pxmlw6n2f/Gazebo_Distributed_MPI/plugins/events/RegionEventBoxPlugin.hh

137 lines
4.3 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_REGION_EVENT_BOX_PLUGIN_HH_
#define _GAZEBO_REGION_EVENT_BOX_PLUGIN_HH_
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <map>
#include <string>
#include <gazebo/physics/physics.hh>
#include <gazebo/common/Plugin.hh>
#include "EventSource.hh"
namespace gazebo
{
/// \brief A plugin that fires an event when another model enters the region
/// defined by the size of this model's box visual.
///
/// \verbatim
/// <plugin filename="libRegionEventBoxPlugin.so" name="region_event_box">
/// <event>
/// <name>model_in_region_event_box</name>
/// <type>inclusion</type>
/// <active>true</active>
/// </event>
/// </plugin>
/// \endverbatim
class RegionEventBoxPlugin : public ModelPlugin
{
/// \brief Constructor
public: RegionEventBoxPlugin();
// Documentation Inherited.
public: void Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf);
/// \brief Callback when a model message is received.
/// \param[in] _msg model msg
public: void OnModelMsg(ConstModelPtr &_msg);
/// \brief Updates the box event plugin at every physics iteration
/// \param[in] _info Update info
public: void OnUpdate(const common::UpdateInfo &_info);
/// \brief Check if point is contained within a 3D box region.
/// \param[in] _point 3D Point in world space.
/// \param[in] _box World axis-aligned box.
/// \param[in] _pose Pose of the model representing the box region.
/// \return True if the point is inside the region
private: bool PointInRegion(const ignition::math::Vector3d &_point,
const ignition::math::Box &_box, const ignition::math::Pose3d &_pose)
const;
/// \brief Update box region dimensions and pose.
/// \param[in] _size New size
/// \param[in] _pose New pose
private: void UpdateRegion(const ignition::math::Vector3d &_size,
const ignition::math::Pose3d &_pose);
/// \brief Send event when model enters box region
/// \param[in] _model Model that entered the box region.
private: void SendEnteringRegionEvent(physics::ModelPtr _model) const;
/// \brief Send event when model exits region
/// \param[in] _model Model that exit the box region.
private: void SendExitingRegionEvent(physics::ModelPtr _model) const;
/// \brief Pointer to the World.
private: physics::WorldPtr world;
/// \brief Pointer to the model.
private: physics::ModelPtr model;
/// \brief WorldUpdateBegin connection Event.
private: event::ConnectionPtr updateConnection;
/// \brief Name of model.
private: std::string modelName;
/// \brief Transport node pointer.
public: transport::NodePtr node;
/// \brief Mutex to protect incoming messages
public: std::mutex receiveMutex;
/// \brief Box region initial size
private: ignition::math::Vector3d boxSize;
/// \brief Box region scale
private: ignition::math::Vector3d boxScale;
/// \brief Box region pose.
private: ignition::math::Pose3d boxPose;
/// \brief Box region
private: ignition::math::Box box;
/// \brief Subscriber to model/info topic.
private: transport::SubscriberPtr modelSub;
/// \brief Flag set when box region size or pose has changed.
private: bool hasStaleSizeAndPose;
/// \brief A map that stores model names and the sim time when they entered
/// the box region.
private: std::map<std::string, common::Time> insiders;
/// \brief Publisher to the sim event topic
private: transport::PublisherPtr eventPub;
/// \brief Pointer to event source object that emits sim events
private: gazebo::EventSourcePtr eventSource;
};
}
#endif