pxmlw6n2f/Gazebo_Distributed_MPI/plugins/HydraDemoPlugin.cc

83 lines
2.4 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <boost/bind.hpp>
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include "gazebo/transport/transport.hh"
#include "plugins/HydraDemoPlugin.hh"
using namespace gazebo;
GZ_REGISTER_MODEL_PLUGIN(HydraDemoPlugin)
/////////////////////////////////////////////////
HydraDemoPlugin::HydraDemoPlugin()
{
}
/////////////////////////////////////////////////
HydraDemoPlugin::~HydraDemoPlugin()
{
}
/////////////////////////////////////////////////
void HydraDemoPlugin::OnHydra(ConstHydraPtr &_msg)
{
boost::mutex::scoped_lock lock(this->msgMutex);
this->hydraMsgPtr = _msg;
}
/////////////////////////////////////////////////
void HydraDemoPlugin::Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/)
{
// Get the world name.
this->model = _parent;
this->world = this->model->GetWorld();
// Subscribe to Hydra updates by registering OnHydra() callback.
this->node = transport::NodePtr(new transport::Node());
this->node->Init(this->world->GetName());
this->hydraSub = this->node->Subscribe("~/hydra",
&HydraDemoPlugin::OnHydra, this);
// Listen to the update event. This event is broadcast every
// simulation iteration.
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
boost::bind(&HydraDemoPlugin::Update, this, _1));
}
/////////////////////////////////////////////////
void HydraDemoPlugin::Update(const common::UpdateInfo & /*_info*/)
{
boost::mutex::scoped_lock lock(this->msgMutex);
// Return if we don't have messages yet
if (!this->hydraMsgPtr)
return;
// Read the value of the right joystick.
double joyX = this->hydraMsgPtr->right().joy_x();
double joyY = this->hydraMsgPtr->right().joy_y();
// Move the model.
this->model->SetLinearVel(math::Vector3(-joyX * 0.2, joyY * 0.2, 0));
// Remove the message that has been processed.
this->hydraMsgPtr.reset();
}