pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/ode/ODEHeightmapShape.cc

99 lines
2.9 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: ODE Heightmap shape
* Author: Nate Koenig
* Date: 12 Nov 2009
*/
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/ode/ODECollision.hh"
#include "gazebo/physics/ode/ODEHeightmapShape.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
ODEHeightmapShape::ODEHeightmapShape(CollisionPtr _parent)
: HeightmapShape(_parent)
{
this->flipY = false;
}
//////////////////////////////////////////////////
ODEHeightmapShape::~ODEHeightmapShape()
{
}
//////////////////////////////////////////////////
dReal ODEHeightmapShape::GetHeightCallback(void *_data, int _x, int _y)
{
// Return the height at a specific vertex
return static_cast<ODEHeightmapShape*>(_data)->GetHeight(_x, _y);
}
//////////////////////////////////////////////////
void ODEHeightmapShape::Init()
{
HeightmapShape::Init();
ODECollisionPtr oParent =
boost::static_pointer_cast<ODECollision>(this->collisionParent);
// Step 2: Create the ODE heightfield collision
this->odeData = dGeomHeightfieldDataCreate();
// Step 3: Setup a callback method for ODE
dGeomHeightfieldDataBuildSingle(
this->odeData,
&this->heights[0],
0,
this->GetSize().x, // in meters
this->GetSize().y, // in meters
this->vertSize, // width sampling size
this->vertSize, // depth sampling size (along height of image)
1.0, // vertical (z-axis) scaling
this->GetPos().z, // vertical (z-axis) offset
1.0, // vertical thickness for closing the height map mesh
0); // wrap mode
// Step 4: Restrict the bounds of the AABB to improve efficiency
dGeomHeightfieldDataSetBounds(this->odeData, this->GetMinHeight(),
this->GetMaxHeight());
oParent->SetCollision(dCreateHeightfield(0, this->odeData, 1), false);
oParent->SetStatic(true);
// Rotate so Z is up, not Y (which is the default orientation)
math::Quaternion quat;
math::Pose pose = oParent->GetWorldPose();
// TODO: FIXME: double check this, if Y is up,
// rotating by roll of 90 deg will put Z-down.
quat.SetFromEuler(math::Vector3(GZ_DTOR(90), 0, 0));
pose.rot = pose.rot * quat;
// this->body->SetPose(pose);
dQuaternion q;
q[0] = pose.rot.w;
q[1] = pose.rot.x;
q[2] = pose.rot.y;
q[3] = pose.rot.z;
dGeomSetQuaternion(oParent->GetCollisionId(), q);
}