772 lines
21 KiB
C++
772 lines
21 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/**
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* File: MovableText.cpp
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*
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* description: This create create a billboarding object that display a text.
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*
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* @author 2003 by cTh see gavocanov@rambler.ru
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* @update 2006 by barraq see nospam@barraquand.com
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* @update 2007 by independentCreations see independentCreations@gmail.com
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*/
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#ifdef _WIN32
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// Ensure that windows types like LONGLONG are defined
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#include <windows.h>
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#endif
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#include <boost/thread/recursive_mutex.hpp>
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#include "gazebo/common/common.hh"
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#include "gazebo/common/Assert.hh"
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#include "gazebo/math/gzmath.hh"
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#include "gazebo/rendering/MovableText.hh"
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#define POS_TEX_BINDING 0
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#define COLOUR_BINDING 1
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using namespace gazebo;
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using namespace rendering;
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//////////////////////////////////////////////////
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MovableText::MovableText()
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: camera(NULL),
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renderWindow(NULL) ,
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font(NULL) ,
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viewportAspectCoef(0.75),
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spaceWidth(0) ,
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updateColors(true) ,
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vertAlign(V_BELOW) ,
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horizAlign(H_LEFT) ,
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onTop(false) ,
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baseline(0.0)
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{
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this->renderOp.vertexData = NULL;
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this->dirty = true;
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this->mutex = new boost::recursive_mutex();
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this->aabb = new Ogre::AxisAlignedBox;
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}
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//////////////////////////////////////////////////
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MovableText::~MovableText()
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{
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delete this->renderOp.vertexData;
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delete this->mutex;
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delete this->aabb;
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}
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//////////////////////////////////////////////////
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void MovableText::Load(const std::string &name_,
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const std::string &text_,
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const std::string &fontName_,
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float charHeight_,
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const common::Color &color_)
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{
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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this->text = text_;
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this->color = color_;
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this->fontName = fontName_;
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this->charHeight = charHeight_;
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this->mName = name_;
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if (this->mName == "")
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throw Ogre::Exception(Ogre::Exception::ERR_INVALIDPARAMS,
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"Trying to create MovableText without name",
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"MovableText::MovableText");
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if (this->text == "")
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throw Ogre::Exception(Ogre::Exception::ERR_INVALIDPARAMS,
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"Trying to create MovableText without text",
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"MovableText::MovableText");
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this->dirty = true;
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}
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this->SetFontName(this->fontName);
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this->_setupGeometry();
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}
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//////////////////////////////////////////////////
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void MovableText::Update()
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{
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if (this->dirty)
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{
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this->_setupGeometry();
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this->dirty = false;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetFontName(const std::string &newFontName)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if ((Ogre::MaterialManager::getSingletonPtr()->resourceExists(
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this->mName + "Material")))
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{
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Ogre::MaterialManager::getSingleton().remove(this->mName + "Material");
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}
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if (this->fontName != newFontName || this->material.isNull() || !this->font)
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{
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this->fontName = newFontName;
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this->font = (Ogre::Font*)Ogre::FontManager::getSingleton().getByName(
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this->fontName).getPointer();
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if (!this->font)
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{
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throw Ogre::Exception(Ogre::Exception::ERR_ITEM_NOT_FOUND,
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"Could not find font " + fontName,
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"MovableText::setFontName");
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}
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this->font->load();
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if (!this->material.isNull())
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{
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Ogre::MaterialManager::getSingletonPtr()->remove(
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this->material->getName());
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this->material.setNull();
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}
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this->material = this->font->getMaterial()->clone(this->mName + "Material");
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if (!this->material->isLoaded())
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this->material->load();
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this->material->setDepthCheckEnabled(!this->onTop);
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this->material->setDepthBias(!this->onTop, 0);
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this->material->setDepthWriteEnabled(this->onTop);
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this->material->setLightingEnabled(false);
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetText(const std::string &newText)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (this->text != newText)
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{
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this->text = newText;
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetColor(const common::Color &newColor)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (this->color != newColor)
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{
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this->color = newColor;
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this->updateColors = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetCharHeight(float _height)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (!math::equal(this->charHeight, _height))
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{
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this->charHeight = _height;
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetSpaceWidth(float _width)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (!math::equal(this->spaceWidth, _width))
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{
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this->spaceWidth = _width;
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetTextAlignment(const HorizAlign &h, const VertAlign &v)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (this->horizAlign != h)
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{
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this->horizAlign = h;
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this->needUpdate = true;
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}
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if (this->vertAlign != v)
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{
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this->vertAlign = v;
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetBaseline(float _base)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (!math::equal(this->baseline, _base))
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{
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this->baseline = _base;
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this->needUpdate = true;
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}
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}
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//////////////////////////////////////////////////
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void MovableText::SetShowOnTop(bool show)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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if (this->onTop != show && !this->material.isNull())
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{
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this->onTop = show;
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this->material->setDepthBias(!this->onTop, 0);
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this->material->setDepthCheckEnabled(!this->onTop);
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this->material->setDepthWriteEnabled(this->onTop);
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}
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}
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//////////////////////////////////////////////////
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bool MovableText::GetShowOnTop() const
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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return this->onTop;
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}
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//////////////////////////////////////////////////
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math::Box MovableText::GetAABB(void)
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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return math::Box(
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math::Vector3(this->aabb->getMinimum().x,
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this->aabb->getMinimum().y,
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this->aabb->getMinimum().z),
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math::Vector3(this->aabb->getMaximum().x,
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this->aabb->getMaximum().y,
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this->aabb->getMaximum().z));
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}
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//////////////////////////////////////////////////
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void MovableText::_setupGeometry()
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{
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boost::recursive_mutex::scoped_lock lock(*this->mutex);
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GZ_ASSERT(this->font, "font class member is null");
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GZ_ASSERT(!this->material.isNull(), "material class member is null");
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Ogre::VertexDeclaration *decl = NULL;
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Ogre::VertexBufferBinding *bind = NULL;
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Ogre::HardwareVertexBufferSharedPtr ptbuf;
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Ogre::HardwareVertexBufferSharedPtr cbuf;
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float *pVert = NULL;
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float largestWidth = 0;
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float left = 0;
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float top = 0;
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size_t offset = 0;
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float maxSquaredRadius = 0.0f;
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bool first = true;
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std::string::iterator i;
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bool newLine = true;
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float len = 0.0f;
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// for calculation of AABB
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Ogre::Vector3 min(0, 0, 0);
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Ogre::Vector3 max(0, 0, 0);
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Ogre::Vector3 currPos(0, 0, 0);
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unsigned int vertexCount = static_cast<unsigned int>(this->text.size() * 6);
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if (this->renderOp.vertexData)
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{
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// Removed this test as it causes problems when replacing a caption
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// of the same size: replacing "Hello" with "hello"
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// as well as when changing the text alignment
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// if (this->renderOp.vertexData->vertexCount != vertexCount)
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{
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delete this->renderOp.vertexData;
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this->renderOp.vertexData = NULL;
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this->updateColors = true;
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}
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}
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if (!this->renderOp.vertexData)
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this->renderOp.vertexData = new Ogre::VertexData();
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this->renderOp.indexData = 0;
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this->renderOp.vertexData->vertexStart = 0;
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this->renderOp.vertexData->vertexCount = vertexCount;
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this->renderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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this->renderOp.useIndexes = false;
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decl = this->renderOp.vertexData->vertexDeclaration;
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bind = this->renderOp.vertexData->vertexBufferBinding;
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// create/bind positions/tex.ccord. buffer
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if (!decl->findElementBySemantic(Ogre::VES_POSITION))
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decl->addElement(POS_TEX_BINDING, offset, Ogre::VET_FLOAT3,
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Ogre::VES_POSITION);
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offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3);
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if (!decl->findElementBySemantic(Ogre::VES_TEXTURE_COORDINATES))
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decl->addElement(POS_TEX_BINDING, offset, Ogre::VET_FLOAT2,
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Ogre::VES_TEXTURE_COORDINATES, 0);
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ptbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
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decl->getVertexSize(POS_TEX_BINDING),
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this->renderOp.vertexData->vertexCount,
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Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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bind->setBinding(POS_TEX_BINDING, ptbuf);
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// Colours - store these in a separate buffer because they change less often
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if (!decl->findElementBySemantic(Ogre::VES_DIFFUSE))
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decl->addElement(COLOUR_BINDING, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
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cbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
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decl->getVertexSize(COLOUR_BINDING),
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this->renderOp.vertexData->vertexCount,
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Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
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bind->setBinding(COLOUR_BINDING, cbuf);
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pVert = static_cast<float*>(ptbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
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// Derive space width from a capital A
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if (math::equal(this->spaceWidth, 0.0f))
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this->spaceWidth =
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this->font->getGlyphAspectRatio('A') * this->charHeight * 2.0;
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if (this->vertAlign == MovableText::V_ABOVE)
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{
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// Raise the first line of the caption
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top += this->charHeight;
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for (i = this->text.begin(); i != this->text.end(); ++i)
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{
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if (*i == '\n')
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top += this->charHeight * 2.0;
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}
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}
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for (i = this->text.begin(); i != this->text.end(); ++i)
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{
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if (newLine)
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{
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len = 0.0;
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for (std::string::iterator j = i; j != this->text.end(); ++j)
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{
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Ogre::Font::CodePoint character = *j;
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if (character == 0x000D // CR
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|| character == 0x0085) // NEL
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{
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break;
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}
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else if (character == 0x0020) // space
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{
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len += this->spaceWidth;
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}
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else
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{
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len += this->font->getGlyphAspectRatio(character) *
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this->charHeight * 2.0 * this->viewportAspectCoef;
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}
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}
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newLine = false;
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}
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Ogre::Font::CodePoint character = (*i);
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if (character == 0x000D // CR
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|| character == 0x0085) // NEL
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{
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top -= this->charHeight * 2.0;
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newLine = true;
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// Also reduce tri count
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this->renderOp.vertexData->vertexCount -= 6;
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continue;
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}
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else if (character == 0x0020) // space
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{
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// Just leave a gap, no tris
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left += this->spaceWidth;
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// Also reduce tri count
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this->renderOp.vertexData->vertexCount -= 6;
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continue;
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}
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float horiz_height = this->font->getGlyphAspectRatio(character) *
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this->viewportAspectCoef;
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const Ogre::Font::UVRect& uvRect = this->font->getGlyphTexCoords(character);
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// each vert is (x, y, z, u, v)
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//------------------------------------------------------------------------
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// First tri
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//
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// Upper left
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if (this->horizAlign == MovableText::H_LEFT)
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*pVert++ = left;
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else
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*pVert++ = left - (len/2.0);
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*pVert++ = top;
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*pVert++ = 0;
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*pVert++ = uvRect.left;
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*pVert++ = uvRect.top;
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// Deal with bounds
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if (this->horizAlign == MovableText::H_LEFT)
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currPos = Ogre::Vector3(left, top, 0);
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else
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currPos = Ogre::Vector3(left - (len/2.0), top, 0);
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if (first)
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{
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min = max = currPos;
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maxSquaredRadius = currPos.squaredLength();
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first = false;
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}
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else
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{
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min.makeFloor(currPos);
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max.makeCeil(currPos);
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maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
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}
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top -= this->charHeight * 2.0;
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// Bottom left
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if (this->horizAlign == MovableText::H_LEFT)
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*pVert++ = left;
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else
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*pVert++ = left - (len / 2.0);
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*pVert++ = top;
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*pVert++ = 0;
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*pVert++ = uvRect.left;
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*pVert++ = uvRect.bottom;
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// Deal with bounds
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if (this->horizAlign == MovableText::H_LEFT)
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currPos = Ogre::Vector3(left, top, 0);
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else
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currPos = Ogre::Vector3(left - (len/2), top, 0);
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min.makeFloor(currPos);
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max.makeCeil(currPos);
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maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
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top += this->charHeight * 2.0;
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left += horiz_height * this->charHeight * 2.0;
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// Top right
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if (this->horizAlign == MovableText::H_LEFT)
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*pVert++ = left;
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else
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*pVert++ = left - (len/2.0);
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*pVert++ = top;
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*pVert++ = 0;
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*pVert++ = uvRect.right;
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*pVert++ = uvRect.top;
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// Deal with bounds
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if (this->horizAlign == MovableText::H_LEFT)
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currPos = Ogre::Vector3(left, top, 0);
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else
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currPos = Ogre::Vector3(left - (len/2), top, 0);
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min.makeFloor(currPos);
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max.makeFloor(currPos);
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maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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// Second tri
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//
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// Top right (again)
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if (this->horizAlign == MovableText::H_LEFT)
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*pVert++ = left;
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else
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*pVert++ = left - (len/2.0);
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*pVert++ = top;
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*pVert++ = 0;
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*pVert++ = uvRect.right;
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*pVert++ = uvRect.top;
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// Deal with bounds
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currPos = Ogre::Vector3(left, top, 0);
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min.makeFloor(currPos);
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max.makeFloor(currPos);
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maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
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top -= this->charHeight * 2.0;
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left -= horiz_height * this->charHeight * 2.0;
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// Bottom left (again)
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if (this->horizAlign == MovableText::H_LEFT)
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*pVert++ = left;
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else
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*pVert++ = left - (len/2.0);
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*pVert++ = top;
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*pVert++ = 0;
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*pVert++ = uvRect.left;
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*pVert++ = uvRect.bottom;
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// Deal with bounds
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currPos = Ogre::Vector3(left, top, 0);
|
|
min.makeFloor(currPos);
|
|
max.makeFloor(currPos);
|
|
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
|
|
|
|
|
|
left += horiz_height * this->charHeight * 2.0;
|
|
|
|
// Bottom right
|
|
if (this->horizAlign == MovableText::H_LEFT)
|
|
*pVert++ = left;
|
|
else
|
|
*pVert++ = left - (len/2.0);
|
|
*pVert++ = top;
|
|
*pVert++ = 0;
|
|
*pVert++ = uvRect.right;
|
|
*pVert++ = uvRect.bottom;
|
|
|
|
// Deal with bounds
|
|
currPos = Ogre::Vector3(left, top, 0);
|
|
min.makeFloor(currPos);
|
|
max.makeFloor(currPos);
|
|
maxSquaredRadius = std::max(maxSquaredRadius, currPos.squaredLength());
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
// Go back up with top
|
|
top += this->charHeight * 2.0;
|
|
|
|
float currentWidth = (left + 1.0)/2.0;
|
|
if (currentWidth > largestWidth)
|
|
{
|
|
largestWidth = currentWidth;
|
|
}
|
|
}
|
|
|
|
// Unlock vertex buffer
|
|
ptbuf->unlock();
|
|
|
|
|
|
|
|
// update AABB/Sphere radius
|
|
this->aabb->setMinimum(min);
|
|
this->aabb->setMaximum(max);
|
|
this->radius = Ogre::Math::Sqrt(maxSquaredRadius);
|
|
|
|
if (this->updateColors)
|
|
this->_updateColors();
|
|
|
|
this->needUpdate = false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::_updateColors(void)
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
|
|
Ogre::RGBA clr;
|
|
Ogre::HardwareVertexBufferSharedPtr vbuf;
|
|
Ogre::RGBA *pDest = NULL;
|
|
unsigned int i;
|
|
|
|
GZ_ASSERT(this->font, "font class member is null");
|
|
GZ_ASSERT(!this->material.isNull(), "material class member is null");
|
|
|
|
// Convert to system-specific
|
|
Ogre::ColourValue cv(this->color.r, this->color.g,
|
|
this->color.b, this->color.a);
|
|
Ogre::Root::getSingleton().convertColourValue(cv, &clr);
|
|
|
|
vbuf = this->renderOp.vertexData->vertexBufferBinding->getBuffer(
|
|
COLOUR_BINDING);
|
|
|
|
pDest = static_cast<Ogre::RGBA*>(
|
|
vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD));
|
|
|
|
for (i = 0; i < this->renderOp.vertexData->vertexCount; ++i)
|
|
{
|
|
*pDest++ = clr;
|
|
}
|
|
|
|
vbuf->unlock();
|
|
this->updateColors = false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::Quaternion & MovableText::getWorldOrientation(void) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
GZ_ASSERT(this->camera, "camera class member is null");
|
|
return const_cast<Ogre::Quaternion&>(this->camera->getDerivedOrientation());
|
|
// return mParentNode->_getDerivedOrientation();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::Vector3 & MovableText::getWorldPosition(void) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
GZ_ASSERT(mParentNode, "mParentNode class member is null");
|
|
return mParentNode->_getDerivedPosition();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::AxisAlignedBox &MovableText::getBoundingBox(void) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
return *this->aabb;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::String &MovableText::getMovableType() const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
static Ogre::String movType = "MovableText";
|
|
return movType;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::getWorldTransforms(Ogre::Matrix4 * xform) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
if (this->isVisible() && this->camera)
|
|
{
|
|
Ogre::Matrix3 rot3x3, scale3x3 = Ogre::Matrix3::IDENTITY;
|
|
|
|
// store rotation in a matrix
|
|
this->camera->getDerivedOrientation().ToRotationMatrix(rot3x3);
|
|
// mParentNode->_getDerivedOrientation().ToRotationMatrix(rot3x3);
|
|
|
|
// parent node position
|
|
Ogre::Vector3 ppos = mParentNode->_getDerivedPosition() +
|
|
Ogre::Vector3::UNIT_Z * this->baseline;
|
|
|
|
// apply scale
|
|
scale3x3[0][0] = mParentNode->_getDerivedScale().x / 2;
|
|
scale3x3[1][1] = mParentNode->_getDerivedScale().y / 2;
|
|
scale3x3[2][2] = mParentNode->_getDerivedScale().z / 2;
|
|
|
|
// apply all transforms to xform
|
|
*xform = (rot3x3 * scale3x3);
|
|
xform->setTrans(ppos);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
float MovableText::getBoundingRadius() const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
return this->radius;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
float MovableText::getSquaredViewDepth(const Ogre::Camera * /*cam_*/) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
return 0;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::getRenderOperation(Ogre::RenderOperation & op)
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
|
|
if (this->isVisible())
|
|
{
|
|
if (this->needUpdate)
|
|
this->_setupGeometry();
|
|
if (this->updateColors)
|
|
this->_updateColors();
|
|
op = this->renderOp;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::MaterialPtr &MovableText::getMaterial(void) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
GZ_ASSERT(!this->material.isNull(), "material class member is null");
|
|
return this->material;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
const Ogre::LightList &MovableText::getLights(void) const
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
return this->lightList;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::_notifyCurrentCamera(Ogre::Camera *cam)
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
this->camera = cam;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::_updateRenderQueue(Ogre::RenderQueue* queue)
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
if (this->isVisible())
|
|
{
|
|
if (this->needUpdate)
|
|
this->_setupGeometry();
|
|
|
|
if (this->updateColors)
|
|
this->_updateColors();
|
|
|
|
queue->addRenderable(this, mRenderQueueID,
|
|
OGRE_RENDERABLE_DEFAULT_PRIORITY);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void MovableText::visitRenderables(Ogre::Renderable::Visitor* /*visitor*/,
|
|
bool /*debug*/)
|
|
{
|
|
boost::recursive_mutex::scoped_lock lock(*this->mutex);
|
|
return;
|
|
}
|