pxmlw6n2f/Gazebo_Distributed_MPI/test/integration/mouse_pick.cc

566 lines
18 KiB
C++

/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <ignition/math/Vector2.hh>
#include <ignition/math/Vector3.hh>
#include "gazebo/common/Mesh.hh"
#include "gazebo/common/MeshManager.hh"
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GLWidget.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/model/ModelEditorPalette.hh"
#include "gazebo/gui/model/ModelCreator.hh"
#include "gazebo/rendering/RayQuery.hh"
#include "mouse_pick.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void MouseDrag(QWidget *_widget, Qt::MouseButton _button,
const ignition::math::Vector2d &_start,
const ignition::math::Vector2d &_end)
{
// move the mouse cursor to the _start pos
QTest::mouseMove(_widget,
QPoint(_widget->width()*_start.X(), _widget->height()*_start.Y()));
// There seem to be a problem simulating mouse drag using QTest
// so use raw QMouseEvent.
QPoint startPt(_widget->width()*_start.X(), _widget->height()*_start.Y());
QMouseEvent *pressEvent = new QMouseEvent(QEvent::MouseButtonPress, startPt,
_widget->mapToGlobal(startPt), _button, _button, Qt::NoModifier);
QApplication::postEvent(_widget, pressEvent);
ignition::math::Vector2d dist = _end - _start;
// move the cursor to _end pos over 10 steps
unsigned int steps = 10;
for (unsigned int i = 0; i < steps; ++i)
{
// compute next pos to move the cursor to
ignition::math::Vector2d nextPos = _start + dist * (1.0 / steps) * (i+1);
QPoint movePt(_widget->width()*nextPos.X(), _widget->height()*nextPos.Y());
QMouseEvent *moveEvent = new QMouseEvent(QEvent::MouseMove, movePt,
_widget->mapToGlobal(movePt), _button, _button, Qt::NoModifier);
QApplication::postEvent(_widget, moveEvent);
gazebo::common::Time::MSleep(10);
QCoreApplication::processEvents();
}
QPoint releasePt(_widget->width()*_end.X(), _widget->height()*_end.Y());
QMouseEvent *releaseEvent = new QMouseEvent(QEvent::MouseButtonRelease,
releasePt, _widget->mapToGlobal(releasePt), _button, _button,
Qt::NoModifier);
QApplication::postEvent(_widget, releaseEvent);
}
/////////////////////////////////////////////////
void MousePickingTest::Shapes()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string model01Name = "cylinder";
std::string model02Name = "box";
std::string model03Name = "sphere";
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != NULL);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != NULL);
this->ProcessEventsAndDraw(mainWindow);
gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
QVERIFY(model01Vis != NULL);
gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
QVERIFY(model02Vis != NULL);
gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
QVERIFY(model03Vis != NULL);
// move camera to look at the shapes from +x
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(-5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 0)));
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != NULL);
// mouse picking in arrow mode
gazebo::gui::g_arrowAct->trigger();
this->ProcessEventsAndDraw(mainWindow);
// pick the first model - sphere
auto pickPt = cam->Project(model01Vis->GetWorldPose().pos.Ign());
auto pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow, 10, 30);
QVERIFY(model01Vis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted());
// pick the second model - box
pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign());
pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(!model01Vis->GetHighlighted());
QVERIFY(model02Vis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted());
// pick the third model - cylinder
pickPt = cam->Project(model03Vis->GetWorldPose().pos.Ign());
pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(!model01Vis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted());
QVERIFY(model03Vis->GetHighlighted());
// pick near the edge of box
pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign() +
ignition::math::Vector3d(-0.5, 0.49, 0));
pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(!model01Vis->GetHighlighted());
QVERIFY(model02Vis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted());
// pick just outside the edge of box and verify nothing is selected
pickPt = cam->Project(model02Vis->GetWorldPose().pos.Ign() +
ignition::math::Vector3d(-0.5, 0.51, 0));
pt = QPoint(pickPt.X(), pickPt.Y());
QTest::mouseMove(glWidget, pt);
QTest::mouseClick(glWidget, Qt::LeftButton, 0, pt);
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(!model01Vis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted());
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void MousePickingTest::ModelEditorSelection()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world", false, false, false);
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// Get camera
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(gazebo::gui::g_editModelAct != NULL);
// switch to editor mode
gazebo::gui::g_editModelAct->toggle();
// get the model creator
auto modelEditorPalette =
mainWindow->findChild<gazebo::gui::ModelEditorPalette *>();
QVERIFY(modelEditorPalette != nullptr);
gazebo::gui::ModelCreator *modelCreator = modelEditorPalette->ModelCreator();
QVERIFY(modelCreator != nullptr);
// insert a cylinder link
modelCreator->AddShape(gazebo::gui::ModelCreator::ENTITY_CYLINDER);
gazebo::rendering::VisualPtr cylinder =
scene->GetVisual("ModelPreview_0::link_0");
QVERIFY(cylinder != nullptr);
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// move camera to look at cylinder
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(-5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 0)));
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// click on the cylinder
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
// Process some events and draw the screen
this->ProcessEventsAndDraw(mainWindow);
// make sure the cylinder is selected
QVERIFY(cylinder->GetHighlighted());
// pan the camera by dragging over the ground plane in x
double dragHeight = 0.99;
MouseDrag(glWidget, Qt::LeftButton,
ignition::math::Vector2d(0.5, dragHeight),
ignition::math::Vector2d(0.25, dragHeight));
this->ProcessEventsAndDraw(mainWindow);
// verify the cylinder is still selected.
QVERIFY(cylinder->GetHighlighted());
// Clean up
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void MousePickingTest::Transparency()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string model01Name = "cylinder";
std::string model02Name = "box";
std::string model03Name = "sphere";
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != NULL);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != NULL);
cam->SetCaptureData(true);
this->ProcessEventsAndDraw(mainWindow);
gazebo::rendering::VisualPtr model01Vis = scene->GetVisual(model01Name);
QVERIFY(model01Vis != NULL);
gazebo::rendering::VisualPtr model02Vis = scene->GetVisual(model02Name);
QVERIFY(model02Vis != NULL);
gazebo::rendering::VisualPtr model03Vis = scene->GetVisual(model03Name);
QVERIFY(model03Vis != NULL);
gazebo::rendering::VisualPtr model01LinkVis =
scene->GetVisual(model01Name + "::link");
QVERIFY(model01LinkVis != NULL);
gazebo::rendering::VisualPtr model02LinkVis =
scene->GetVisual(model02Name + "::link");
QVERIFY(model02LinkVis != NULL);
gazebo::rendering::VisualPtr model03LinkVis =
scene->GetVisual(model03Name + "::link");
QVERIFY(model03LinkVis != NULL);
model01Vis->SetTransparency(0.5);
model02Vis->SetTransparency(0.5);
model03Vis->SetTransparency(0.5);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != NULL);
// mouse picking in arrow mode
gazebo::gui::g_arrowAct->trigger();
cam->SetWorldPose(gazebo::math::Pose(
gazebo::math::Vector3(0, 3.0, 0.5),
gazebo::math::Vector3(0, 0, -1.57)));
this->ProcessEventsAndDraw(mainWindow);
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
// Process some events, and draw the screen
for (unsigned int i = 0; i < 10; ++i)
{
gazebo::common::Time::MSleep(30);
QCoreApplication::processEvents();
mainWindow->repaint();
}
QVERIFY(!model01Vis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted());
QVERIFY(model03Vis->GetHighlighted());
cam->SetWorldPose(gazebo::math::Pose(
gazebo::math::Vector3(0, -3.0, 0.5),
gazebo::math::Vector3(0, 0, 1.57)));
this->ProcessEventsAndDraw(mainWindow);
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
this->ProcessEventsAndDraw(mainWindow);
QVERIFY(model01Vis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted());
// try mouse picking in translate mode
gazebo::gui::g_translateAct->trigger();
cam->SetWorldPose(gazebo::math::Pose(
gazebo::math::Vector3(0.1, 3.0, 0.6),
gazebo::math::Vector3(0, 0, -1.57)));
this->ProcessEventsAndDraw(mainWindow);
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
this->ProcessEventsAndDraw(mainWindow);
// TODO ModelManipulator uses gui::get_entity_id to differentiate between
// model and link but because g_main_win is not available in QTestFixture
// the link is selected instead of the model
QVERIFY(!model01Vis->GetHighlighted() && !model01LinkVis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted() && !model02LinkVis->GetHighlighted());
QVERIFY(model03Vis->GetHighlighted() || model03LinkVis->GetHighlighted());
cam->SetWorldPose(gazebo::math::Pose(
gazebo::math::Vector3(0.1, -3.0, 0.6),
gazebo::math::Vector3(0, 0, 1.57)));
this->ProcessEventsAndDraw(mainWindow);
QTest::mouseMove(glWidget,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
QTest::mouseClick(glWidget, Qt::LeftButton, 0,
QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
this->ProcessEventsAndDraw(mainWindow);
// TODO ModelManipulator uses gui::get_entity_id to differentiate between
// model and link but because g_main_win is not available in QTestFixture
// the link is selected instead of the model
QVERIFY(model01Vis->GetHighlighted() || model01LinkVis->GetHighlighted());
QVERIFY(!model02Vis->GetHighlighted() && !model02LinkVis->GetHighlighted());
QVERIFY(!model03Vis->GetHighlighted() && !model03LinkVis->GetHighlighted());
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void MousePickingTest::InvalidMesh()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
std::string modelName = "box";
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
this->ProcessEventsAndDraw(mainWindow);
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelName);
QVERIFY(modelVis != nullptr);
// get the box mesh
gazebo::common::Mesh *mesh = const_cast<gazebo::common::Mesh *>(
gazebo::common::MeshManager::Instance()->GetMesh("unit_box"));
// create invalid submesh and add to unit_box mesh
// submesh must have no. of indices that is a multiple of 3 (triangle)
gazebo::common::SubMesh *subMesh = new gazebo::common::SubMesh();
subMesh->SetName("invalid");
subMesh->SetPrimitiveType(gazebo::common::SubMesh::TRIANGLES);
subMesh->AddIndex(0);
subMesh->AddIndex(1);
subMesh->AddIndex(2);
subMesh->AddIndex(3);
subMesh->AddVertex(ignition::math::Vector3d::Zero);
subMesh->AddVertex(ignition::math::Vector3d::Zero);
subMesh->AddVertex(ignition::math::Vector3d::Zero);
subMesh->AddVertex(ignition::math::Vector3d::Zero);
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
subMesh->AddNormal(ignition::math::Vector3d::UnitX);
mesh->AddSubMesh(subMesh);
// move camera to look at the shapes from +x
cam->SetWorldPose(ignition::math::Pose3d(
ignition::math::Vector3d(-5, 0.0, 0.5),
ignition::math::Quaterniond(0, 0, 0)));
this->ProcessEventsAndDraw(mainWindow);
// pick the box
auto pickPt = cam->Project(modelVis->GetWorldPose().pos.Ign());
gazebo::rendering::RayQuery rayQuery(cam);
gazebo::math::Vector3 intersect;
std::vector<gazebo::math::Vector3> vertices;
rayQuery.SelectMeshTriangle(pickPt.X(), pickPt.Y(), modelVis,
intersect, vertices);
QVERIFY(!vertices.empty());
cam->Fini();
mainWindow->close();
delete mainWindow;
}
/////////////////////////////////////////////////
void MousePickingTest::DistantMovement()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, false);
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
// Create the main window.
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Get the user camera and scene
gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
gazebo::rendering::ScenePtr scene = cam->GetScene();
QVERIFY(scene != nullptr);
this->ProcessEventsAndDraw(mainWindow);
// move camera to a distance far away from origin
ignition::math::Pose3d camPose(
ignition::math::Vector3d(-160000, 0.0, 0.0),
ignition::math::Quaterniond(0, 0, 0));
cam->SetWorldPose(camPose);
QCOMPARE(cam->WorldPose(), camPose);
// set a large clip distance
double nearClip = 0.125;
double farClip = 200000.0;
cam->SetClipDist(nearClip, farClip);
QVERIFY(qFuzzyCompare(cam->NearClip(), nearClip));
QVERIFY(qFuzzyCompare(cam->FarClip(), farClip));
this->ProcessEventsAndDraw(mainWindow);
auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
QVERIFY(glWidget != nullptr);
// test orbiting
MouseDrag(glWidget, Qt::MiddleButton,
ignition::math::Vector2d(0.75, 0.5),
ignition::math::Vector2d(0.25, 0.5));
this->ProcessEventsAndDraw(mainWindow);
// test panning
MouseDrag(glWidget, Qt::LeftButton,
ignition::math::Vector2d(0.5, 0.75),
ignition::math::Vector2d(0.5, 0.25));
QVERIFY(cam->WorldPose() != camPose);
this->ProcessEventsAndDraw(mainWindow);
cam->Fini();
mainWindow->close();
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(MousePickingTest)