pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/Base.hh

357 lines
12 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Base class shared by all classes in Gazebo.
* Author: Nate Koenig
* Date: 09 Sept. 2008
*/
#ifndef _GAZEBO_PHYSICS_BASE_HH_
#define _GAZEBO_PHYSICS_BASE_HH_
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/enable_shared_from_this.hpp>
#include <string>
#include <sdf/sdf.hh>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
/// \brief namespace for physics
namespace physics
{
/// \addtogroup gazebo_physics Physics
/// \brief Physics and dynamics functionality.
/// \{
/// \brief String names for the different entity types.
static std::string EntityTypename[] = {
"common",
"entity",
"model",
"actor",
"link",
"collision",
"light",
"visual",
"joint",
"ball",
"hinge2",
"hinge",
"slider",
"universal",
"shape",
"box",
"cylinder",
"heightmap",
"map",
"multiray",
"ray",
"plane",
"sphere",
"trimesh",
"polyline"
};
/// \class Base Base.hh physics/physics.hh
/// \brief Base class for most physics classes
class GZ_PHYSICS_VISIBLE Base : public boost::enable_shared_from_this<Base>
{
/// \enum EntityType
/// \brief Unique identifiers for all entity types.
public: enum EntityType {
/// \brief Base type
BASE = 0x00000000,
/// \brief Entity type
ENTITY = 0x00000001,
/// \brief Model type
MODEL = 0x00000002,
/// \brief Link type
LINK = 0x00000004,
/// \brief Collision type
COLLISION = 0x00000008,
/// \brief Actor type
ACTOR = 0x00000016,
/// \brief Light type
LIGHT = 0x00000010,
/// \brief Visual type
VISUAL = 0x00000020,
/// \brief Joint type
JOINT = 0x00000040,
/// \brief BallJoint type
BALL_JOINT = 0x00000080,
/// \brief Hing2Joint type
HINGE2_JOINT = 0x00000100,
/// \brief HingeJoint type
HINGE_JOINT = 0x00000200,
/// \brief SliderJoint type
SLIDER_JOINT = 0x00000400,
/// \brief ScrewJoint type
SCREW_JOINT = 0x00000800,
/// \brief UniversalJoint type
UNIVERSAL_JOINT = 0x00001000,
/// \brief GearboxJoint type
GEARBOX_JOINT = 0x00002000,
/// \brief FixedJoint type
FIXED_JOINT = 0x00004000,
/// \brief Shape type
SHAPE = 0x00010000,
/// \brief BoxShape type
BOX_SHAPE = 0x00020000,
/// \brief CylinderShape type
CYLINDER_SHAPE = 0x00040000,
/// \brief HeightmapShape type
HEIGHTMAP_SHAPE = 0x00080000,
/// \brief MapShape type
MAP_SHAPE = 0x00100000,
/// \brief MultiRayShape type
MULTIRAY_SHAPE = 0x00200000,
/// \brief RayShape type
RAY_SHAPE = 0x00400000,
/// \brief PlaneShape type
PLANE_SHAPE = 0x00800000,
/// \brief SphereShape type
SPHERE_SHAPE = 0x01000000,
/// \brief MeshShape type
MESH_SHAPE = 0x02000000,
/// \brief PolylineShape type
POLYLINE_SHAPE = 0x04000000,
/// \brief Indicates a collision shape used for sensing
SENSOR_COLLISION = 0x10000000
};
/// \brief Constructor
/// \param[in] _parent Parent of this object
public: explicit Base(BasePtr _parent);
/// \brief Destructor
public: virtual ~Base();
/// \brief Load
/// \param[in] node Pointer to an SDF parameters
public: virtual void Load(sdf::ElementPtr _sdf);
/// \brief Finialize the object
public: virtual void Fini();
/// \brief Initialize the object
public: virtual void Init() {}
/// \brief Reset the object
public: virtual void Reset();
/// \brief Calls recursive Reset on one of the Base::EntityType's
/// \param[in] _resetType The type of reset operation
public: virtual void Reset(Base::EntityType _resetType);
/// \brief Update the object
public: virtual void Update() {}
/// \brief Update the parameters using new sdf values.
/// \param[in] _sdf Update the object's parameters based on SDF
/// values.
public: virtual void UpdateParameters(sdf::ElementPtr _sdf);
/// \brief Set the name of the entity.
/// \param[in] _name New name.
public: virtual void SetName(const std::string &_name);
/// \brief Return the name of the entity.
/// \return Name of the entity.
public: std::string GetName() const;
/// \brief Return the ID of this entity. This id is unique.
/// \return Integer ID.
public: uint32_t GetId() const;
/// \brief Set whether the object should be "saved", when the user
/// selects to save the world to xml
/// \param[in] _v Set to True if the object should be saved.
public: void SetSaveable(bool _v);
/// \brief Get whether the object should be "saved", when the user
/// selects to save the world to xml.
/// \return True if the object is saveable.
public: bool GetSaveable() const;
/// \brief Return the ID of the parent.
/// \return Integer ID.
public: int GetParentId() const;
/// \brief Set the parent.
/// \param[in] _parent Parent object.
public: void SetParent(BasePtr _parent);
/// \brief Get the parent.
/// \return Pointer to the parent entity.
public: BasePtr GetParent() const;
/// \brief Add a child to this entity.
/// \param[in] _child Child entity.
public: void AddChild(BasePtr _child);
/// \brief Remove a child from this entity.
/// \param[in] _id ID of the child to remove.
public: virtual void RemoveChild(unsigned int _id);
/// \brief Remove all children.
public: void RemoveChildren();
/// \brief Get the number of children.
/// \return The number of children.
public: unsigned int GetChildCount() const;
/// \cond
/// This is an internal function.
/// \brief Get a child or self by id.
/// \param[in] _id ID of the object to retreive.
/// \return A pointer to the object, NULL if not found
public: BasePtr GetById(unsigned int _id) const;
/// \endcond
/// \brief Get by name.
/// \param[in] _name Get a child (or self) object by name
/// \return A pointer to the object, NULL if not found
public: BasePtr GetByName(const std::string &_name);
/// \brief Get a child by index.
/// \param[in] _i Index of the child to retreive.
/// \return A pointer to the object, NULL if the index is invalid.
public: BasePtr GetChild(unsigned int _i) const;
/// \brief Get a child by name.
/// \param[in] _name Name of the child.
/// \return A pointer to the object, NULL if not found
public: BasePtr GetChild(const std::string &_name);
/// \brief Remove a child by name.
/// \param[in] _name Name of the child.
public: void RemoveChild(const std::string &_name);
/// \brief Remove a child by pointer.
/// \param[in] _child Pointer to the child.
public: void RemoveChild(physics::BasePtr _child);
/// \brief Add a type specifier.
/// \param[in] _type New type to append to this objects type
/// definition.
public: void AddType(EntityType _type);
/// \brief Returns true if this object's type definition has the
/// given type.
/// \param[in] _t Type to check.
/// \return True if this object's type definition has the.
public: bool HasType(const EntityType &_t) const;
/// \brief Get the full type definition.
/// \return The full type definition.
public: unsigned int GetType() const;
/// \brief Return the name of this entity with the model scope
/// model1::...::modelN::entityName
/// \param[in] _prependWorldName True to prended the returned string
/// with the world name. The result will be
/// world::model1::...::modelN::entityName.
/// \return The scoped name.
public: std::string GetScopedName(bool _prependWorldName = false) const;
/// \brief Print this object to screen via gzmsg.
/// \param[in] _prefix Usually a set of spaces.
public: void Print(const std::string &_prefix);
/// \brief Set whether this entity has been selected by the user through
/// the gui.
/// \param[in] _show True to set this entity as selected.
public: virtual bool SetSelected(bool _show);
/// \brief True if the entity is selected by the user.
/// \return True if the entity is selected.
public: bool IsSelected() const;
/// \brief Returns true if the entities are the same.
/// Checks only the name.
/// \param[in] _ent Base object to compare with.
/// \return True if the entities are the same.
public: bool operator ==(const Base &_ent) const;
/// \brief Set the world this object belongs to. This will also
/// set the world for all children.
/// \param[in] _newWorld The new World this object is part of.
public: void SetWorld(const WorldPtr &_newWorld);
/// \brief Get the World this object is in.
/// \return The World this object is part of.
public: const WorldPtr &GetWorld() const;
/// \brief Get the SDF values for the object.
/// \return The SDF values for the object.
public: virtual const sdf::ElementPtr GetSDF();
/// \brief Compute the scoped name of this object based on its
/// parents.
/// \sa Base::GetScopedName
protected: void ComputeScopedName();
/// \brief The SDF values for this object.
protected: sdf::ElementPtr sdf;
/// \brief Parent of this entity.
protected: BasePtr parent;
/// \brief Children of this entity.
protected: Base_V children;
/// \brief Pointer to the world.
protected: WorldPtr world;
/// \brief Set to true if the object should be saved.
private: bool saveable;
/// \brief This entities ID.
private: uint32_t id;
/// \brief The type of this object.
private: unsigned int type;
/// \brief True if selected.
private: bool selected;
/// \brief Local copy of the sdf name.
private: std::string name;
/// \brief Local copy of the scoped name.
private: std::string scopedName;
protected: friend class Entity;
};
/// \}
}
}
#endif