pxmlw6n2f/Gazebo_Distributed_MPI/plugins/ModelPropShop.cc

281 lines
8.4 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/program_options.hpp>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/transport/transport.hh"
#include "gazebo/sensors/SensorsIface.hh"
#include "ModelPropShop.hh"
using namespace gazebo;
namespace po = boost::program_options;
// Register this plugin with the simulator
GZ_REGISTER_SYSTEM_PLUGIN(ModelPropShop)
/////////////////////////////////////////////
ModelPropShop::~ModelPropShop()
{
rendering::fini();
}
/////////////////////////////////////////////
void ModelPropShop::Load(int _argc, char **_argv)
{
// Turn off sensors.
gazebo::sensors::disable();
po::options_description v_desc("Options");
v_desc.add_options()
("propshop-save", po::value<std::string>(),
"Path to save image files into.")
("propshop-model", po::value<std::string>(), "Model to spawn.");
po::options_description desc("Options");
desc.add(v_desc);
po::variables_map vm;
try
{
po::store(po::command_line_parser(_argc, _argv).options(
desc).allow_unregistered().run(), vm);
po::notify(vm);
} catch(boost::exception &_e)
{
std::cerr << "Error. Invalid arguments\n";
return;
}
// Get the directory in which to save the images.
if (vm.count("propshop-save"))
{
this->savePath = boost::filesystem::path(
vm["propshop-save"].as<std::string>());
if (!boost::filesystem::exists(this->savePath))
boost::filesystem::create_directories(this->savePath);
}
else
this->savePath = boost::filesystem::temp_directory_path();
std::string modelFile;
if (vm.count("propshop-model"))
modelFile = vm["propshop-model"].as<std::string>();
else
return;
std::ifstream ifs(modelFile.c_str());
if (!ifs)
{
std::cerr << "Error: Unable to open file[" << modelFile << "]\n";
return;
}
this->sdf.reset(new sdf::SDF());
if (!sdf::init(this->sdf))
{
std::cerr << "ERROR: SDF parsing the xml failed" << std::endl;
return;
}
if (!sdf::readFile(modelFile, this->sdf))
{
std::cerr << "Error: SDF parsing the xml failed\n";
return;
}
sdf::ElementPtr modelElem = this->sdf->Root()->GetElement("model");
this->modelName = modelElem->Get<std::string>("name");
}
/////////////////////////////////////////////
void ModelPropShop::Init()
{
this->worldCreatedConn = event::Events::ConnectWorldCreated(
boost::bind(&ModelPropShop::OnWorldCreated, this));
this->updateConn = event::Events::ConnectWorldUpdateBegin(
boost::bind(&ModelPropShop::Update, this));
this->node = transport::NodePtr(new transport::Node());
this->node->Init();
this->pub = this->node->Advertise<msgs::ServerControl>(
"/gazebo/server/control");
this->factoryPub = this->node->Advertise<msgs::Factory>("~/factory");
}
/////////////////////////////////////////////
void ModelPropShop::OnWorldCreated()
{
this->factoryPub->WaitForConnection();
if (this->sdf)
{
msgs::Factory msg;
msg.set_sdf(this->sdf->ToString());
this->factoryPub->Publish(msg, true);
}
}
/////////////////////////////////////////////
void ModelPropShop::Update()
{
// Make sure to initialize the rendering engine in the same thread that will
// capture images.
if (!this->scene)
{
rendering::load();
rendering::init();
sdf::ElementPtr cameraSDF(new sdf::Element);
sdf::initFile("camera.sdf", cameraSDF);
this->scene = rendering::create_scene("default", false, true);
this->camera = this->scene->CreateCamera("propshopcamera", false);
this->camera->SetCaptureData(true);
this->camera->Load(cameraSDF);
this->camera->Init();
this->camera->SetHFOV(static_cast<ignition::math::Angle>(IGN_DTOR(60)));
this->camera->SetImageWidth(960);
this->camera->SetImageHeight(540);
this->camera->CreateRenderTexture("ModelPropShop_RttTex");
// Create a light
gazebo::msgs::Light lightMsg;
lightMsg.set_name("propshop_light");
lightMsg.set_type(gazebo::msgs::Light::DIRECTIONAL);
gazebo::msgs::Set(lightMsg.mutable_diffuse(),
gazebo::common::Color(1, 1, 1, 1));
gazebo::msgs::Set(lightMsg.mutable_specular(),
gazebo::common::Color(.2, .2, .2, 1));
gazebo::msgs::Set(lightMsg.mutable_direction(),
ignition::math::Vector3d(-0.5, 0.1, -0.9));
lightMsg.set_cast_shadows(false);
lightMsg.set_range(1000);
lightMsg.set_attenuation_constant(1);
lightMsg.set_attenuation_linear(0);
lightMsg.set_attenuation_quadratic(0);
this->light.reset(new gazebo::rendering::Light(this->scene));
light->LoadFromMsg(lightMsg);
gazebo::rendering::RTShaderSystem::Instance()->UpdateShaders();
return;
}
if (this->camera && this->scene)
event::Events::preRender();
if (this->camera && this->scene->Initialized() &&
this->camera->Initialized())
{
rendering::VisualPtr vis = this->scene->GetVisual(this->modelName);
if (vis)
{
math::Box bbox = vis->GetBoundingBox();
// Compute model scaling.
double scaling = 1.0 / bbox.GetSize().GetMax();
// Compute the model translation.
math::Vector3 trans = bbox.GetCenter();
trans *= -scaling;
// Normalize the size of the visual
vis->SetScale(math::Vector3(scaling, scaling, scaling));
vis->SetWorldPose(math::Pose(trans.x, trans.y, trans.z, 0, 0, 0));
// Place the visual at the origin
bbox = vis->GetBoundingBox();
ignition::math::Pose3d pose;
// Perspective view
pose.Pos().Set(1.6, -1.6, 1.2);
pose.Rot().Euler(0, IGN_DTOR(30), IGN_DTOR(-225));
this->light->SetDirection(ignition::math::Vector3d(-0.4, 0.4, -0.4));
this->camera->SetWorldPose(pose);
this->camera->Update();
this->camera->Render(true);
this->camera->PostRender();
this->camera->SaveFrame((this->savePath / "1.png").string());
// Top view
pose.Pos().Set(0, 0, 2.2);
pose.Rot().Euler(0, IGN_DTOR(90), 0);
this->light->SetDirection(ignition::math::Vector3d(0, 0, -1.0));
this->camera->SetWorldPose(pose);
this->camera->Update();
this->camera->Render(true);
this->camera->PostRender();
this->camera->SaveFrame((this->savePath / "2.png").string());
// Front view
pose.Pos().Set(2.2, 0, 0);
pose.Rot().Euler(0, 0, IGN_DTOR(-180));
this->light->SetDirection(ignition::math::Vector3d(-0.6, 0.0, -0.4));
this->camera->SetWorldPose(pose);
this->camera->Update();
this->camera->Render(true);
this->camera->PostRender();
this->camera->SaveFrame((this->savePath / "3.png").string());
// Side view
pose.Pos().Set(0, 2.2, 0);
pose.Rot().Euler(0, 0, IGN_DTOR(-90));
this->light->SetDirection(ignition::math::Vector3d(0, -0.6, -0.4));
this->camera->SetWorldPose(pose);
this->camera->Update();
this->camera->Render(true);
this->camera->PostRender();
this->camera->SaveFrame((this->savePath / "4.png").string());
// Back view
pose.Pos().Set(-2.2, 0, 0);
pose.Rot().Euler(0, 0, 0);
this->light->SetDirection(ignition::math::Vector3d(0.6, 0, -0.4));
this->camera->SetWorldPose(pose);
this->camera->Update();
this->camera->Render(true);
this->camera->PostRender();
this->camera->SaveFrame((this->savePath / "5.png").string());
event::Events::DisconnectWorldCreated(this->worldCreatedConn);
this->worldCreatedConn.reset();
event::Events::DisconnectWorldUpdateBegin(this->updateConn);
this->updateConn.reset();
// Clean up the camera.
this->camera.reset();
this->light.reset();
this->scene->RemoveCamera("propshopcamera");
// Tell the server to stop.
msgs::ServerControl msg;
msg.set_stop(true);
this->pub->Publish(msg);
}
}
}