pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/SelectionObj_TEST.cc

177 lines
7.0 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/rendering/SelectionObj.hh"
#include "gazebo/test/ServerFixture.hh"
using namespace gazebo;
class SelectionObj_TEST : public RenderingFixture
{
};
/////////////////////////////////////////////////
TEST_F(SelectionObj_TEST, SelectionObjTest)
{
Load("worlds/empty.world");
gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene("default");
if (!scene)
scene = gazebo::rendering::create_scene("default", false);
EXPECT_TRUE(scene != NULL);
// Test calling constructor and Load functions and make sure
// there are no segfaults
rendering::SelectionObjPtr obj;
obj.reset(new rendering::SelectionObj("obj", scene->WorldVisual()));
obj->Load();
// Selection none = no handles visible
obj->SetMode(rendering::SelectionObj::SELECTION_NONE);
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Z));
// Translate group visible
obj->SetMode(rendering::SelectionObj::TRANS);
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::TRANS));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_X));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Y));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Z));
// Rotate group visible
obj->SetMode(rendering::SelectionObj::ROT);
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Z));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::ROT));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::ROT_X));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Y));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Z));
// Scale group visible
obj->SetMode(rendering::SelectionObj::SCALE);
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_Z));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_X));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Y));
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Z));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::SCALE));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_X));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Y));
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Z));
// Set child handles
obj->SetHandleVisible(rendering::SelectionObj::TRANS_X, true);
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::TRANS_X));
obj->SetHandleVisible(rendering::SelectionObj::ROT_Y, false);
EXPECT_FALSE(obj->GetHandleVisible(rendering::SelectionObj::ROT_Y));
obj->SetHandleVisible(rendering::SelectionObj::SCALE_Z, true);
EXPECT_TRUE(obj->GetHandleVisible(rendering::SelectionObj::SCALE_Z));
}
/////////////////////////////////////////////////
TEST_F(SelectionObj_TEST, LoadFini)
{
Load("worlds/empty.world");
gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene("default");
if (!scene)
scene = gazebo::rendering::create_scene("default", false);
EXPECT_TRUE(scene != NULL);
// Create and load visual
rendering::SelectionObjPtr obj;
obj.reset(new rendering::SelectionObj("obj", scene->WorldVisual()));
obj->Load();
EXPECT_TRUE(obj != NULL);
// Check that it was added to the scene (by Load)
EXPECT_EQ(scene->GetVisual("obj"), obj);
// Remove it from the scene (Fini is called)
scene->RemoveVisual(obj);
// Check that it was removed
EXPECT_TRUE(scene->GetVisual("obj") == NULL);
// Reset pointer
obj.reset();
EXPECT_TRUE(obj == NULL);
// Create another visual with the same name
rendering::SelectionObjPtr obj2;
obj2.reset(new rendering::SelectionObj("obj", scene->WorldVisual()));
obj2->Load();
EXPECT_TRUE(obj2 != NULL);
// Check that the scene returns the new visual
EXPECT_EQ(scene->GetVisual("obj"), obj2);
// Remove it from the scene (Fini is called)
scene->RemoveVisual(obj2);
// Check that it was removed
EXPECT_TRUE(scene->GetVisual("obj") == NULL);
// Reset pointer
obj2.reset();
EXPECT_TRUE(obj2 == NULL);
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}