pxmlw6n2f/Gazebo_Distributed_MPI/test/integration/physics_torsional_friction.cc

505 lines
15 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <string.h>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/physics/physics.hh"
#include "gazebo/physics/ode/ODESurfaceParams.hh"
#include "gazebo/transport/transport.hh"
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
const double g_friction_tolerance = 1e-3;
class PhysicsTorsionalFrictionTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
protected: PhysicsTorsionalFrictionTest() : ServerFixture()
{
}
/// \brief Data structure to hold model pointer and friction parameter
/// for each test model in friction demo world.
class SphereData
{
/// \brief Constructor.
/// \param[in] _world World pointer.
/// \param[in] _name Model name.
public: SphereData(physics::WorldPtr _world,
const std::string &_name)
{
// Get the model pointer
this->model = _world->GetModel(_name);
// Get the link pointer
this->link = this->model->GetLink();
// Get surface params
physics::Collision_V collisions = this->link->GetCollisions();
auto iter = collisions.begin();
EXPECT_TRUE(iter != collisions.end());
auto surf = (*iter)->GetSurface();
EXPECT_TRUE(surf != NULL);
auto surfODE =
boost::static_pointer_cast<physics::ODESurfaceParams>(surf);
this->coefficient = surf->FrictionPyramid()->MuTorsion();
this->patch = surf->FrictionPyramid()->PatchRadius();
this->radius = surf->FrictionPyramid()->SurfaceRadius();
this->kp = surfODE->kp;
// Get inertial params
auto inertial = link->GetInertial();
EXPECT_TRUE(inertial != NULL);
this->mass = inertial->GetMass();
this->izz = inertial->GetIZZ();
this->error.InsertStatistic("maxAbs");
}
/// \brief Pointer to the model
public: physics::ModelPtr model;
/// \brief Pointer to the link
public: physics::LinkPtr link;
/// \brief Torsional friction
public: double coefficient;
/// \brief Spring constant equivalents of a contact.
public: double kp;
/// \brief Mass
public: double mass;
/// \brief Inertia Izz component
public: double izz;
/// \brief Patch
public: double patch;
/// \brief Sphere radius
public: double radius;
/// \brief Computing signal stats error
public: ignition::math::SignalStats error;
};
/// \brief Use the torsional_friction_test world to test spheres with
/// different coefficients of torsional friction and different patch radii.
/// \param[in] _physicsEngine Physics engine to use.
public: void CoefficientTest(const std::string &_physicsEngine);
/// \brief Use the torsional_friction_test world to test spheres with
/// different surface radii.
/// \param[in] _physicsEngine Physics engine to use.
public: void RadiusTest(const std::string &_physicsEngine);
/// \brief Use the torsional_friction_test world to test spheres with
/// different contact depths. It checks if the contact depth is correct for
/// those spheres.
/// \param[in] _physicsEngine Physics engine to use.
public: void DepthTest(const std::string &_physicsEngine);
/// \brief Callback for contact subscribers in depth test.
/// \param[in] _msg Contact message
private: void Callback(const ConstContactsPtr &_msg);
/// \brief Message to be filled with the latest contacts message.
private: msgs::Contacts contactsMsg;
/// \brief Mutex to protect reads and writes to contactsMsg.
public: mutable boost::mutex mutex;
};
/////////////////////////////////////////////////
void PhysicsTorsionalFrictionTest::Callback(const ConstContactsPtr &_msg)
{
boost::mutex::scoped_lock lock(this->mutex);
this->contactsMsg = *_msg;
}
/////////////////////////////////////////////////
void PhysicsTorsionalFrictionTest::DepthTest(
const std::string &_physicsEngine)
{
if (_physicsEngine != "ode")
{
gzerr << "Torsional friction only works with ODE (issues #1681 #1682 #1683)"
<< std::endl;
return;
}
Load("test/worlds/torsional_friction_test.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// Step so contacts begin
world->Step(1);
// check the gravity vector
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
EXPECT_EQ(physics->GetType(), _physicsEngine);
math::Vector3 g = physics->GetGravity();
EXPECT_DOUBLE_EQ(g.x, 0);
EXPECT_DOUBLE_EQ(g.y, 0);
EXPECT_DOUBLE_EQ(g.z, -9.8);
// Sleep to ensure transport topics are all advertised
common::Time::MSleep(100);
std::list<std::string> topics =
transport::getAdvertisedTopics("gazebo.msgs.Contacts");
topics.sort();
EXPECT_FALSE(topics.empty());
EXPECT_EQ(topics.size(), 1u);
auto topic = topics.front();
gzdbg << "Listening to " << topic << std::endl;
transport::SubscriberPtr sub = this->node->Subscribe(topic,
&PhysicsTorsionalFrictionTest::Callback, this);
// Step for spheres to sink and rest at the final depth
world->Step(1000);
// Wait for contact messages to be received
int maxSleep = 30;
int sleep = 0;
while (this->contactsMsg.contact().size() < 20 && sleep < maxSleep)
{
common::Time::MSleep(100);
sleep++;
}
ASSERT_EQ(this->contactsMsg.contact().size(), 20);
// Copy message to local variable
msgs::Contacts contacts;
{
boost::mutex::scoped_lock lock(this->mutex);
contacts = this->contactsMsg;
}
// Load the spheres
std::vector<PhysicsTorsionalFrictionTest::SphereData>
spheres;
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_mass_1"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_mass_2"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_mass_3"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_mass_4"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_mass_5"));
// Verify sphere data structure
for (auto sphere : spheres)
{
ASSERT_TRUE(sphere.model != NULL);
}
// Check relevant contacts from message
std::vector<bool> contactsChecked = {false, false, false, false, false};
ASSERT_EQ(contacts.contact().size(), 20);
for (auto contact : contacts.contact())
{
// Check if the contact has a sphere for this test
int number = 0;
if (contact.has_collision1() &&
contact.collision1().find("sphere_mass") == 0)
{
number = std::stoi(contact.collision1().substr(12, 1));
}
else if (contact.has_collision2() &&
contact.collision2().find("sphere_mass") == 0)
{
number = std::stoi(contact.collision2().substr(12, 1));
}
else
{
continue;
}
// Get corresponding sphere
ASSERT_GE(number, 1);
ASSERT_LE(number, 5);
contactsChecked[number-1] = true;
auto sphere = spheres[number-1];
// Check that contact normal is in the positive Z direction
ignition::math::Vector3d normal = msgs::ConvertIgn(contact.normal(0));
EXPECT_EQ(normal, ignition::math::Vector3d::UnitZ);
// Check that contact depth is:
// normal force = kp * depth
double expectedDepth = sphere.mass * -g.z / sphere.kp;
double relativeError =
std::abs(contact.depth(0) - expectedDepth)/expectedDepth;
gzdbg << "sphere_mass_" << number
<< " expected " << expectedDepth
<< " actual " << contact.depth(0)
<< std::endl;
// Less than 1% error
EXPECT_LT(relativeError, 0.01);
}
// Verify that each sphere was checked
for (bool contactChecked : contactsChecked)
{
EXPECT_TRUE(contactChecked);
}
}
/////////////////////////////////////////////////
void PhysicsTorsionalFrictionTest::CoefficientTest(
const std::string &_physicsEngine)
{
if (_physicsEngine != "ode")
{
gzerr << "Torsional friction only works with ODE (issues #1681 #1682 #1683)"
<< std::endl;
return;
}
Load("worlds/torsional_friction_test.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// check the gravity vector
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
EXPECT_EQ(physics->GetType(), _physicsEngine);
math::Vector3 g = physics->GetGravity();
EXPECT_DOUBLE_EQ(g.x, 0);
EXPECT_DOUBLE_EQ(g.y, 0);
EXPECT_DOUBLE_EQ(g.z, -9.8);
// Load the spheres
std::vector<PhysicsTorsionalFrictionTest::SphereData>
spheres;
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_coefficient_1"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_coefficient_2"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_coefficient_3"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_coefficient_4"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_coefficient_5"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_patch_1"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_patch_2"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_patch_3"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_patch_4"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_patch_5"));
// Verify sphere data structure
for (auto sphere : spheres)
{
ASSERT_TRUE(sphere.model != NULL);
ASSERT_TRUE(sphere.link != NULL);
}
// Step so spheres settle in the equilibrium depth
world->Step(1000);
int maxSteps = 10;
int step = 0;
while (step < maxSteps)
{
// Apply a torque about the vertical axis
double appliedTorque = 1000;
for (auto sphere : spheres)
{
sphere.link->AddRelativeTorque(math::Vector3(0, 0, appliedTorque));
}
world->Step(1);
step++;
for (auto sphere : spheres)
{
// Get angular acceleration
math::Vector3 acc = sphere.model->GetWorldAngularAccel();
EXPECT_NEAR(acc.x, 0, g_friction_tolerance);
EXPECT_NEAR(acc.y, 0, g_friction_tolerance);
// Calculate torque due to friction
double normalZ = -sphere.mass * g.z;
double frictionCoef = sphere.coefficient * 3*M_PI/16 *
sphere.patch;
double frictionTorque = normalZ * frictionCoef;
double frictionAcc = (appliedTorque - frictionTorque) / sphere.izz;
// Friction is large enough to prevent motion
if (appliedTorque <= frictionTorque)
{
EXPECT_NEAR(acc.z, 0, g_friction_tolerance);
}
else
{
sphere.error.InsertData(acc.z - frictionAcc);
}
}
}
// Check error separately to reduce console spam
for (auto sphere : spheres)
{
gzdbg << "Model " << sphere.model->GetName() << std::endl;
EXPECT_NEAR(sphere.error.Map()["maxAbs"], 0.0, g_friction_tolerance);
}
}
/////////////////////////////////////////////////
void PhysicsTorsionalFrictionTest::RadiusTest(
const std::string &_physicsEngine)
{
if (_physicsEngine != "ode")
{
gzerr << "Torsional friction only works with ODE (issues #1681 #1682 #1683)"
<< std::endl;
return;
}
Load("worlds/torsional_friction_test.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// check the gravity vector
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
EXPECT_EQ(physics->GetType(), _physicsEngine);
math::Vector3 g = physics->GetGravity();
EXPECT_DOUBLE_EQ(g.x, 0);
EXPECT_DOUBLE_EQ(g.y, 0);
EXPECT_DOUBLE_EQ(g.z, -9.8);
// Load the spheres
std::vector<PhysicsTorsionalFrictionTest::SphereData>
spheres;
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_radius_1"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_radius_2"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_radius_3"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_radius_4"));
spheres.push_back(
PhysicsTorsionalFrictionTest::SphereData(world, "sphere_radius_5"));
// Verify sphere data structure
for (auto sphere : spheres)
{
ASSERT_TRUE(sphere.model != NULL);
ASSERT_TRUE(sphere.link != NULL);
}
// Step so spheres settle in the equilibrium depth
world->Step(1000);
int maxSteps = 10;
int step = 0;
while (step < maxSteps)
{
// Apply a torque about the vertical axis
double appliedTorque = 1000;
for (auto sphere : spheres)
{
sphere.link->AddRelativeTorque(math::Vector3(0, 0, appliedTorque));
}
world->Step(1);
step++;
gzdbg << "world time: " << world->GetSimTime().Double() << std::endl;
for (auto sphere : spheres)
{
// Get angular acceleration
math::Vector3 acc = sphere.model->GetWorldAngularAccel();
EXPECT_NEAR(acc.x, 0, g_friction_tolerance);
EXPECT_NEAR(acc.y, 0, g_friction_tolerance);
// Calculate torque due to friction
double depthAtEquilibrium = sphere.mass * -g.z / sphere.kp;
double patch = sqrt(sphere.radius * depthAtEquilibrium);
double normalZ = -sphere.mass * g.z;
double frictionTorque =
normalZ * sphere.coefficient * 3 * M_PI * patch / 16;
gzdbg << sphere.model->GetName()
<< " frictionTorque " << frictionTorque
<< std::endl;
// Friction is large enough to prevent motion
if (appliedTorque <= frictionTorque)
{
EXPECT_NEAR(acc.z, 0, g_friction_tolerance);
}
else
{
double expectedAcc = (appliedTorque - frictionTorque) / sphere.izz;
double relativeError = std::abs(acc.z - expectedAcc) / expectedAcc;
// Less than 1% error
EXPECT_LT(relativeError, 0.01);
}
}
}
}
/////////////////////////////////////////////////
TEST_P(PhysicsTorsionalFrictionTest, CoefficientTest)
{
CoefficientTest(GetParam());
}
/////////////////////////////////////////////////
TEST_P(PhysicsTorsionalFrictionTest, RadiusTest)
{
RadiusTest(GetParam());
}
/////////////////////////////////////////////////
TEST_P(PhysicsTorsionalFrictionTest, DepthTest)
{
DepthTest(GetParam());
}
INSTANTIATE_TEST_CASE_P(PhysicsEngines, PhysicsTorsionalFrictionTest,
PHYSICS_ENGINE_VALUES);
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}