pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/math/Vector2d.cc

233 lines
4.7 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Vector 2
* Author: Nate Koenig
* Date: 21 July 2007
*/
#include <math.h>
#include "gazebo/math/Helpers.hh"
#include "gazebo/math/Vector2d.hh"
using namespace gazebo;
using namespace math;
//////////////////////////////////////////////////
Vector2d::Vector2d()
: x(0), y(0)
{
}
//////////////////////////////////////////////////
Vector2d::Vector2d(const double &_x, const double &_y)
: x(_x), y(_y)
{
}
//////////////////////////////////////////////////
Vector2d::Vector2d(const Vector2d &_pt)
: x(_pt.x), y(_pt.y)
{
}
//////////////////////////////////////////////////
Vector2d::Vector2d(const ignition::math::Vector2d &_v)
: x(_v.X()), y(_v.Y())
{
}
//////////////////////////////////////////////////
Vector2d::~Vector2d()
{
}
//////////////////////////////////////////////////
double Vector2d::Distance(const Vector2d &_pt) const
{
return sqrt((this->x-_pt.x)*(this->x-_pt.x) +
(this->y-_pt.y)*(this->y-_pt.y));
}
//////////////////////////////////////////////////
void Vector2d::Normalize()
{
double d = sqrt(this->x * this->x + this->y * this->y);
this->x /= d;
this->y /= d;
}
//////////////////////////////////////////////////
void Vector2d::Set(double _x, double _y)
{
this->x = _x;
this->y = _y;
}
//////////////////////////////////////////////////
Vector2d &Vector2d::operator =(const Vector2d &_pt)
{
this->x = _pt.x;
this->y = _pt.y;
return *this;
}
//////////////////////////////////////////////////
Vector2d &Vector2d::operator=(const ignition::math::Vector2d &_pt)
{
this->x = _pt.X();
this->y = _pt.Y();
return *this;
}
//////////////////////////////////////////////////
const Vector2d &Vector2d::operator =(double value)
{
this->x = value;
this->y = value;
return *this;
}
//////////////////////////////////////////////////
Vector2d Vector2d::operator+(const Vector2d &pt) const
{
return Vector2d(this->x + pt.x, this->y + pt.y);
}
const Vector2d &Vector2d::operator+=(const Vector2d &pt)
{
this->x += pt.x;
this->y += pt.y;
return *this;
}
//////////////////////////////////////////////////
Vector2d Vector2d::operator-(const Vector2d &pt) const
{
return Vector2d(this->x - pt.x, this->y - pt.y);
}
const Vector2d &Vector2d::operator-=(const Vector2d &pt)
{
this->x -= pt.x;
this->y -= pt.y;
return *this;
}
//////////////////////////////////////////////////
const Vector2d Vector2d::operator/(const Vector2d &pt) const
{
return Vector2d(this->x / pt.x, this->y / pt.y);
}
const Vector2d &Vector2d::operator/=(const Vector2d &pt)
{
this->x /= pt.x;
this->y /= pt.y;
return *this;
}
const Vector2d Vector2d::operator/(double v) const
{
return Vector2d(this->x / v, this->y / v);
}
const Vector2d &Vector2d::operator/=(double v)
{
this->x /= v;
this->y /= v;
return *this;
}
//////////////////////////////////////////////////
const Vector2d Vector2d::operator*(const Vector2d &pt) const
{
return Vector2d(this->x * pt.x, this->y * pt.y);
}
const Vector2d &Vector2d::operator*=(const Vector2d &pt)
{
this->x *= pt.x;
this->y *= pt.y;
return *this;
}
const Vector2d Vector2d::operator*(double v) const
{
return Vector2d(this->x * v, this->y * v);
}
const Vector2d &Vector2d::operator*=(double v)
{
this->x *= v;
this->y *= v;
return *this;
}
//////////////////////////////////////////////////
bool Vector2d::operator ==(const Vector2d &pt) const
{
return equal(this->x, pt.x) && equal(this->y, pt.y);
}
//////////////////////////////////////////////////
bool Vector2d::IsFinite() const
{
return std::isfinite(this->x) && std::isfinite(this->y);
}
//////////////////////////////////////////////////
double Vector2d::operator[](unsigned int index) const
{
switch (index)
{
case 0:
return this->x;
case 1:
return this->y;
default:
return 0;
}
}
//////////////////////////////////////////////////
double Vector2d::Dot(const Vector2d &_v) const
{
return (this->x * _v.x) + (this->y * _v.y);
}
//////////////////////////////////////////////////
ignition::math::Vector2d Vector2d::Ign() const
{
return ignition::math::Vector2d(this->x, this->y);
}