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deferred_rendering
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CMakeLists.txt
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CreaseShadingFP.glsl
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GBufferFP.glsl
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GBufferVP.glsl
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ModulateFP.glsl
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NoFilterFP.glsl
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OculusDistortionFragment.glsl
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OculusDistortionVertex.glsl
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StdQuad_vp.glsl
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ambient_one_texture_vp.glsl
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blur.glsl
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camera_distortion_map_fs.glsl
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camera_distortion_map_vs.glsl
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camera_lens_flare_fs.glsl
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camera_lens_flare_vs.glsl
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camera_noise_gaussian_fs.glsl
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camera_noise_gaussian_vs.glsl
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deform_fp.glsl
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deform_vp.glsl
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depth_map.frag
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depth_map.vert
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depth_points_map.frag
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depth_points_map.vert
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directional_shadow_receiver_fp.glsl
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directional_shadow_receiver_vp.glsl
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grid_fp.glsl
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grid_vp.glsl
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laser_1st_pass.frag
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laser_1st_pass.vert
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laser_1st_pass_dbg.frag
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laser_2nd_pass.frag
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laser_2nd_pass.vert
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oculus.cg
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perpixel_fp.glsl
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perpixel_vp.glsl
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plain_color_fs.glsl
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plain_color_vs.glsl
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point_receiver_fp.glsl
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point_receiver_vp.glsl
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projector.frag
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projector.vert
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shadow_caster_fp.glsl
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shadow_caster_vp.glsl
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spot_shadow_receiver_fp.glsl
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spot_shadow_receiver_vp.glsl
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wide_lens_map_fp.glsl
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wide_lens_map_vs.glsl
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