pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/InertiaVisual_TEST.cc

141 lines
3.9 KiB
C++

/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <string>
#include <vector>
#include <gtest/gtest.h>
#include <ignition/math/Box.hh>
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/InertiaVisual.hh"
#include "gazebo/test/ServerFixture.hh"
using namespace gazebo;
class InertiaVisual_TEST : public RenderingFixture
{
};
/////////////////////////////////////////////////
TEST_F(InertiaVisual_TEST, InertiaVisualTest)
{
Load("worlds/empty.world");
gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene("default");
if (!scene)
scene = gazebo::rendering::create_scene("default", false);
ASSERT_NE(scene, nullptr);
ASSERT_NE(scene->WorldVisual(), nullptr);
unsigned int count = scene->WorldVisual()->GetChildCount();
// test calling constructor and Load functions and make sure
// there are no segfaults
gazebo::rendering::VisualPtr inertiaVis(new gazebo::rendering::InertiaVisual(
"inertia_vis", scene->WorldVisual()));
inertiaVis->Load();
EXPECT_EQ(inertiaVis->GetName(), "inertia_vis");
EXPECT_GT(scene->WorldVisual()->GetChildCount(), count);
EXPECT_NE(scene->GetVisual(inertiaVis->GetName()), nullptr);
// test destroying the visual
inertiaVis->Fini();
EXPECT_EQ(inertiaVis->GetChildCount(), 0u);
// verify scene's child count is the same as before the visual was created
EXPECT_EQ(scene->WorldVisual()->GetChildCount(), count);
}
/////////////////////////////////////////////////
TEST_F(InertiaVisual_TEST, InertiaRotation)
{
Load("worlds/inertia_rotations.world");
gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene();
ASSERT_NE(scene, nullptr);
const std::vector<std::string> inertiaVisualNames =
{
"box010409_ref::link_INERTIA_VISUAL__",
"box010409_x90::link_INERTIA_VISUAL__",
"box010409_y90::link_INERTIA_VISUAL__",
"box010409_z90::link_INERTIA_VISUAL__",
"box010409_x45::link_INERTIA_VISUAL__",
"box010409_y45::link_INERTIA_VISUAL__",
"box010409_z45::link_INERTIA_VISUAL__"
};
// Generate inertia visuals
scene->ShowInertias(true);
// Wait until all models are inserted
int sleep = 0;
const int maxSleep = 50;
while (sleep < maxSleep)
{
event::Events::preRender();
event::Events::render();
event::Events::postRender();
bool found = true;
for (const auto name : inertiaVisualNames)
{
auto visual = scene->GetVisual(name);
if (visual == nullptr)
{
found = false;
break;
}
}
if (found)
{
break;
}
common::Time::MSleep(200);
sleep++;
}
EXPECT_LT(sleep, maxSleep);
// expect bounding box of size 0.1 x 0.4 x 0.9
const ignition::math::Box box(-0.05, -0.2, -0.45,
0.05, 0.2, 0.45);
for (const auto name : inertiaVisualNames)
{
gzdbg << "Check bounding box for "
<< name
<< std::endl;
auto visual = scene->GetVisual(name);
ASSERT_NE(visual, nullptr);
// need to set these flags in order to GetBoundingBox
visual->SetVisible(true);
visual->SetVisibilityFlags(GZ_VISIBILITY_ALL);
EXPECT_EQ(visual->GetBoundingBox().Ign(), box);
}
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}