pxmlw6n2f/Gazebo_Distributed_MPI/plugins/BuoyancyPlugin.hh

97 lines
3.3 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_BUOYANCY_PLUGIN_HH_
#define _GAZEBO_BUOYANCY_PLUGIN_HH_
#include <map>
#include "gazebo/common/Event.hh"
#include "gazebo/common/Plugin.hh"
#include "gazebo/math/Vector3.hh"
#include "gazebo/physics/physics.hh"
namespace gazebo
{
/// \brief A class for storing the volume properties of a link.
class VolumeProperties
{
/// \brief Default constructor.
public: VolumeProperties() : volume(0) {}
/// \brief Center of volume in the link frame.
public: math::Vector3 cov;
/// \brief Volume of this link.
public: double volume;
};
/// \brief A plugin that simulates buoyancy of an object immersed in fluid.
/// All SDF parameters are optional.
/// <fluid_density> sets the density of the fluid that surrounds the buoyant
/// object.
/// <link> elements describe the volume properties of individual links in the
/// model. For example:
/// <link name="body">
/// <center_of_volume>1 2 3</center_of_volume>
/// <volume>50</volume>
/// </link>
/// <center_of_volume> A point representing the volumetric center of the
/// link in the link frame. This is where the buoyancy force will be applied.
/// <volume> The volume of the link in kg/m^3.
/// If center of volume and volume are not specified, the plugin will attempt
/// to compute these properties from the link collision shapes. This
/// computation will not be accurate if the object is not composed of simple
/// collision shapes.
class GAZEBO_VISIBLE BuoyancyPlugin : public ModelPlugin
{
/// \brief Constructor.
public: BuoyancyPlugin();
/// \brief Read the model SDF to compute volume and center of volume for
/// each link, and store those properties in volPropsMap.
public: virtual void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf);
// Documentation inherited
public: virtual void Init();
/// \brief Callback for World Update events.
protected: virtual void OnUpdate();
/// \brief Connection to World Update events.
protected: event::ConnectionPtr updateConnection;
/// \brief Pointer to model containing the plugin.
protected: physics::ModelPtr model;
/// \brief Pointer to the physics engine (for accessing gravity).
protected: physics::PhysicsEnginePtr physicsEngine;
/// \brief Pointer to the plugin SDF.
protected: sdf::ElementPtr sdf;
/// \brief The density of the fluid in which the object is submerged in
/// kg/m^3. Defaults to 1000, the fluid density of water.
protected: double fluidDensity;
/// \brief Map of <link ID, point> pairs mapping link IDs to the CoV (center
/// of volume) and volume of the link.
protected: std::map<int, VolumeProperties> volPropsMap;
};
}
#endif