pxmlw6n2f/sdformat/sdf/1.2/1_0.convert

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<convert name="gazebo">
<convert name="world">
<convert name="state">
<rename>
<from attribute="time"/>
<to element="time"/>
</rename>
</convert>
<convert name="physics">
<rename>
<from attribute="update_rate"/>
<to element="update_rate"/>
</rename>
<rename>
<from element="gravity" attribute="xyz"/>
<to element="gravity"/>
</rename>
<convert name="ode">
<convert name="solver">
<rename>
<from attribute="type"/>
<to element="type"/>
</rename>
<rename>
<from attribute="dt"/>
<to element="dt"/>
</rename>
<rename>
<from attribute="iters"/>
<to element="iters"/>
</rename>
<rename>
<from attribute="precon_iters"/>
<to element="precon_iters"/>
</rename>
<rename>
<from attribute="sor"/>
<to element="sor"/>
</rename>
</convert> <!-- End solver -->
<convert name="constraints">
<rename>
<from attribute="cfm"/>
<to element="cfm"/>
</rename>
<rename>
<from attribute="erp"/>
<to element="erp"/>
</rename>
<rename>
<from attribute="contact_max_correcting_vel"/>
<to element="contact_max_correcting_vel"/>
</rename>
<rename>
<from attribute="contact_surface_layer"/>
<to element="contact_surface_layer"/>
</rename>
</convert> <!-- End constraints -->
</convert> <!-- End ode -->
</convert> <!-- End physics -->
<convert name="gui">
<convert name="camera">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
</convert> <!-- End camera -->
</convert> <!-- End gui -->
<convert name="scene">
<rename>
<from element="ambient" attribute="rgba"/>
<to element="ambient"/>
</rename>
<rename>
<from element="background" attribute="rgba"/>
<to element="background"/>
</rename>
<rename>
<from element="shadows" attribute="enabled"/>
<to element="shadows"/>
</rename>
<rename>
<from element="grid" attribute="enabled"/>
<to element="grid"/>
</rename>
<convert name="fog">
<rename>
<from attribute="rgba"/>
<to element="color"/>
</rename>
<rename>
<from attribute="type"/>
<to element="type"/>
</rename>
<rename>
<from attribute="start"/>
<to element="start"/>
</rename>
<rename>
<from attribute="end"/>
<to element="end"/>
</rename>
<rename>
<from attribute="density"/>
<to element="density"/>
</rename>
</convert>
<deprecated>background/sky/rgba</deprecated>
<deprecated>background/sky/material</deprecated>
</convert>
<convert name="actor">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<convert name="skin">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
</convert> <!-- End skin -->
<convert name="animation">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
<rename>
<from attribute="interpolate_x"/>
<to element="interpolate_x"/>
</rename>
</convert> <!-- End animation -->
<convert name="script">
<rename>
<from attribute="loop"/>
<to element="loop"/>
</rename>
<rename>
<from attribute="delay_start"/>
<to element="delay_start"/>
</rename>
<rename>
<from attribute="auto_start"/>
<to element="auto_start"/>
</rename>
<convert name="trajectory">
<convert name="waypoint">
<rename>
<from attribute="time"/>
<to element="time"/>
</rename>
<rename>
<from attribute="pose"/>
<to element="pose"/>
</rename>
</convert> <!-- End waypoint -->
</convert> <!-- End trajectory -->
</convert> <!-- End script-->
</convert> <!-- End actor -->
<convert name="light">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="cast_shadows"/>
<to element="cast_shadows"/>
</rename>
<rename>
<from element="diffuse" attribute="rgba"/>
<to element="diffuse"/>
</rename>
<rename>
<from element="specular" attribute="rgba"/>
<to element="specular"/>
</rename>
<rename>
<from element="direction" attribute="xyz"/>
<to element="direction"/>
</rename>
<convert name="spot">
<rename>
<from attribute="inner_angle"/>
<to element="inner_angle"/>
</rename>
<rename>
<from attribute="outer_angle"/>
<to element="outer_angle"/>
</rename>
<rename>
<from attribute="falloff"/>
<to element="falloff"/>
</rename>
</convert> <!-- End spot -->
<convert name="attenuation">
<rename>
<from attribute="range"/>
<to element="range"/>
</rename>
<rename>
<from attribute="linear"/>
<to element="linear"/>
</rename>
<rename>
<from attribute="constant"/>
<to element="constant"/>
</rename>
<rename>
<from attribute="quadratic"/>
<to element="quadratic"/>
</rename>
</convert> <!-- End attenuation -->
</convert> <!-- End light -->
<convert name="model">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="static"/>
<to element="static"/>
</rename>
<convert name="gripper">
<convert name="grasp_check">
<rename>
<from attribute="detach_steps"/>
<to element="detach_steps"/>
</rename>
<rename>
<from attribute="attach_steps"/>
<to element="attach_steps"/>
</rename>
<rename>
<from attribute="min_contact_count"/>
<to element="min_contact_count"/>
</rename>
</convert> <!-- End grasp_check -->
</convert> <!-- End gripper -->
<convert name="link">
<rename>
<from attribute="gravity"/>
<to element="gravity"/>
</rename>
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="self_collide"/>
<to element="self_collide"/>
</rename>
<rename>
<from attribute="kinematic"/>
<to element="kinematic"/>
</rename>
<convert name="inertial">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="mass"/>
<to element="mass"/>
</rename>
<rename>
<from attribute="density"/>
<to element="density"/>
</rename>
<convert name="inertia">
<rename>
<from attribute="ixx"/>
<to element="ixx"/>
</rename>
<rename>
<from attribute="ixy"/>
<to element="ixy"/>
</rename>
<rename>
<from attribute="ixz"/>
<to element="ixz"/>
</rename>
<rename>
<from attribute="iyy"/>
<to element="iyy"/>
</rename>
<rename>
<from attribute="iyz"/>
<to element="iyz"/>
</rename>
<rename>
<from attribute="izz"/>
<to element="izz"/>
</rename>
</convert> <!-- End inertia -->
</convert> <!-- End inertial -->
<convert name="sensor">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="always_on"/>
<to element="always_on"/>
</rename>
<rename>
<from attribute="update_rate"/>
<to element="update_rate"/>
</rename>
<rename>
<from attribute="visualize"/>
<to element="visualize"/>
</rename>
<convert name="ray">
<convert name="scan">
<convert name="horizontal">
<rename>
<from attribute="samples"/>
<to element="samples"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
<rename>
<from attribute="min_angle"/>
<to element="min_angle"/>
</rename>
<rename>
<from attribute="max_angle"/>
<to element="max_angle"/>
</rename>
</convert> <!-- End horizontal -->
<convert name="vertical">
<rename>
<from attribute="samples"/>
<to element="samples"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
<rename>
<from attribute="min_angle"/>
<to element="min_angle"/>
</rename>
<rename>
<from attribute="max_angle"/>
<to element="max_angle"/>
</rename>
</convert> <!-- End vertical -->
</convert> <!-- End scan -->
<convert name="range">
<rename>
<from attribute="min"/>
<to element="min"/>
</rename>
<rename>
<from attribute="max"/>
<to element="max"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
</convert> <!-- End range -->
</convert> <!-- End ray -->
<convert name="camera">
<rename>
<from element="horizontal_fov" attribute="angle"/>
<to element="horizontal_fov"/>
</rename>
<convert name="image">
<rename>
<from attribute="width"/>
<to element="width"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="format"/>
<to element="format"/>
</rename>
</convert> <!-- End image -->
</convert> <!-- End camera -->
<convert name="clip">
<rename>
<from attribute="near"/>
<to element="near"/>
</rename>
<rename>
<from attribute="far"/>
<to element="far"/>
</rename>
</convert> <!-- End clip -->
<convert name="save">
<rename>
<rename>
<from attribute="path"/>
<to element="path"/>
</rename>
</rename>
</convert> <!-- End save -->
<convert name="depth_camera">
<rename>
<from attribute="output"/>
<to element="output"/>
</rename>
</convert> <!-- End depth_camera -->
</convert> <!-- End sensor -->
<convert name="collision">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="laser_retro"/>
<to element="laser_retro"/>
</rename>
<convert name="surface">
<convert name="bounce">
<rename>
<from attribute="restitution_coefficient"/>
<to element="restitution_coefficient"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
</convert> <!-- End bounce -->
<convert name="friction">
<convert name="ode">
<rename>
<from attribute="mu"/>
<to element="mu"/>
</rename>
<rename>
<from attribute="mu2"/>
<to element="mu2"/>
</rename>
<rename>
<from attribute="fdir1"/>
<to element="fdir1"/>
</rename>
<rename>
<from attribute="slip1"/>
<to element="slip1"/>
</rename>
<rename>
<from attribute="slip2"/>
<to element="slip2"/>
</rename>
</convert> <!-- End ode -->
</convert> <!-- End friction -->
<convert name="contact">
<convert name="ode">
<rename>
<from attribute="soft_cfm"/>
<to element="soft_cfm"/>
</rename>
<rename>
<from attribute="soft_erp"/>
<to element="soft_erp"/>
</rename>
<rename>
<from attribute="kp"/>
<to element="kp"/>
</rename>
<rename>
<from attribute="kd"/>
<to element="kd"/>
</rename>
<rename>
<from attribute="max_vel"/>
<to element="max_vel"/>
</rename>
<rename>
<from attribute="min_depth"/>
<to element="min_depth"/>
</rename>
</convert> <!-- End ode -->
</convert> <!-- End contact -->
</convert> <!-- End surface -->
<convert name="geometry">
<convert name="box">
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
</convert> <!-- End box -->
<convert name="sphere">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
</convert> <!-- End sphere -->
<convert name="cylinder">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
<rename>
<from attribute="length"/>
<to element="length"/>
</rename>
</convert> <!-- End cylinder -->
<convert name="mesh">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
</convert> <!-- End mesh -->
<convert name="image">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="granularity"/>
<to element="granularity"/>
</rename>
</convert> <!-- End image -->
<convert name="heightmap">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
<rename>
<from attribute="origin"/>
<to element="pos"/>
</rename>
</convert> <!-- End heightmap -->
<convert name="plane">
<rename>
<from attribute="normal"/>
<to element="normal"/>
</rename>
</convert>
</convert> <!-- End geometry -->
</convert> <!-- End collision -->
<convert name="visual">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="cast_shadows"/>
<to element="cast_shadows"/>
</rename>
<rename>
<from attribute="laser_retro"/>
<to element="laser_retro"/>
</rename>
<rename>
<from attribute="transparency"/>
<to element="transparency"/>
</rename>
<convert name="geometry">
<convert name="box">
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
</convert> <!-- End box -->
<convert name="sphere">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
</convert> <!-- End sphere -->
<convert name="cylinder">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
<rename>
<from attribute="length"/>
<to element="length"/>
</rename>
</convert> <!-- End cylinder -->
<convert name="mesh">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
</convert> <!-- End mesh -->
<convert name="image">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="granularity"/>
<to element="granularity"/>
</rename>
</convert> <!-- End image -->
<convert name="heightmap">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
<rename>
<from attribute="origin"/>
<to element="pos"/>
</rename>
</convert> <!-- End heightmap -->
<convert name="plane">
<rename>
<from attribute="normal"/>
<to element="normal"/>
</rename>
</convert>
</convert> <!-- End geometry -->
<convert name="material">
<rename>
<from attribute="script"/>
<to element="script"/>
</rename>
<rename>
<from element="ambient" attribute="rgba"/>
<to element="ambient"/>
</rename>
<rename>
<from element="specular" attribute="rgba"/>
<to element="specular"/>
</rename>
<rename>
<from element="diffuse" attribute="rgba"/>
<to element="diffuse"/>
</rename>
<rename>
<from element="emissive" attribute="rgba"/>
<to element="emissive"/>
</rename>
</convert> <!-- End material -->
</convert> <!-- End visual -->
</convert> <!-- End link -->
<convert name="joint">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from element="parent" attribute="link"/>
<to element="parent"/>
</rename>
<rename>
<from element="child" attribute="link"/>
<to element="child"/>
</rename>
<convert name="axis">
<rename>
<from attribute="xyz"/>
<to element="xyz"/>
</rename>
<convert name="dynamics">
<rename>
<from attribute="damping"/>
<to element="damping"/>
</rename>
<rename>
<from attribute="friction"/>
<to element="friction"/>
</rename>
</convert> <!-- End dynamics -->
<convert name="limit">
<rename>
<from attribute="lower"/>
<to element="lower"/>
</rename>
<rename>
<from attribute="upper"/>
<to element="upper"/>
</rename>
<rename>
<from attribute="effort"/>
<to element="effort"/>
</rename>
<rename>
<from attribute="velocity"/>
<to element="velocity"/>
</rename>
</convert> <!-- End limit -->
</convert> <!-- End axis -->
<convert name="axis2">
<rename>
<from attribute="xyz"/>
<to element="xyz"/>
</rename>
<convert name="dynamics">
<rename>
<from attribute="damping"/>
<to element="damping"/>
</rename>
<rename>
<from attribute="friction"/>
<to element="friction"/>
</rename>
</convert> <!-- End dynamics -->
<convert name="limit">
<rename>
<from attribute="lower"/>
<to element="lower"/>
</rename>
<rename>
<from attribute="upper"/>
<to element="upper"/>
</rename>
<rename>
<from attribute="effort"/>
<to element="effort"/>
</rename>
<rename>
<from attribute="velocity"/>
<to element="velocity"/>
</rename>
</convert> <!-- End limit -->
</convert> <!-- End axis2 -->
<convert name="physics">
<convert name="limit">
<rename>
<from attribute="cfm"/>
<to element="cfm"/>
</rename>
<rename>
<from attribute="erp"/>
<to element="erp"/>
</rename>
</convert> <!-- End limit -->
<convert name="suspension">
<rename>
<from attribute="cfm"/>
<to element="cfm"/>
</rename>
<rename>
<from attribute="erp"/>
<to element="erp"/>
</rename>
</convert> <!-- End suspension -->
</convert> <!-- End physics -->
</convert> <!-- End joint -->
</convert> <!-- End model -->
</convert> <!-- End world -->
<convert name="model">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="static"/>
<to element="static"/>
</rename>
<convert name="gripper">
<convert name="grasp_check">
<rename>
<from attribute="detach_steps"/>
<to element="detach_steps"/>
</rename>
<rename>
<from attribute="attach_steps"/>
<to element="attach_steps"/>
</rename>
<rename>
<from attribute="min_contact_count"/>
<to element="min_contact_count"/>
</rename>
</convert> <!-- End grasp_check -->
</convert> <!-- End gripper -->
<convert name="link">
<rename>
<from attribute="gravity"/>
<to element="gravity"/>
</rename>
<rename>
<from attribute="self_collide"/>
<to element="self_collide"/>
</rename>
<rename>
<from attribute="kinematic"/>
<to element="kinematic"/>
</rename>
<rename>
<from element="damping"/>
<to element="velocity_decay"/>
</rename>
<convert name="inertial">
<rename>
<from attribute="mass"/>
<to element="mass"/>
</rename>
<rename>
<from attribute="density"/>
<to element="density"/>
</rename>
<convert name="inertia">
<rename>
<from attribute="ixx"/>
<to element="ixx"/>
</rename>
<rename>
<from attribute="ixy"/>
<to element="ixy"/>
</rename>
<rename>
<from attribute="ixz"/>
<to element="ixz"/>
</rename>
<rename>
<from attribute="iyy"/>
<to element="iyy"/>
</rename>
<rename>
<from attribute="iyz"/>
<to element="iyz"/>
</rename>
<rename>
<from attribute="izz"/>
<to element="izz"/>
</rename>
</convert> <!-- End inertia -->
</convert> <!-- End inertial -->
<convert name="sensor">
<rename>
<from attribute="always_on"/>
<to element="always_on"/>
</rename>
<rename>
<from attribute="update_rate"/>
<to element="update_rate"/>
</rename>
<rename>
<from attribute="visualize"/>
<to element="visualize"/>
</rename>
<convert name="ray">
<convert name="scan">
<convert name="horizontal">
<rename>
<from attribute="samples"/>
<to element="samples"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
<rename>
<from attribute="min_angle"/>
<to element="min_angle"/>
</rename>
<rename>
<from attribute="max_angle"/>
<to element="max_angle"/>
</rename>
</convert> <!-- End horizontal -->
<convert name="vertical">
<rename>
<from attribute="samples"/>
<to element="samples"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
<rename>
<from attribute="min_angle"/>
<to element="min_angle"/>
</rename>
<rename>
<from attribute="max_angle"/>
<to element="max_angle"/>
</rename>
</convert> <!-- End vertical -->
</convert> <!-- End scan -->
<convert name="range">
<rename>
<from attribute="min"/>
<to element="min"/>
</rename>
<rename>
<from attribute="max"/>
<to element="max"/>
</rename>
<rename>
<from attribute="resolution"/>
<to element="resolution"/>
</rename>
</convert> <!-- End range -->
</convert> <!-- End ray -->
<convert name="camera">
<rename>
<from element="horizontal_fov" attribute="angle"/>
<to element="horizontal_fov"/>
</rename>
<convert name="image">
<rename>
<from attribute="width"/>
<to element="width"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="format"/>
<to element="format"/>
</rename>
</convert> <!-- End image -->
</convert> <!-- End camera -->
<convert name="clip">
<rename>
<from attribute="near"/>
<to element="near"/>
</rename>
<rename>
<from attribute="far"/>
<to element="far"/>
</rename>
</convert> <!-- End clip -->
<convert name="save">
<rename>
<rename>
<from attribute="path"/>
<to element="path"/>
</rename>
</rename>
</convert> <!-- End save -->
<convert name="depth_camera">
<rename>
<from attribute="output"/>
<to element="output"/>
</rename>
</convert> <!-- End depth_camera -->
</convert> <!-- End sensor -->
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<convert name="sensor">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
</convert>
<convert name="inertial">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
</convert> <!-- End inertial-->
<convert name="collision">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="laser_retro"/>
<to element="laser_retro"/>
</rename>
<convert name="surface">
<convert name="bounce">
<rename>
<from attribute="restitution_coefficient"/>
<to element="restitution_coefficient"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
</convert> <!-- End bounce -->
<convert name="friction">
<convert name="ode">
<rename>
<from attribute="mu"/>
<to element="mu"/>
</rename>
<rename>
<from attribute="mu2"/>
<to element="mu2"/>
</rename>
<rename>
<from attribute="fdir1"/>
<to element="fdir1"/>
</rename>
<rename>
<from attribute="slip1"/>
<to element="slip1"/>
</rename>
<rename>
<from attribute="slip2"/>
<to element="slip2"/>
</rename>
</convert> <!-- End ode -->
</convert> <!-- End friction -->
<convert name="contact">
<convert name="ode">
<rename>
<from attribute="soft_cfm"/>
<to element="soft_cfm"/>
</rename>
<rename>
<from attribute="soft_erp"/>
<to element="soft_erp"/>
</rename>
<rename>
<from attribute="kp"/>
<to element="kp"/>
</rename>
<rename>
<from attribute="kd"/>
<to element="kd"/>
</rename>
<rename>
<from attribute="max_vel"/>
<to element="max_vel"/>
</rename>
<rename>
<from attribute="min_depth"/>
<to element="min_depth"/>
</rename>
</convert> <!-- End ode -->
</convert> <!-- End contact -->
</convert> <!-- End surface -->
<convert name="geometry">
<convert name="box">
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
</convert> <!-- End box -->
<convert name="sphere">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
</convert> <!-- End sphere -->
<convert name="cylinder">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
<rename>
<from attribute="length"/>
<to element="length"/>
</rename>
</convert> <!-- End cylinder -->
<convert name="mesh">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
</convert> <!-- End mesh -->
<convert name="image">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="granularity"/>
<to element="granularity"/>
</rename>
</convert> <!-- End image -->
<convert name="heightmap">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
<rename>
<from attribute="origin"/>
<to element="pos"/>
</rename>
</convert> <!-- End heightmap -->
<convert name="plane">
<rename>
<from attribute="normal"/>
<to element="normal"/>
</rename>
</convert>
</convert> <!-- End geometry -->
</convert> <!-- End collision -->
<convert name="visual">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from attribute="cast_shadows"/>
<to element="cast_shadows"/>
</rename>
<rename>
<from attribute="laser_retro"/>
<to element="laser_retro"/>
</rename>
<rename>
<from attribute="transparency"/>
<to element="transparency"/>
</rename>
<convert name="geometry">
<convert name="box">
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
</convert> <!-- End box -->
<convert name="sphere">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
</convert> <!-- End sphere -->
<convert name="cylinder">
<rename>
<from attribute="radius"/>
<to element="radius"/>
</rename>
<rename>
<from attribute="length"/>
<to element="length"/>
</rename>
</convert> <!-- End cylinder -->
<convert name="mesh">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
</convert> <!-- End mesh -->
<convert name="image">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="scale"/>
<to element="scale"/>
</rename>
<rename>
<from attribute="threshold"/>
<to element="threshold"/>
</rename>
<rename>
<from attribute="height"/>
<to element="height"/>
</rename>
<rename>
<from attribute="granularity"/>
<to element="granularity"/>
</rename>
</convert> <!-- End image -->
<convert name="heightmap">
<rename>
<from attribute="filename"/>
<to element="filename"/>
</rename>
<rename>
<from attribute="size"/>
<to element="size"/>
</rename>
<rename>
<from attribute="origin"/>
<to element="pos"/>
</rename>
</convert> <!-- End heightmap -->
<convert name="plane">
<rename>
<from attribute="normal"/>
<to element="normal"/>
</rename>
</convert>
</convert> <!-- End geometry -->
<convert name="material">
<rename>
<from attribute="script"/>
<to element="script"/>
</rename>
<rename>
<from element="ambient" attribute="rgba"/>
<to element="ambient"/>
</rename>
<rename>
<from element="specular" attribute="rgba"/>
<to element="specular"/>
</rename>
<rename>
<from element="diffuse" attribute="rgba"/>
<to element="diffuse"/>
</rename>
<rename>
<from element="emissive" attribute="rgba"/>
<to element="emissive"/>
</rename>
</convert> <!-- End material -->
</convert> <!-- End visual -->
</convert> <!-- End link -->
<convert name="joint">
<rename>
<from element="origin" attribute="pose"/>
<to element="pose"/>
</rename>
<rename>
<from element="parent" attribute="link"/>
<to element="parent"/>
</rename>
<rename>
<from element="child" attribute="link"/>
<to element="child"/>
</rename>
<convert name="axis">
<rename>
<from attribute="xyz"/>
<to element="xyz"/>
</rename>
<convert name="dynamics">
<rename>
<from attribute="damping"/>
<to element="damping"/>
</rename>
<rename>
<from attribute="friction"/>
<to element="friction"/>
</rename>
</convert> <!-- End dynamics -->
<convert name="limit">
<rename>
<from attribute="lower"/>
<to element="lower"/>
</rename>
<rename>
<from attribute="upper"/>
<to element="upper"/>
</rename>
<rename>
<from attribute="effort"/>
<to element="effort"/>
</rename>
<rename>
<from attribute="velocity"/>
<to element="velocity"/>
</rename>
</convert> <!-- End limit -->
</convert> <!-- End axis -->
<convert name="axis2">
<rename>
<from attribute="xyz"/>
<to element="xyz"/>
</rename>
<convert name="dynamics">
<rename>
<from attribute="damping"/>
<to element="damping"/>
</rename>
<rename>
<from attribute="friction"/>
<to element="friction"/>
</rename>
</convert> <!-- End dynamics -->
<convert name="limit">
<rename>
<from attribute="lower"/>
<to element="lower"/>
</rename>
<rename>
<from attribute="upper"/>
<to element="upper"/>
</rename>
<rename>
<from attribute="effort"/>
<to element="effort"/>
</rename>
<rename>
<from attribute="velocity"/>
<to element="velocity"/>
</rename>
</convert> <!-- End limit -->
</convert> <!-- End axis2 -->
<convert name="physics">
<convert name="limit">
<rename>
<from attribute="cfm"/>
<to element="cfm"/>
</rename>
<rename>
<from attribute="erp"/>
<to element="erp"/>
</rename>
</convert> <!-- End limit -->
<convert name="suspension">
<rename>
<from attribute="cfm"/>
<to element="cfm"/>
</rename>
<rename>
<from attribute="erp"/>
<to element="erp"/>
</rename>
</convert> <!-- End suspension -->
</convert> <!-- End physics -->
</convert> <!-- End joint -->
</convert> <!-- End model -->
</convert> <!-- End gazebo -->