pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/RTShaderSystem_TEST.cc

64 lines
1.8 KiB
C++

/*
* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/RTShaderSystem.hh"
#include "gazebo/test/ServerFixture.hh"
using namespace gazebo;
class RTShaderSystem_TEST : public RenderingFixture
{
};
/////////////////////////////////////////////////
TEST_F(RTShaderSystem_TEST, Shadows)
{
Load("worlds/shapes.world");
// Get the scene
gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene();
ASSERT_TRUE(scene != nullptr);
scene->SetShadowsEnabled(true);
EXPECT_TRUE(scene->ShadowsEnabled());
rendering::RTShaderSystem *shaderSys =
rendering::RTShaderSystem::Instance();
shaderSys->SetShadowTextureSize(128u);
EXPECT_EQ(128u, shaderSys->ShadowTextureSize());
shaderSys->SetShadowClipDist(0.3, 105);
EXPECT_DOUBLE_EQ(0.3, shaderSys->ShadowNearClip());
EXPECT_DOUBLE_EQ(105, shaderSys->ShadowFarClip());
shaderSys->SetShadowSplitLambda(1.2);
EXPECT_DOUBLE_EQ(1.2, shaderSys->ShadowSplitLambda());
shaderSys->SetShadowSplitPadding(4.8);
EXPECT_DOUBLE_EQ(4.8, shaderSys->ShadowSplitPadding());
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}