pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/math/Vector3Stats.cc

122 lines
3.1 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/math/Vector3StatsPrivate.hh"
#include "gazebo/math/Vector3Stats.hh"
using namespace gazebo;
using namespace math;
//////////////////////////////////////////////////
Vector3Stats::Vector3Stats()
: dataPtr(new Vector3StatsPrivate)
{
}
//////////////////////////////////////////////////
Vector3Stats::~Vector3Stats()
{
delete this->dataPtr;
this->dataPtr = 0;
}
//////////////////////////////////////////////////
void Vector3Stats::InsertData(const Vector3 &_data)
{
this->dataPtr->x.InsertData(_data.x);
this->dataPtr->y.InsertData(_data.y);
this->dataPtr->z.InsertData(_data.z);
this->dataPtr->mag.InsertData(_data.GetLength());
}
//////////////////////////////////////////////////
bool Vector3Stats::InsertStatistic(const std::string &_name)
{
bool x = this->dataPtr->x.InsertStatistic(_name);
bool y = this->dataPtr->y.InsertStatistic(_name);
bool z = this->dataPtr->z.InsertStatistic(_name);
bool mag = this->dataPtr->mag.InsertStatistic(_name);
return x && y && z && mag;
}
//////////////////////////////////////////////////
bool Vector3Stats::InsertStatistics(const std::string &_names)
{
bool x = this->dataPtr->x.InsertStatistics(_names);
bool y = this->dataPtr->y.InsertStatistics(_names);
bool z = this->dataPtr->z.InsertStatistics(_names);
bool mag = this->dataPtr->mag.InsertStatistics(_names);
return x && y && z && mag;
}
//////////////////////////////////////////////////
void Vector3Stats::Reset()
{
this->dataPtr->x.Reset();
this->dataPtr->y.Reset();
this->dataPtr->z.Reset();
this->dataPtr->mag.Reset();
}
//////////////////////////////////////////////////
SignalStats Vector3Stats::X() const
{
return this->dataPtr->x;
}
//////////////////////////////////////////////////
SignalStats Vector3Stats::Y() const
{
return this->dataPtr->y;
}
//////////////////////////////////////////////////
SignalStats Vector3Stats::Z() const
{
return this->dataPtr->z;
}
//////////////////////////////////////////////////
SignalStats Vector3Stats::Mag() const
{
return this->dataPtr->mag;
}
//////////////////////////////////////////////////
SignalStats &Vector3Stats::X()
{
return this->dataPtr->x;
}
//////////////////////////////////////////////////
SignalStats &Vector3Stats::Y()
{
return this->dataPtr->y;
}
//////////////////////////////////////////////////
SignalStats &Vector3Stats::Z()
{
return this->dataPtr->z;
}
//////////////////////////////////////////////////
SignalStats &Vector3Stats::Mag()
{
return this->dataPtr->mag;
}