endl;
return;
}
this->camera->SetCaptureData(true);
sdf::ElementPtr cameraSdf = this->sdf->GetElement("camera");
this->camera->Load(cameraSdf);
// Do some sanity checks
if (this->camera->ImageWidth() == 0 ||
this->camera->ImageHeight() == 0)
{
gzerr << "image has zero size" << std::endl;
return;
}
this->camera->Init();
this->camera->CreateRenderTexture(this->Name() + "_RttTex");
ignition::math::Pose3d cameraPose = this->pose;
if (cameraSdf->HasElement("pose"))
cameraPose = cameraSdf->Get<ignition::math::Pose3d>("pose") + cameraPose;
this->camera->SetWorldPose(cameraPose);
this->camera->AttachToVisual(this->ParentId(), true);
if (cameraSdf->HasElement("noise"))
{
this->noises[CAMERA_NOISE] =
NoiseFactory::NewNoiseModel(cameraSdf->GetElement("noise"),
this->Type());
this->noises[CAMERA_NOISE]->SetCamera(this->camera);
}
}
else
gzerr << "No world name" << std::endl;
// Disable clouds and moon on server side until fixed and also to improve
// performance
this->scene->SetSkyXMode(rendering::Scene::GZ_SKYX_ALL &
~rendering::Scene::GZ_SKYX_CLOUDS &
~rendering::Scene::GZ_SKYX_MOON);
Sensor::Init();
}
//////////////////////////////////////////////////
void WideAngleCameraSensor::Load(const std::string &_worldName)
{
Sensor::Load(_worldName);
this->imagePub = this->node->Advertise<msgs::ImageStamped>(
this->Topic(), 50);
std::string lensTopicName = "~/";
lensTopicName += this->ParentName() + "/" + this->Name() + "/lens/";
boost::replace_all(lensTopicName, "::", "/");
sdf::ElementPtr lensSdf =
this->sdf->GetElement("camera")->GetElement("lens");
// create a topic that publishes lens states
this->dataPtr->lensPub = this->node->Advertise<msgs::CameraLens>(
lensTopicName+"info", 1);
this->dataPtr->lensSub =
this->node->Subscribe(lensTopicName + "control",
&WideAngleCameraSensor::OnCtrlMessage, this);
}
//////////////////////////////////////////////////
void WideAngleCameraSensor::Fini()
{
this->dataPtr->lensPub.reset();
this->dataPtr->lensSub.reset();
CameraSensor::Fini();
}
//////////////////////////////////////////////////
bool WideAngleCameraSensor::UpdateImpl(const bool _force)
{
if (!CameraSensor::UpdateImpl(_force))
return false;
if (this->dataPtr->lensPub && this->dataPtr->lensPub->HasConnections())
{
std::lock_guard<std::mutex> lock(this->dataPtr->lensCmdMutex);
for (; !this->dataPtr->hfovCmdQueue.empty();
this->dataPtr->hfovCmdQueue.pop())
{
this->camera->SetHFOV(ignition::math::Angle(
this->dataPtr->hfovCmdQueue.front()));
}
msgs::CameraLens msg;
rendering::WideAngleCameraPtr wcamera =
boost::dynamic_pointer_cast<rendering::WideAngleCamera>(
this->camera);
const rendering::CameraLens *lens = wcamera->Lens();
msg.set_type(lens->Type());
msg.set_c1(lens->C1());
msg.set_c2(lens->C2());
msg.set_c3(lens->C3());
msg.set_f(lens->F());
msg.set_fun(lens->Fun());
msg.set_scale_to_hfov(lens->ScaleToHFOV());
msg.set_cutoff_angle(lens->CutOffAngle());
msg.set_hfov(wcamera->HFOV().Radian());
msg.set_env_texture_size(wcamera->EnvTextureSize());
this->dataPtr->lensPub->Publish(msg);
}
return true;
}
//////////////////////////////////////////////////
void WideAngleCameraSensor::OnCtrlMessage(ConstCameraLensPtr &_msg)
{
std::lock_guard<std::mutex> lock(this->dataPtr->lensCmdMutex);
rendering::WideAngleCameraPtr wcamera =
boost::dynamic_pointer_cast<rendering::WideAngleCamera>(
this->camera);
rendering::CameraLens *lens = (wcamera->Lens());
if (_msg->has_type())
lens->SetType(_msg->type());
if (_msg->has_c1())
lens->SetC1(_msg->c1());
if (_msg->has_c2())
lens->SetC2(_msg->c2());
if (_msg->has_c3())
lens->SetC3(_msg->c3());
if (_msg->has_f())
lens->SetF(_msg->f());
if (_msg->has_cutoff_angle())
lens->SetCutOffAngle(_msg->cutoff_angle());
if (_msg->has_hfov())
this->dataPtr->hfovCmdQueue.push(_msg->hfov());
if (_msg->has_fun())
lens->SetFun(_msg->fun());
if (_msg->has_scale_to_hfov())
lens->SetScaleToHFOV(_msg->scale_to_hfov());
}