pxmlw6n2f/Gazebo_Distributed_TCP/plugins/JointTrajectoryPlugin.cc

112 lines
3.7 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* Desc: a test for setting joint angles
* Author: John Hsu
*/
#include <plugins/JointTrajectoryPlugin.hh>
namespace gazebo
{
/////////////////////////////////////////////////
JointTrajectoryPlugin::JointTrajectoryPlugin()
{
}
/////////////////////////////////////////////////
JointTrajectoryPlugin::~JointTrajectoryPlugin()
{
event::Events::DisconnectWorldUpdateBegin(this->updateConnection);
}
/////////////////////////////////////////////////
void JointTrajectoryPlugin::Load(physics::ModelPtr _parent,
sdf::ElementPtr /*_sdf*/)
{
// Get the world name.
this->model = _parent;
this->world = this->model->GetWorld();
// this->world->GetPhysicsEngine()->SetGravity(math::Vector3(0,0,0));
for (physics::Joint_V::const_iterator j = this->model->GetJoints().begin();
j != this->model->GetJoints().end(); ++j)
(*j)->SetPosition(0, 0);
// New Mechanism for Updating every World Cycle
// Listen to the update event. This event is broadcast every
// simulation iteration.
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
boost::bind(&JointTrajectoryPlugin::UpdateStates, this, _1));
}
/////////////////////////////////////////////////
// void JointTrajectoryPlugin::FixLink(physics::LinkPtr _link)
// {
// this->joint = this->world->GetPhysicsEngine()->CreateJoint("revolute",
// this->model);
//
// this->joint->SetModel(this->model);
// math::Pose pose = _link->GetWorldPose();
// // math::Pose pose(math::Vector3(0, 0, 0.2),
// math::Quaternion(1, 0, 0, 0));
// this->joint->Load(physics::LinkPtr(), _link, pose);
// this->joint->SetAxis(0, math::Vector3(0, 0, 0));
// this->joint->SetHighStop(0, 0);
// this->joint->SetLowStop(0, 0);
// this->joint->SetAnchor(0, pose.pos);
// this->joint->Init();
// }
/////////////////////////////////////////////////
// void JointTrajectoryPlugin::UnfixLink()
// {
// this->joint.reset();
// }
/////////////////////////////////////////////////
void JointTrajectoryPlugin::UpdateStates(const common::UpdateInfo & /*_info*/)
{
common::Time cur_time = this->world->GetSimTime();
// for (physics::Joint_V::const_iterator j = this->model->GetJoints().begin();
// j != this->model->GetJoints().end(); ++j)
// gzerr << cur_time << " " << (*j)->GetScopedName() << "\n";
bool is_paused = this->world->IsPaused();
if (!is_paused) this->world->SetPaused(true);
std::map<std::string, double> joint_position_map;
joint_position_map["simple_arm_gripper::simple_arm::arm_shoulder_pan_joint"]
= cos(cur_time.Double());
joint_position_map["simple_arm_gripper::simple_arm::arm_elbow_pan_joint"]
= -cos(cur_time.Double());
joint_position_map["simple_arm_gripper::simple_arm::arm_wrist_lift_joint"]
= -0.35 + 0.45*cos(0.5*cur_time.Double());
joint_position_map["simple_arm_gripper::simple_arm::arm_wrist_roll_joint"]
= -2.9*cos(3.0*cur_time.Double());
this->model->SetJointPositions(joint_position_map);
// resume original pause-state
this->world->SetPaused(is_paused);
}
GZ_REGISTER_MODEL_PLUGIN(JointTrajectoryPlugin)
}