201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: ODE Link class
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* Author: Nate Koenig
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*/
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#ifndef _ODELINK_HH_
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#define _ODELINK_HH_
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#include "gazebo/physics/ode/ode_inc.h"
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#include "gazebo/physics/ode/ODETypes.hh"
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#include "gazebo/physics/Link.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \addtogroup gazebo_physics_ode
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/// \{
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/// \brief ODE Link class.
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class GZ_PHYSICS_VISIBLE ODELink : public Link
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{
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/// \brief Constructor.
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/// \param[in] _parent Parent model.
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public: explicit ODELink(EntityPtr _parent);
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/// \brief Destructor.
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public: virtual ~ODELink();
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// Documentation inherited
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public: virtual void Load(sdf::ElementPtr _sdf);
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// Documentation inherited
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public: virtual void Init();
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// Documentation inherited
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public: virtual void Fini();
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// Documentation inherited
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public: virtual void OnPoseChange();
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// Documentation inherited
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public: virtual void SetEnabled(bool _enable) const;
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// Documentation inherited
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public: virtual bool GetEnabled() const;
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/// \brief Update location of collisions relative to center of mass.
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/// This used to be done only in the Init function, but was moved
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/// to a separate function to handle dynamic updates to the
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/// center of mass.
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public: void UpdateCollisionOffsets();
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// Documentation inherited
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public: virtual void UpdateMass();
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// Documentation inherited
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public: virtual void UpdateSurface();
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// Documentation inherited
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public: virtual void SetLinearVel(const math::Vector3 &_vel);
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// Documentation inherited
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public: virtual void SetAngularVel(const math::Vector3 &_vel);
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// Documentation inherited
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public: virtual void SetForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void SetTorque(const math::Vector3 &_torque);
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// Documentation inherited
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public: virtual void AddForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void AddRelativeForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void AddForceAtWorldPosition(const math::Vector3 &_force,
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const math::Vector3 &_pos);
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// Documentation inherited
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public: virtual void AddForceAtRelativePosition(
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const math::Vector3 &_force,
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const math::Vector3 &_relpos);
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// Documentation inherited
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public: virtual void AddLinkForce(const math::Vector3 &_force,
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const math::Vector3 &_offset = math::Vector3::Zero);
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// Documentation inherited
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public: virtual void AddTorque(const math::Vector3 &_torque);
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// Documentation inherited
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public: virtual void AddRelativeTorque(const math::Vector3 &_torque);
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// Documentation inherited
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public: virtual math::Vector3 GetWorldLinearVel(
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const math::Vector3 &_offset) const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldLinearVel(
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const math::Vector3 &_offset,
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const math::Quaternion &_q) const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldCoGLinearVel() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldAngularVel() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldForce() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldTorque() const;
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// Documentation inherited
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public: virtual void SetGravityMode(bool _mode);
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// Documentation inherited
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public: virtual bool GetGravityMode() const;
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// Documentation inherited
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public: void SetSelfCollide(bool _collide);
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// Documentation inherited
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public: virtual void SetLinearDamping(double _damping);
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// Documentation inherited
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public: virtual void SetAngularDamping(double _damping);
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// Documentation inherited
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public: virtual void SetKinematic(const bool &_state);
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// Documentation inherited
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public: virtual bool GetKinematic() const;
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// Documentation inherited
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public: virtual void SetAutoDisable(bool _disable);
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/// \brief Return the ID of this link
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/// \return ODE link id
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public: dBodyID GetODEId() const;
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/// \brief Get the ID of the collision space this link is in.
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/// \return The collision space ID for the link.
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public: dSpaceID GetSpaceId() const;
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/// \brief Set the ID of the collision space this link is in.
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/// \param[in] _spaceId The collision space ID for the link.
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public: void SetSpaceId(dSpaceID _spaceid);
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/// \brief Callback when ODE determines a body is disabled.
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/// \param[in] _id Id of the body.
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public: static void DisabledCallback(dBodyID _id);
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/// \brief when ODE updates dynamics bodies, this callback
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/// propagates the chagnes in pose back to Gazebo
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/// \param[in] _id Id of the body.
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public: static void MoveCallback(dBodyID _id);
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// Documentation inherited
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public: virtual void SetLinkStatic(bool _static);
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/// \brief ODE link handle
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private: dBodyID linkId;
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/// \brief Pointer to the ODE Physics engine
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private: ODEPhysicsPtr odePhysics;
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/// \brief Collision space id.
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private: dSpaceID spaceId;
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/// \brief Cache force applied on body
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private: math::Vector3 force;
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/// \brief Cache torque applied on body
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private: math::Vector3 torque;
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};
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/// \}
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}
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}
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#endif
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