pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/ode/ODELink.hh

201 lines
6.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: ODE Link class
* Author: Nate Koenig
*/
#ifndef _ODELINK_HH_
#define _ODELINK_HH_
#include "gazebo/physics/ode/ode_inc.h"
#include "gazebo/physics/ode/ODETypes.hh"
#include "gazebo/physics/Link.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \addtogroup gazebo_physics_ode
/// \{
/// \brief ODE Link class.
class GZ_PHYSICS_VISIBLE ODELink : public Link
{
/// \brief Constructor.
/// \param[in] _parent Parent model.
public: explicit ODELink(EntityPtr _parent);
/// \brief Destructor.
public: virtual ~ODELink();
// Documentation inherited
public: virtual void Load(sdf::ElementPtr _sdf);
// Documentation inherited
public: virtual void Init();
// Documentation inherited
public: virtual void Fini();
// Documentation inherited
public: virtual void OnPoseChange();
// Documentation inherited
public: virtual void SetEnabled(bool _enable) const;
// Documentation inherited
public: virtual bool GetEnabled() const;
/// \brief Update location of collisions relative to center of mass.
/// This used to be done only in the Init function, but was moved
/// to a separate function to handle dynamic updates to the
/// center of mass.
public: void UpdateCollisionOffsets();
// Documentation inherited
public: virtual void UpdateMass();
// Documentation inherited
public: virtual void UpdateSurface();
// Documentation inherited
public: virtual void SetLinearVel(const math::Vector3 &_vel);
// Documentation inherited
public: virtual void SetAngularVel(const math::Vector3 &_vel);
// Documentation inherited
public: virtual void SetForce(const math::Vector3 &_force);
// Documentation inherited
public: virtual void SetTorque(const math::Vector3 &_torque);
// Documentation inherited
public: virtual void AddForce(const math::Vector3 &_force);
// Documentation inherited
public: virtual void AddRelativeForce(const math::Vector3 &_force);
// Documentation inherited
public: virtual void AddForceAtWorldPosition(const math::Vector3 &_force,
const math::Vector3 &_pos);
// Documentation inherited
public: virtual void AddForceAtRelativePosition(
const math::Vector3 &_force,
const math::Vector3 &_relpos);
// Documentation inherited
public: virtual void AddLinkForce(const math::Vector3 &_force,
const math::Vector3 &_offset = math::Vector3::Zero);
// Documentation inherited
public: virtual void AddTorque(const math::Vector3 &_torque);
// Documentation inherited
public: virtual void AddRelativeTorque(const math::Vector3 &_torque);
// Documentation inherited
public: virtual math::Vector3 GetWorldLinearVel(
const math::Vector3 &_offset) const;
// Documentation inherited
public: virtual math::Vector3 GetWorldLinearVel(
const math::Vector3 &_offset,
const math::Quaternion &_q) const;
// Documentation inherited
public: virtual math::Vector3 GetWorldCoGLinearVel() const;
// Documentation inherited
public: virtual math::Vector3 GetWorldAngularVel() const;
// Documentation inherited
public: virtual math::Vector3 GetWorldForce() const;
// Documentation inherited
public: virtual math::Vector3 GetWorldTorque() const;
// Documentation inherited
public: virtual void SetGravityMode(bool _mode);
// Documentation inherited
public: virtual bool GetGravityMode() const;
// Documentation inherited
public: void SetSelfCollide(bool _collide);
// Documentation inherited
public: virtual void SetLinearDamping(double _damping);
// Documentation inherited
public: virtual void SetAngularDamping(double _damping);
// Documentation inherited
public: virtual void SetKinematic(const bool &_state);
// Documentation inherited
public: virtual bool GetKinematic() const;
// Documentation inherited
public: virtual void SetAutoDisable(bool _disable);
/// \brief Return the ID of this link
/// \return ODE link id
public: dBodyID GetODEId() const;
/// \brief Get the ID of the collision space this link is in.
/// \return The collision space ID for the link.
public: dSpaceID GetSpaceId() const;
/// \brief Set the ID of the collision space this link is in.
/// \param[in] _spaceId The collision space ID for the link.
public: void SetSpaceId(dSpaceID _spaceid);
/// \brief Callback when ODE determines a body is disabled.
/// \param[in] _id Id of the body.
public: static void DisabledCallback(dBodyID _id);
/// \brief when ODE updates dynamics bodies, this callback
/// propagates the chagnes in pose back to Gazebo
/// \param[in] _id Id of the body.
public: static void MoveCallback(dBodyID _id);
// Documentation inherited
public: virtual void SetLinkStatic(bool _static);
/// \brief ODE link handle
private: dBodyID linkId;
/// \brief Pointer to the ODE Physics engine
private: ODEPhysicsPtr odePhysics;
/// \brief Collision space id.
private: dSpaceID spaceId;
/// \brief Cache force applied on body
private: math::Vector3 force;
/// \brief Cache torque applied on body
private: math::Vector3 torque;
};
/// \}
}
}
#endif