pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/physics/Distribution.cc

125 lines
3.1 KiB
C++

/*
* Copyright (C) 2019 AIRC 01
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distribution under the License is distribution on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Base class for distribution simualtion
* Author: Zhang Shuai
* Date: 28 March 2019
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
// #include <tbb/parallel_for.h>
// #include <tbb/blocked_range.h>
// #include <float.h>
#include <boost/bind.hpp>
#include <boost/function.hpp>
// #include <boost/thread/recursive_mutex.hpp>
// #include <sstream>
// #include "gazebo/util/OpenAL.hh"
// #include "gazebo/common/KeyFrame.hh"
// #include "gazebo/common/Animation.hh"
// #include "gazebo/common/Plugin.hh"
// #include "gazebo/common/Events.hh"
// #include "gazebo/common/Exception.hh"
// #include "gazebo/common/Console.hh"
// #include "gazebo/common/CommonTypes.hh"
// #include "gazebo/physics/Gripper.hh"
// #include "gazebo/physics/Joint.hh"
// #include "gazebo/physics/JointController.hh"
// #include "gazebo/physics/Link.hh"
// #include "gazebo/physics/World.hh"
// #include "gazebo/physics/PhysicsEngine.hh"
// #include "gazebo/physics/Model.hh"
// #include "gazebo/physics/Contact.hh"
// #include "gazebo/transport/Node.hh"
#include "gazebo/physics/Distribution.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
Distribution::Distribution()
{
}
//////////////////////////////////////////////////
Distribution::~Distribution()
{
this->Fini();
}
//////////////////////////////////////////////////
void Distribution::Load(sdf::ElementPtr _sdf)
{
if (_sdf)
this->sdf = _sdf;
if (this->sdf->HasElement("gazebo_id"))
{
sdf::ElementPtr gazeboIdElem = this->sdf->GetElement("gazebo_id");
while (gazeboIdElem)
{
GazeboIDPtr GazeboID(new physics::GazeboID());
GazeboID->Load(gazeboIdElem);
this->gazeboIDs.push_back(GazeboID);
gazeboIdElem = gazeboIdElem->GetNextElement("gazebo_id");
}
}
}
//////////////////////////////////////////////////
int Distribution::GetGazeboID(unsigned int _i)
{
return gazeboIDs[_i]->GetGazeboID();
}
//////////////////////////////////////////////////
GazeboIDPtr Distribution::GetGazeboIDPtr(int _gazeboID)
{
GazeboIDPtr result;
for (int i = 0; i < this->GetGazeboCount(); i++)
{
if (this->GetGazeboID(i) == _gazeboID)
{
result = gazeboIDs[i];
break;
}
}
return result;
}
//////////////////////////////////////////////////
int Distribution::GetGazeboCount()
{
return gazeboIDs.size();
}
//////////////////////////////////////////////////
void Distribution::Fini()
{
this->gazeboIDs.clear();
this->sdf.reset();
}