pxmlw6n2f/Gazebo_Distributed_MPI/media/materials/programs/perpixel_vp.glsl

17 lines
385 B
GLSL

uniform mat4 world_view_mat;
uniform mat4 world_view_proj_mat;
varying vec3 vertex_world_view_pos;
varying vec3 vertex_world_norm;
void main()
{
gl_Position = world_view_proj_mat * gl_Vertex;
// Vertex in world space
vertex_world_view_pos = (world_view_mat * gl_Vertex).xyz;
// Vertex normal in world space
vertex_world_norm = normalize( gl_NormalMatrix * gl_Normal );
}