163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GUI_ACTIONS_HH_
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#define _GUI_ACTIONS_HH_
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#include <string>
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#include "gazebo/gui/qt.h"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace gui
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{
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extern GZ_GUI_VISIBLE QAction *g_newAct;
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extern GZ_GUI_VISIBLE QAction *g_openAct;
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extern GZ_GUI_VISIBLE QAction *g_saveAct;
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extern GZ_GUI_VISIBLE QAction *g_saveAsAct;
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extern GZ_GUI_VISIBLE QAction *g_saveCfgAct;
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extern GZ_GUI_VISIBLE QAction *g_cloneAct;
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extern GZ_GUI_VISIBLE QAction *g_hotkeyChartAct;
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extern GZ_GUI_VISIBLE QAction *g_aboutAct;
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extern GZ_GUI_VISIBLE QAction *g_quitAct;
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extern GZ_GUI_VISIBLE QAction *g_dataLoggerAct;
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extern GZ_GUI_VISIBLE QAction *g_resetModelsAct;
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extern GZ_GUI_VISIBLE QAction *g_resetWorldAct;
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extern GZ_GUI_VISIBLE QAction *g_editBuildingAct;
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extern GZ_GUI_VISIBLE QAction *g_editTerrainAct;
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extern GZ_GUI_VISIBLE QAction *g_editModelAct;
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extern GZ_GUI_VISIBLE QAction *g_playAct;
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extern GZ_GUI_VISIBLE QAction *g_pauseAct;
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extern GZ_GUI_VISIBLE QAction *g_stepAct;
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extern GZ_GUI_VISIBLE QAction *g_boxCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_sphereCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_cylinderCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_pointLghtCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_spotLghtCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_dirLghtCreateAct;
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extern GZ_GUI_VISIBLE QAction *g_screenshotAct;
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/// \brief Action to show/hide collision visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showCollisionsAct;
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/// \brief Action to show/hide the grid over the ground plane.
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extern GZ_GUI_VISIBLE QAction *g_showGridAct;
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/// \brief Action to show/hide the world origin indicator.
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extern GZ_GUI_VISIBLE QAction *g_showOriginAct;
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/// \brief Action to show/hide contact visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showContactsAct;
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/// \brief Action to show/hide joint visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showJointsAct;
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/// \brief Action to show/hide CoM visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showCOMAct;
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/// \brief Action to show/hide inertia visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showInertiaAct;
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/// \brief Action to show/hide link frame visuals for all models.
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extern GZ_GUI_VISIBLE QAction *g_showLinkFrameAct;
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extern GZ_GUI_VISIBLE QAction *g_transparentAct;
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extern GZ_GUI_VISIBLE QAction *g_resetAct;
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extern GZ_GUI_VISIBLE QAction *g_showToolbarsAct;
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extern GZ_GUI_VISIBLE QAction *g_fullScreenAct;
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extern GZ_GUI_VISIBLE QAction *g_fpsAct;
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extern GZ_GUI_VISIBLE QAction *g_orbitAct;
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extern GZ_GUI_VISIBLE QAction *g_overlayAct;
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extern GZ_GUI_VISIBLE QAction *g_arrowAct;
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extern GZ_GUI_VISIBLE QAction *g_translateAct;
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extern GZ_GUI_VISIBLE QAction *g_rotateAct;
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extern GZ_GUI_VISIBLE QAction *g_scaleAct;
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extern GZ_GUI_VISIBLE QAction *g_topicVisAct;
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extern GZ_GUI_VISIBLE QAction *g_diagnosticsAct;
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extern GZ_GUI_VISIBLE QAction *g_viewWireframeAct;
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extern GZ_GUI_VISIBLE QAction *g_viewOculusAct;
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/// \brief Enable orthographic projection action
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extern GZ_GUI_VISIBLE QAction *g_cameraOrthoAct;
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/// \brief Enable perspective projection action
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extern GZ_GUI_VISIBLE QAction *g_cameraPerspectiveAct;
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extern GZ_GUI_VISIBLE QAction *g_copyAct;
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extern GZ_GUI_VISIBLE QAction *g_pasteAct;
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extern GZ_GUI_VISIBLE QWidgetAction *g_alignAct;
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extern GZ_GUI_VISIBLE QAction *g_alignButtonAct;
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extern GZ_GUI_VISIBLE QAction *g_snapAct;
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/// \brief Action to open the view angle widget.
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extern GZ_GUI_VISIBLE QWidgetAction *g_viewAngleAct;
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/// \brief Action attached to the view angle button.
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extern GZ_GUI_VISIBLE QAction *g_viewAngleButtonAct;
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/// \brief Action to undo last user command.
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extern GZ_GUI_VISIBLE QAction *g_undoAct;
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/// \brief Action to redo last undone user command.
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extern GZ_GUI_VISIBLE QAction *g_redoAct;
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/// \brief Action to open the undo history menu.
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extern GZ_GUI_VISIBLE QAction *g_undoHistoryAct;
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/// \brief Action to open the redo history menu.
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extern GZ_GUI_VISIBLE QAction *g_redoHistoryAct;
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/// \class DeleteAction Actions.hh gui/gui.hh
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/// \brief Custom delete action.
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class GZ_GUI_VISIBLE DeleteAction : public QAction
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{
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Q_OBJECT
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/// \brief Constructor
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/// \param[in] _text Name of the action.
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/// \param[in] _parent Action parent object.
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public: DeleteAction(const QString &_text, QObject *_parent)
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: QAction(_text, _parent) {}
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/// \brief Emit the delete signal. This triggers the action.
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/// \param[in] _modelName Name of the model to delete.
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public: void Signal(const std::string &_modelName)
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{ emit DeleteSignal(_modelName); }
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/// \brief The custom signal which a SLOT can connect to.
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/// \param[in] _modelName The name of the model to delete.
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Q_SIGNALS: void DeleteSignal(const std::string &_modelName);
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};
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/// \brief Action used to delete a model.
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extern GZ_GUI_VISIBLE DeleteAction *g_deleteAct;
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}
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}
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#endif
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