pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/physics/BoxShape.cc

92 lines
2.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include "gazebo/math/Vector3.hh"
#include "gazebo/physics/BoxShape.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
BoxShape::BoxShape(CollisionPtr _parent) : Shape(_parent)
{
this->AddType(Base::BOX_SHAPE);
}
//////////////////////////////////////////////////
BoxShape::~BoxShape()
{
}
//////////////////////////////////////////////////
void BoxShape::Init()
{
this->SetSize(this->sdf->Get<math::Vector3>("size"));
}
//////////////////////////////////////////////////
void BoxShape::SetSize(const math::Vector3 &_size)
{
this->sdf->GetElement("size")->Set(_size);
}
//////////////////////////////////////////////////
math::Vector3 BoxShape::GetSize() const
{
return this->sdf->Get<math::Vector3>("size");
}
//////////////////////////////////////////////////
void BoxShape::SetScale(const math::Vector3 &_scale)
{
if (_scale.x < 0 || _scale.y < 0 || _scale.z < 0)
return;
if (_scale == this->scale)
return;
this->SetSize((_scale/this->scale)*this->GetSize());
this->scale = _scale;
}
//////////////////////////////////////////////////
void BoxShape::FillMsg(msgs::Geometry &_msg)
{
_msg.set_type(msgs::Geometry::BOX);
msgs::Set(_msg.mutable_box()->mutable_size(), this->GetSize().Ign());
}
//////////////////////////////////////////////////
void BoxShape::ProcessMsg(const msgs::Geometry &_msg)
{
this->SetSize(msgs::ConvertIgn(_msg.box().size()));
}
//////////////////////////////////////////////////
double BoxShape::ComputeVolume() const
{
math::Vector3 size = this->GetSize();
return size.x * size.y * size.z;
}