122 lines
3.1 KiB
C++
122 lines
3.1 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/math/Vector3StatsPrivate.hh"
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#include "gazebo/math/Vector3Stats.hh"
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using namespace gazebo;
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using namespace math;
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//////////////////////////////////////////////////
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Vector3Stats::Vector3Stats()
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: dataPtr(new Vector3StatsPrivate)
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{
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}
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//////////////////////////////////////////////////
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Vector3Stats::~Vector3Stats()
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{
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delete this->dataPtr;
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this->dataPtr = 0;
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}
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//////////////////////////////////////////////////
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void Vector3Stats::InsertData(const Vector3 &_data)
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{
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this->dataPtr->x.InsertData(_data.x);
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this->dataPtr->y.InsertData(_data.y);
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this->dataPtr->z.InsertData(_data.z);
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this->dataPtr->mag.InsertData(_data.GetLength());
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}
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//////////////////////////////////////////////////
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bool Vector3Stats::InsertStatistic(const std::string &_name)
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{
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bool x = this->dataPtr->x.InsertStatistic(_name);
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bool y = this->dataPtr->y.InsertStatistic(_name);
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bool z = this->dataPtr->z.InsertStatistic(_name);
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bool mag = this->dataPtr->mag.InsertStatistic(_name);
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return x && y && z && mag;
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}
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//////////////////////////////////////////////////
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bool Vector3Stats::InsertStatistics(const std::string &_names)
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{
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bool x = this->dataPtr->x.InsertStatistics(_names);
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bool y = this->dataPtr->y.InsertStatistics(_names);
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bool z = this->dataPtr->z.InsertStatistics(_names);
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bool mag = this->dataPtr->mag.InsertStatistics(_names);
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return x && y && z && mag;
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}
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//////////////////////////////////////////////////
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void Vector3Stats::Reset()
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{
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this->dataPtr->x.Reset();
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this->dataPtr->y.Reset();
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this->dataPtr->z.Reset();
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this->dataPtr->mag.Reset();
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}
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//////////////////////////////////////////////////
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SignalStats Vector3Stats::X() const
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{
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return this->dataPtr->x;
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}
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//////////////////////////////////////////////////
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SignalStats Vector3Stats::Y() const
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{
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return this->dataPtr->y;
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}
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//////////////////////////////////////////////////
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SignalStats Vector3Stats::Z() const
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{
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return this->dataPtr->z;
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}
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//////////////////////////////////////////////////
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SignalStats Vector3Stats::Mag() const
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{
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return this->dataPtr->mag;
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}
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//////////////////////////////////////////////////
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SignalStats &Vector3Stats::X()
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{
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return this->dataPtr->x;
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}
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//////////////////////////////////////////////////
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SignalStats &Vector3Stats::Y()
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{
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return this->dataPtr->y;
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}
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//////////////////////////////////////////////////
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SignalStats &Vector3Stats::Z()
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{
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return this->dataPtr->z;
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}
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//////////////////////////////////////////////////
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SignalStats &Vector3Stats::Mag()
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{
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return this->dataPtr->mag;
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}
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