pxmlw6n2f/Gazebo_Distributed_MPI/test/integration/gripper.cc

158 lines
4.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/physics/physics.hh"
#include "gazebo/physics/Gripper.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/physics/Model.hh"
#include "gazebo/physics/Joint.hh"
using namespace gazebo;
class GripperTest : public ServerFixture
{
};
/////////////////////////////////////////////////
// \brief Test to make sure the gripper forms a joint when grasping an object
TEST_F(GripperTest, Close)
{
Load("worlds/gripper.world");
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
physics::ModelPtr model = world->GetModel("simple_gripper");
ASSERT_TRUE(model != NULL);
physics::JointPtr leftJoint = model->GetJoint("palm_left_finger");
ASSERT_TRUE(leftJoint != NULL);
physics::JointPtr rightJoint = model->GetJoint("palm_right_finger");
ASSERT_TRUE(rightJoint != NULL);
physics::GripperPtr gripper = model->GetGripper(0);
ASSERT_TRUE(gripper != NULL);
// The gripper should not be attached to anything
EXPECT_FALSE(gripper->IsAttached());
// Close the gripper.
leftJoint->SetForce(0, -0.5);
rightJoint->SetForce(0, 0.5);
transport::PublisherPtr jointPub = this->node->Advertise<msgs::JointCmd>(
"~/simple_gripper/joint_cmd");
msgs::JointCmd msg;
msg.set_name("simple_gripper::palm_right_finger");
msg.set_force(0.6);
jointPub->Publish(msg);
msg.set_name("simple_gripper::palm_left_finger");
msg.set_force(-0.6);
jointPub->Publish(msg);
int i = 0;
while (!gripper->IsAttached() && i < 100)
{
common::Time::MSleep(500);
++i;
}
EXPECT_LT(i, 100);
// The gripper should be attached.
EXPECT_TRUE(gripper->IsAttached());
}
/////////////////////////////////////////////////
// \brief Test grasp can close and open
TEST_F(GripperTest, CloseOpen)
{
Load("worlds/gripper.world");
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
physics::ModelPtr model = world->GetModel("simple_gripper");
ASSERT_TRUE(model != NULL);
physics::JointPtr leftJoint = model->GetJoint("palm_left_finger");
ASSERT_TRUE(leftJoint != NULL);
physics::JointPtr rightJoint = model->GetJoint("palm_right_finger");
ASSERT_TRUE(rightJoint != NULL);
physics::GripperPtr gripper = model->GetGripper(0);
ASSERT_TRUE(gripper != NULL);
// The gripper should not be attached to anything
EXPECT_FALSE(gripper->IsAttached());
// Close the gripper.
leftJoint->SetForce(0, -0.5);
rightJoint->SetForce(0, 0.5);
transport::PublisherPtr jointPub = this->node->Advertise<msgs::JointCmd>(
"~/simple_gripper/joint_cmd");
msgs::JointCmd msg;
msg.set_name("simple_gripper::palm_right_finger");
msg.set_force(0.6);
jointPub->Publish(msg);
msg.set_name("simple_gripper::palm_left_finger");
msg.set_force(-0.6);
jointPub->Publish(msg);
int i = 0;
while (!gripper->IsAttached() && i < 100)
{
common::Time::MSleep(500);
++i;
}
EXPECT_LT(i, 100);
// The gripper should be attached.
EXPECT_TRUE(gripper->IsAttached());
// Open the gripper.
msg.set_name("simple_gripper::palm_right_finger");
msg.set_force(-0.6);
jointPub->Publish(msg);
msg.set_name("simple_gripper::palm_left_finger");
msg.set_force(0.6);
jointPub->Publish(msg);
i = 0;
while (gripper->IsAttached() && i < 100)
{
common::Time::MSleep(500);
++i;
}
EXPECT_LT(i, 100);
// The gripper should release the box.
EXPECT_FALSE(gripper->IsAttached());
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}